
Senior UI Systems Programmer @UnrealEngine @EpicGames | Prev: @FSGMultiplayer, @Splitgate, @CoalitionGears
Canada
Joined July 2008
- Tweets175
- Following440
- Followers223
- Likes487
Dylan retweeted
I'm thinking about doing a game-jam with Lumina here soon, there would be small monetary prizes for 1st through 3rd place. If anyone is interested in that, feel free to find the Discord through the Github link.
github.com/MrDrElliot/Lumina…
Details will be posted there.
Dylan retweeted
If you do editor customizations in Unreal Engine, enable the SlateIM plugin and run:
SlateIM.ToggleSlateStyleBrowser
Thank me later.
Dylan retweeted
UE5.6で導入された Slate IM プラグインについての解説する講演が公開されました。
youtube.com/watch?v=zilYOy1w…
デバッグ機能などを構築する際に、この機能の確認をしておくと効率が上がりそうです。C++
Dylan retweeted
Do you like immediate mode UI libraries like Dear ImGui? There is now experimental SlateIM plugin in ue5-main which provides immediate API for Slate.
github.com/EpicGames/UnrealE…
Dylan retweeted
New article ! Let's dive into the notion of screen DPI and how unreal has its own implementation to help us make more responsive UI 😄
Might also provide some hints as to what's in those widgets FGeometry 👀
Hope you enjoy !
#unreal #UE5 #gamedev
sharundaar.github.io/unravel…
MDMetaDataEditor now supports setting metadata on user defined Structs and their properties.
There's also pre-built releases available on GitHub for Unreal 5.1+
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
Dylan retweeted
if you struggle finding documentation for some Unreal Engine feature...
Remember.
The .h files are the docs.
Dylan retweeted
📢 Exciting NEWS! 🤩
"Free #GodotEngine port available for #NintendoSwitch" 🥳
"This port represents a collaborative effort, co-authored by multiple members of the forums on the Nintendo Developer Portal. It underscores our commitment to make Godot Engine more accessible to a wider range of creators."
Enjoy! 🙌
More information in the link below:
Dylan retweeted
Input Prompts are now available! Contains 800+ glyphs for common input types, including overlays and generic controls. Includes PNG (64×, 128×) and SVG, plus an overview of all glyphs!
Completely free, public domain: kenney.nl/assets/input-promp…
#gamedev #gameassets
Dylan retweeted
What does a musical spaceship look like?
The First Major Update for Mix Universe is now Live!!
New UI + Lots more
4k Video Link below!
Likes and Retweets are highly appreciated! Thanks!!
#MusicGame #UnrealEngine #Indiegames #Gamedev #Solodev #indiedev #interactivemusic
Dylan retweeted
I updated my "Blueprints VM and performance" article into something more clear and readable for beginners.
intaxwashere.github.io/bluep…
This plugin now supports setting meta data on Function and Event Parameters in Blueprint.
Here I'm filtering the Action Tag param to only allow gameplay tags within UI.Action.
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
Dylan retweeted
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
Dylan retweeted
Added ImPlot support and completed my git repo to be shareable. Still probably not production ready, but it feels usable : github.com/Sharundaar/Unreal…
Dylan retweeted
How to stand-up Horde - A Build System for Unreal
dannygoodayle.com/standing-u…
#gamedev
Dylan retweeted
TOptional support being added to UHT(meaning possibly added to BP), thanks @DoubleDeez for sharing this!!!
github.com/EpicGames/UnrealE…
#UnrealEngine5 #gamedev #unrealengine #UE5
Dylan retweeted
I appreciate the help @doubledeez
It's because when I initialize FVector2D .. doing FVector2D() does nothing.
Has to be FVector2D::ZeroVector
or FVector2D(0)
Sanity Restored
#UnrealEngine #UnrealTips
Dylan retweeted
Nice looking 'Property Watcher' widget by @guit4rfreak in Dear ImGui for people using it inside Unreal Engine:
github.com/guitarfreak/Prope…




















