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HxAR | Where AR meets ownership. Build, share & explore the future together. Claim your world in AR โ€“ HxAR connects people, places & digital assets.

Earth
Joined April 2014
Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)Photo by HxAR by Meta Home Limited ๐ŸŒ (@MetaHomeLimited)
HxAR by Meta Home Limited ๐ŸŒ retweeted
Earth2 is not just a game or a map service. It is arguably the worldโ€™s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale. A world where you can walk, look around, and experience real locations in a playable 3D environment. From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen. It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology. It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2. More Videos on YouTube โ†“ youtube.com/@e2carl #Earth2 #E2V1 #์–ด์Šค2 #Metaverse #OpenWorld #3DWorld
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Hey guys what do you think of this sugestion? ๐Ÿ˜ฌ๐Ÿ˜‚ Go to: /electrummegacity /flexcity /kapok The first city with roads! #Earth2 #Metaverse #playtoearn #gamefi
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HxAR by Meta Home Limited ๐ŸŒ retweeted
So far 2 Players have discovered one of the hidden features in Reality Thread 5, but neither have worked out what to do with it yet.
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HxAR by Meta Home Limited ๐ŸŒ retweeted
#Earth2 Reality Thread 5 is coming online๐ŸŒโœŒ๏ธ Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! earth2.io/news/reality-threaโ€ฆ The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it. The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in. It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this! In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article! #Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Ethereum address: 0xa33db30a1064b4960c02357c38c684b73fe40bf7 Any Essence donation will be LOVED and STORED... i gave you 5 leafs don't forget it! ๐Ÿคญ Any ETH or other coin donation will be used for buy more #ESS and will be deposited into platform! see you game ;)
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HxAR by Meta Home Limited ๐ŸŒ retweeted
[1/16] How to Join Earth 2 Chapter 1: โ€œExplore. Craft. Survive.โ€ The first true spark of life is coming to Earth 2. ๐ŸŒ With the Character Synthesis system, players will create living, mortal characters in a pristine, 1:1 scale virtual Earth. Here's how it all begins: ๐Ÿ‘‡ #earth2 #ESS #essence #e2v1 #e2 #chapter1
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HxAR by Meta Home Limited ๐ŸŒ retweeted
#Earth2 Tips no.1: Energy Typesโšก๏ธ I've created a summary of what we know so far about the different Energy Types coming. ๐Ÿ”ต๐ŸŸฃ Disclaimer 1/2: This is not official Earth 2 info. It's based on my understanding of announcements & community discussions. ๐Ÿ‘‡ #E2V1 #Metaverse #Utility
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn ๐Ÿ”ฅ๐ŸŒŽโœŒ๏ธ ๐Ÿ“ฐearth2.io/news/teleportation We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1. I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility. #Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Over 67M $ESS actively staked on #Earth2! ๐ŸŒโœŒAbove all its a great sign of the wider community demonstrating long term belief in the platform! Check the article for key details & how to stake: ๐Ÿ“ฐearth2.io/news/mentar-stakinโ€ฆ To put this into perspective, it would currently take a single #T1 tile over 50M years to mine 67M $ESS, a #T2 tile over 150M years. Currently a single base #T1 tile takes around 277 days to mine a single $ESS, a single base #T2 around 833 days - and this is with daily logins to claim and transform! Keep in mind these figures are only relevant before the first halving event which will more or less double all duration above making it longer to mine each single $ESS. We had a big backlog to get through from easier days in the past, but at some point I believe this reality will catch up.. and on top of that we're lingering on the dawn of #E2V1. It's inspiring to see so much #land & $ESS locked up, even for the short term rewards & incoming #Earth2Hordes minigame. Seeing the long-term belief & support #Players have for not only for the platform, but also increasing the #Utility of their land is really driving. But I believe in the not too distant future some #Players will have to start making more calculated choices on how they want to use their #land, $ESS & other byproducts as we continue to introduce features & mechanisms that expand the #utility for $ESS, #Land & more across the platform. #Earth2 #Metaverse #E2V1 $ESS #staking #rewards #PlayerOwned #Land #mining #future
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HxAR by Meta Home Limited ๐ŸŒ retweeted
