Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205) profile picture

Web3 | Trading | Coding Discord : E2daybreak

Joined August 2021
Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)Photo by Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ (@Daybreak0205)
Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
Earth2 in 2026. ๐ŸŒ Glide across mountains. Explore the world. Play together. I put together this unofficial #E2V1 community trailer to share a glimpse of #Earth2 as we look forward to public access. If you are interested in Earth2 Project, visit earth2.io and follow @theshaneisaac & @earth2io #earth2 #์–ด์Šค2 #e2v1
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
What if Earth2 raiding were real? ๐Ÿค–โš”๏ธ I turned a 10-player droid raid into a live-action short, made entirely with AI. This is what raiding feels like in my head every time. ๐ŸŽฌ Directed by CARL ๐ŸŽต Music by CARL ๐Ÿค– Powered by AI @Earth2io @theshaneisaac #Earth2 #E2fam #raiding #e2v1 #๋ ˆ์ด๋”ฉ #์–ด์Šค2
This game is INSANE. Iโ€™m not much of a gamer, but with this one, โ€œjust a quick sessionโ€ somehow turns into an hour. Hereโ€™s what stood out to me. ๐Ÿงต๐Ÿ‘‡
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8 It was fixed but also wouldn't complain if it popped up again lol..๐ŸŒŽโœŒ๏ธ earth2.io/news for more on #RT8 #Earth2 #multiplayer #PreAlpha #E2V1 #digitalearth #RT8 #gaming #earlyaccess #metaverse
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article๐ŸŒโœŒ๏ธ ๐Ÿ‘‰earth2.io/news/reality-threaโ€ฆ The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support๐Ÿ™ I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less. No hype. No announcements for announcements. Just real systems, real gameplay and real progress. The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been. While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term. This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000kmยฒ world. Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally. During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved). Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more. A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online. Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here: ๐ŸŒฑ Growing a Garden ๐Ÿณ Kitchens & Advanced Recipes ๐Ÿ–๏ธ Global Scale Multiplayer Beach Balls with full Environmental Physics ๐ŸงŸ Hordes Scanner ๐Ÿ“ก My Property Scanner ๐Ÿ“œ In-World Quest Creation ๐ŸŽ’ Superior Backpack ๐Ÿ’ง Water Bottle & Survival Improvements โš›๏ธ Gaia Pulse Reactor โšก Massive Performance & UI/UX Improvements ๐ŸŽญ Character & Multiplayer Optimisation Everything is coming together, step by step. As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the teamโ€™s efforts & focusing on long term development properly. This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours. IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward. If any major issues arise our team has always fixed them quickly in the past, so just give them space please. Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more! It makes it all the more worth the while. Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
