
Meta VR Developers@MetaVRDevsOct 20
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
"It's a human who has to put on the headset and see if your interaction is natural or not."
That's @AshrayPai answering a question about agentic tools from Meta developer advocate @Dilmerv in episode 1 of Unscripted, our new series where a developer and a Meta developer advocate candidly take turns answering questions about building on Meta platforms.
In this episode, Ashray and Dilmer shared how they use agentic tools to accelerate VR development. Scaffolding, SDK and package setup, debugging and test runs all go to Ashray's agents. Comfort and interaction quality stay with him, in the headset. He sums it up as anything that needs testing can go to an agent, and anything that requires judging needs a human.
Watch episode 1 to hear how both of them use agentic tools in their day-to-day workflows and stay tuned for more episodes π bit.ly/4k1BdLC
#MetaVR #MetaVRGlasses #DevTools #AICoding

Meta VR Developers@MetaVRDevsOct 14
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do.
Start building with IWSDK π bit.ly/4ztqsGh

Meta VR Developers@MetaVRDevsOct 13
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Before you adapt your game for hands, decide whether it's a fit. Speed plus precision, thumbstick-style control, and simultaneous actions all raise the cost of the port.
This lesson and others are now available for developers on Meta VR Academy π bit.ly/4hYPdTW

Meta VR Developers@MetaVRDevsOct 8
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Direct or indirect interaction? It's the first call you make in a hands-first VR game, and it decides how the whole experience feels.
Pick wrong and your game is tiring to play, even when it technically works.
Learn more with the βBuilding Your First Game for Handsβ interactive course, now available for developers on Meta VR Academy π bit.ly/4yEoqmN
#MetaVR #MetaVRGlasses #MetaQuest #VR #VRDev

Meta VR Developers@MetaVRDevsOct 8
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
If you build for the web, you can build for Meta VR.
With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in.
See how it works π bit.ly/4yf49n1

Meta VR Developers@MetaVRDevsOct 7
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. π
Install Meta VR CLI to start building for VR with AI π bit.ly/4yBTGTx
Watch VR sessions from Meta Connect π bit.ly/4jLko7r

Meta VR Developers@MetaVRDevsOct 1
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Desktop simulation can test behavior, but it can't measure frame time on a headset.
With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. π§
Point your agent here and start building π bit.ly/4hWE6Mi

Meta VR Developers@MetaVRDevsSep 30
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
This is what Meta Connect felt like from the floor. π₯
And this is where you pick up what they learned: every developer session on demand, plus recap blogs and documentation to start building for Meta VR Glasses. π bit.ly/4xRPEVO
#MetaConnect

Meta VR Developers@MetaVRDevsSep 28
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
π΄ Ready π‘ Set π’ Build!
The Meta VR Start Developer Competition is live. Create a new VR experience or update an existing one and submit it by November 18 for a chance to win a share of the $1M prize pool. π
Terms & Conditions apply. See rules π bit.ly/4ARWuNY

Meta VR Developers@MetaVRDevsSep 25
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Check it out now β‘οΈ Everything from Meta Connect is in one place. π
Replay the Meta VR Glasses at the keynote, then go into the developer sessions for Unity, Unreal, Android and web. Recap blogs and documentation are ready too π bit.ly/46Lnukf
#MetaConnect