๐Ÿ—บ๏ธ#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1โœŒ๏ธ๐ŸŒ Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things. This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year. To learn more about Chapter 1 & the early life system check out: earth2.io/news/dawn-of-life To learn more about the latest #Earth2Hordes update check out: earth2.io/news/combat-mechanโ€ฆ To watch the latest Vol. 3 combat mechanics video check out: youtu.be/ceJitSlT2RA To learn how to stake $ESS on your properties, check out: earth2.io/news/mentar-stakinโ€ฆ Or to follow $ESS, tradable on the #DEX #UniSwap, check out: coingecko.com/en/coins/earthโ€ฆ Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building. I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work. #Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P
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HxAR by Meta Home Limited ๐ŸŒ retweeted
๐Ÿ“ท ๐—˜๐—ฎ๐—ฟ๐˜๐—ต 2 ๐—ถ๐˜€ ๐—ฝ๐—ฟ๐—ฒ๐—ฝ๐—ฎ๐—ฟ๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐˜„๐—ฒ๐—น๐—ฐ๐—ผ๐—บ๐—ฒ ๐—ถ๐˜๐˜€ ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐—ถ๐—ป๐—ต๐—ฎ๐—ฏ๐—ถ๐˜๐—ฎ๐—ป๐˜๐˜€ ๐—ถ๐—ป๐˜๐—ผ ๐—˜2๐—ฉ1! Donโ€™t forget to drop a like & comment! We appreciate the love and support plus it also helps the algorithm! ๐Ÿ‘๐Ÿ’ฌ๐Ÿ’ช youtu.be/-h0YIYp6POA #e2v1 #earth2
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HxAR by Meta Home Limited ๐ŸŒ retweeted
I was wondering when someone would discover this. Nice find @E2Obsidian! I wanted to leave these in #E2V1 to show the corresponding locations where we tested the #Megacity, building outposts & terraforming ๐ŸŒโœŒ๏ธ The footage in previous showcase videos was not pre-rendered, it was all recorded real time in our engine & @E2Obsidian has discovered the corresponding locations inside #E2V1 to validate this! Be sure to check his whole thread to see the other locations he found which correspond to the same locations from our previous showcase videos! We have a few features & updates rolling out before we get into the building phase, but it really is going to be epic when #Players start building outposts, then towns, then cities and then megacities inside #Earth2 in the future! Also just to be transparent, we have a little feature creep on the #Avatar release. I want to include some of the smaller follow up scheduled updates we had for after the #Avatar release so #Players have a few things to do as we work toward some of the bigger releases. Team is working very hard to make this happen! #Earth2 #metaverse #E2V1 #PlayerOwned #OpenWorld
๐Ÿ” Everything started from... I know you put it somewhere, @theshaneisaac , where did you hide it?... A search that had always intrigued me, and then I found it right under my nose, as transparent as what Shane always does. Welcome to #Pisa V1! #earth2
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Congratulations @MagicRocks2 for your 2D concept art submission our team then took & brought to life in 3D for #Earth2๐ŸŒโœŒ๏ธThis skin took longer given the detail & quality of the modelling but was definitely worth it! Read below for more important details & updates: The first variations of #CybercoreX will drop in about 8 hours. As mentioned in the article when we first started releasing skins, after #E2V1 officially launches we will be cutting back on #LimitedEdition skins & will predominantly focus on unlimited skins. In some cases these future unlimited skins will not be available for resale. This was always the plan as these early #LimitedEdition skins were released especially for early supporters. We will still release #LimitedEditions from time to time, but if & when we do so it will be at higher prices - which has also been mentioned numerous times in the past but I am just providing this as a reminder. I think we have 2-3 Limited Edition skins remaining before we transition into the standard skin system with unlimited skins & periodic availability - so there are not many left and these final Limited Edition drops will contain a few more rarer variations. #CybercoreX took a lot of additional work & team members strongly suggested the skin should be sold at a premium price, however I decided to keep the pricing in line with the other pre-#E2V1 Limited Edition releases. It is also important to note that as with many of the other Limited Edition skin releases with guns, the assault rifle & pistol will be sold separately. I'd also like to provide a quick update on the #E2V1 public release. The results from the initial testing group have been good so far, there are some issues we are working on fixing but nothing major. Considering it was our very first ever software release of the #Earth2 Launcher AND #E2V1, anyone with real experience releasing major software products would agree it went very smooth. Some #Players downloaded the launcher and were inside #E2V1 within 20 mins without any issues! You have major game or software developers releasing products after decades of experience & a million things go wrong .. often simple things .. our release was the dream type scenario & a real testament to our teams dedication, talent & ability! I'd like to include the option to spawn #avatars for the pre-alpha public release. The team has implemented the majority of this system with a few things remaining, which are actively being worked on at present. I just want to be clear that this NOT the avatar spawn system you have seen in demo videos to date where we just randomly spawn an avatar anywhere, that is simple & we could easily release that specific feature but it was only for demo purposes to showcase avatars can spawn anywhere in the world. To be transparent, what we are working to release now is the actual avatar spawn system intended for long term use where Players need to synthesise their #avatar from their #Mentar on their property to begin its actual life inside #E2V1. It's important to point out this involves numerous API integration, UI/UX updates and is not a simple random spawn. We anticipate there will almost surely be a number of potential bugs with this release so the plan is to first have it released to testers (WITH BUGS EXPECTED!) then stabilise & prepare for the public #E2V1 release. If you see people publishing footage of bugs online, remember we are in pre-alpha which we released to testers less than a month ago & testers are there to help us test and find issues we need to resolve. Our team is committed to fixing any major problems as they arise to improve the platform and keep moving forward. We should have avatars into the hands of testers this week. Remember, once you are inside your avatar you will not have that free camera flying ability. This makes teleportation very important for #Players who want to travel to different locations. So we will also need to start testing the teleportation system, and there is some potentially exciting news I have been keeping close to my chest which will soon be revealed. As always, thanks for your patience and support! Remember, we are literally less than one month since releasing #E2V1 to testers (less than a month ago there were still those who claimed we pre-rendered everything) so these are still early days! It may feel a little slow at first but we plan to release things to do inside of #E2V1 progressively and before you know it there will be too much to do! #Earth2 #Metaverse #E2V1
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Google Earth vs Earth 2 (E2V1) ๐ŸŒŽ โœจ Grand Canyon Views Comparison โœจ ์–ด๋А ์ชฝ์ด ๋” ํ˜„์‹ค์ ์ผ๊นŒ? ๐Ÿค” ์ง์ ‘ ๋น„๊ตํ•ด๋ณด์„ธ์š”! ๐ŸŽฅ๐Ÿ”ฅ #GoogleEarth #Earth2 #E2V1 #GrandCanyon #Metaverse #3DMapping #VirtualWorld #VR #Geospatial #Geolocational #Metaverse #Web3 @earth2io
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Hey E2-guys โœŠ๐Ÿผ ๐Ÿ‘€ Looking for someone who will record a E2V1 video for me. I offer as payment a property in BETH-SHALOM City with market value of 20$. I need just ONE person for this job! Who want? โ€ผ๏ธHe must follow all conditions of this project! e2.me/beth-shalom
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Congratulations @FleviussS_E2 for your concept art submission that our team then took & brought to life for #Earth2๐ŸŒโœŒ๏ธI love giving our community the opportunity to submit concept art for skins that if selected, will live on inside the #Metaverse! In addition to the bragging rights, congrats on winning the $1,000 prize too FleuviussS - great job! Love this skin & our team have done an incredible job taking it from a 2D image & bringing it to life! We have some super talented team members! Really high quality work! The first 2 variations have already dropped & the rest will be released randomly in coming days! #Earth2 #E2V1 #prealpha #Metaverse #skins #Earth2Community #cosmetics #samurai
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HxAR by Meta Home Limited ๐ŸŒ retweeted
Replying to @MetaHomeLimited
Even though only web maps existed in the past, we were able to notice Earth2's vision. I'm so excited that the Twin Earths that Shane thought of are coming true soon. I'm looking forward to the growth of the #land and #ESS that are fundamental to #Earth2
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HxAR by Meta Home Limited ๐ŸŒ retweeted
<Discord Q&A Recap_ 02/01/2025 UTC Time Base> 1/1 OK! I just want to keep everyone updated. Weโ€™re back in action! In less than 24 hours, we have managed to fix the file authentication system issue I mentioned yesterday (these types of issues can sometimes take days to resolve - but yay, no more hardcoding tokens for us!). As a result, we are now downloading the very first batch of PROD E2V1 builds directly through the E2 launcher for live service QA! It took time to diagnose and resolve the issue - we basically had a 10 hour group session identifying the causes and implementing fixes. To be transparent there are a couple more issues that we identified during that session which we plan to solve tonight. Our team has been working extremely long hours to release this as quickly as possible, so they needed to get some sleep before burning out. Iโ€™m sharing this information so everyone understands that getting this live is a top priority for our entire team, and everyone here is putting in a huge effort to make it happen. we will be here working and trying though! Iโ€™m not too worried about build-related bugs like visual glitches or performance issues, but the authentication systems weโ€™ve integrated do require some closer attention. Anyway, I just wanted to keep everyone updated. I saw that some people werenโ€™t sleeping while waiting for the release, so Iโ€™ll aim to give an 8-12 hour warning before it goes live so everyone can go about their day (and, more importantly, sleep). It will likely roll out to testers first. Iโ€™ll still provide the warning, but testers will be unlocked progressively. There will be at least 100+ testers initially, possibly more, and there will also be a dedicated space for reporting bugs and providing feedback to the team. Weโ€™ll be actively monitoring for issues, especially those related to devops and authentication, and will review reports as they come in. Please be patient with fixes or updates, there will most likely be numerous other issues our team is working on unbeknownst to others so we will need to prioritise. The key initial will be auth, syncing and performance. The release (both for testers and the public) will also help us refine the recommended PC specs. Ideally, if youโ€™re a tester, we recommend at least a 3060, i7/i9, 32GB RAM, and an SSD with at least 100GB free on a Windows PC (the installation is around 50GB). You might be able to get away with a 2080 SUPER if you have a decent CPU, SSD, and RAM while using lower graphics settings, but weโ€™ll see. 2/2 As usual, we plan to release an article once we gauge how the initial rollout goes. Had we been on schedule, that article would have been published sooner, so as a courtesy I wanted to share some details now to give everyone a heads-up on what to expect as I know youโ€™ve all been extremely patient and understanding. Now that E2V1 is finally about to go live, we can also release a clearer roadmap, which will be included in the article. I know that the general Mentar staking period is ending for many, and while everyone is free to do as they wish with their Essence, I want to highlight that Hordes, when it goes live later this year, will offer opportunities to increase E-ther attraction on staked properties. This will depend on several factors,I just wanted to point this out so people donโ€™t look back and realise there were more potential benefits planned for stakers inside E2V1. I also plan to introduce some more perks for T1 classes, something long overdue, specifically related to the Egg Hunt minigame planned for release later this year. Finally, I do plan to waive the confidentiality requirement for testers with regards to sharing footage in this initial release, meaning they will be allowed to share content online if they wish. Keep in mind that this is pre-alpha, very early access, and a complex piece of software - a real-time, geologically accurate 3D Earth. This is our first release, IT WILL BE A BASE VERSION and THERE IS GOING TO BE BUGS! Anyone surprised by that is intentionally ignoring countless historic software and game releases created by much larger teams over since pretty much forever! It's pretty darn standard for a pre-alpha release and the whole purpose of releasing is to fix, build on and improve! Nonetheless, the proof of concept is nearly here and I think at the very least it will showcase the long-term potential of Earth 2! If you missed the Discord conversation, please check it out!! #TodayisShaneBirthday ๐Ÿฅณ๐ŸŽ‚ #HBD #Earth2 #E2fam #E2 #Metaverse #Web3 #Web3Metaverse $ESS #GameFi @earth2io
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HxAR by Meta Home Limited ๐ŸŒ retweeted
So an E2 player sent me this a while back, he was struggling with raiding, but then watched my raiding tutorial, itโ€™s a good feeling to start to see those results add up. Crypto mining in the Digital Age. #earth2 @theshaneisaac @callmejuniorETH @Moby_on_Earth2 @MetaHomeLimited
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