Earth2 is not just a game or a map service. It is arguably the worldโ€™s largest digital globe, and a 3D game world where players can actually explore and play. 1:1 scale. A world where you can walk, look around, and experience real locations in a playable 3D environment. From space to a specific region, and all the way down to your own neighborhood, smoothly zooming in without a single loading screen. It may look natural at first glance, but implementing this seamlessly is actually a highly challenging piece of technology. It is still a work in progress, but this seamless transition from space, to Earth, to cities, and down to familiar places is one of the most impressive strengths of Earth2. More Videos on YouTube โ†“ youtube.com/@e2carl #Earth2 #E2V1 #์–ด์Šค2 #Metaverse #OpenWorld #3DWorld
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months๐ŸŒโœŒ๏ธ ๐Ÿ‘‰earth2.io/news/reality-threaโ€ฆ As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System! Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right. Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2! On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1. As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one. Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth๐ŸŒโœŒ๏ธ earth2.io/news/e2v1-update-0โ€ฆ We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1โƒฃ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2โƒฃ Fixed an issue that caused crafting recipes to fail sometimes. 3โƒฃ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4โƒฃ An additional fix applied to the invisible leg issue affecting some Characters. 5โƒฃ Inventory logic adjusted so: โ€ข LMB moves a single item โ€ข RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6โƒฃ Action Bar โ€œUse Itemโ€ logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7โƒฃ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8โƒฃ Fixed several spatial sound effect (SFX) issues. 9โƒฃ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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๋ฐˆ๊ณผ ๊ธฐ์—…, ์•„์ด๋Ÿฌ๋‹ˆ์™€ ์ง„์ง€ํ•จ, ๋ฐ”์ด๋Ÿด๊ณผ ์ˆ˜์ต ์‚ฌ์ด์˜ ๊ท ํ˜•์„ $BIRB๊ฐ€ ์–ด๋–ป๊ฒŒ ๋งž์ถฐ๋‚˜๊ฐˆ์ง€ ๊ธฐ๋Œ€๋ฉ๋‹ˆ๋‹ค! ๋ฐˆ์„ ํ†ตํ•ด ๊ด€์‹ฌ์„ ์œ ๋ฐœํ•˜๊ณ , ์‹ค์ œ ์ˆ˜์ต์œผ๋กœ ์ด์–ด์ง€๊ฒŒ ๋งŒ๋“œ๋Š” ๊ตฌ์กฐ๊ฐ€ ์ธ์ƒ์ ์ด๋„ค์š”. $BIRB๊ฐ€ ๋‹จ์ˆœํ•œ ๋ฐˆ ์ฝ”์ธ์ด ์•„๋‹Œ ์ง€์† ๊ฐ€๋Šฅํ•œ ์•”ํ˜ธํ™”ํ ์ž์‚ฐ์œผ๋กœ ์„ฑ์žฅํ•  ๊ฐ€๋Šฅ์„ฑ์ด ์—ฟ๋ณด์ž…๋‹ˆ๋‹ค. #BIRB
๐Ÿชถ Buckle up before the craziest contents with @moonbirds & @solana Moonbirds๊ฐ€ Solana์™€ ํ•จ๊ป˜ ๋ฏธ์นœ ์ฝ˜ํ…์ธ ๋ฅผ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ”๋กœ 24์‹œ๊ฐ„ ์ŠคํŠธ๋ฆฌ๋ฐ. ๋ฌธ๋ฒ„๋“œ๋Š” ์ˆจ๊ฒจ์ง„ ๊ฒŒ์ŠคํŠธ๋“ค๊ณผ ํ•จ๊ป˜ ์†”๋ผ๋‚˜์™€ ์ŠคํŠธ๋ฆฌ๋ฐ์„ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ํ•œ๊ตญ์˜ ์ˆจ์€ ๊ฒŒ์ŠคํŠธ๋„ ์žˆ๋‹ค๋Š”๊ฒŒ ๊ณผ์—ฐ ๋ˆ„๊ตฌ์ผ์ง€๋„ ๊ธฐ๋Œ€๊ฐ€ ๋˜๋Š”๋ฐ์š”. 24์‹œ๊ฐ„์„ ๋– ๋“ค๊ณ  ์•‰์•„๋„ ํ•  ๋ง์ด ๋ถ€์กฑํ•˜๋‹ค๋Š” @spencer !! ์˜ค๋Š˜ ์‹œ์ปคํฐ์œผ๋กœ ์†”๋ผ๋‚˜ ์ƒํƒœ๊ณ„์˜ ๋ถ„์œ„๊ธฐ๊ฐ€ ๋œจ๊ฑฐ์šด๋ฐ ๋ฌธ๋ฒ„๋“œ๊ฐ€ ๋ฐ”ํ†ต์„ ์ œ๋Œ€๋กœ ์ด์–ด๋ฐ›๊ธธ!
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
๐Ÿชถ Buckle up before the craziest contents with @moonbirds & @solana Moonbirds๊ฐ€ Solana์™€ ํ•จ๊ป˜ ๋ฏธ์นœ ์ฝ˜ํ…์ธ ๋ฅผ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ”๋กœ 24์‹œ๊ฐ„ ์ŠคํŠธ๋ฆฌ๋ฐ. ๋ฌธ๋ฒ„๋“œ๋Š” ์ˆจ๊ฒจ์ง„ ๊ฒŒ์ŠคํŠธ๋“ค๊ณผ ํ•จ๊ป˜ ์†”๋ผ๋‚˜์™€ ์ŠคํŠธ๋ฆฌ๋ฐ์„ ์ง„ํ–‰ํ•ฉ๋‹ˆ๋‹ค. ํ•œ๊ตญ์˜ ์ˆจ์€ ๊ฒŒ์ŠคํŠธ๋„ ์žˆ๋‹ค๋Š”๊ฒŒ ๊ณผ์—ฐ ๋ˆ„๊ตฌ์ผ์ง€๋„ ๊ธฐ๋Œ€๊ฐ€ ๋˜๋Š”๋ฐ์š”. 24์‹œ๊ฐ„์„ ๋– ๋“ค๊ณ  ์•‰์•„๋„ ํ•  ๋ง์ด ๋ถ€์กฑํ•˜๋‹ค๋Š” @spencer !! ์˜ค๋Š˜ ์‹œ์ปคํฐ์œผ๋กœ ์†”๋ผ๋‚˜ ์ƒํƒœ๊ณ„์˜ ๋ถ„์œ„๊ธฐ๊ฐ€ ๋œจ๊ฑฐ์šด๋ฐ ๋ฌธ๋ฒ„๋“œ๊ฐ€ ๋ฐ”ํ†ต์„ ์ œ๋Œ€๋กœ ์ด์–ด๋ฐ›๊ธธ!
๐Ÿค Paid partnership
The 24HR Solana birbathon with @moonbirds 1.22.26 1PM EST
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๐Ÿš€ ์ŠคํŽ˜์ด์Šค์ฝ”์ธ๊ณผ ์›”๋“œ๋ฆฌ๋ฒ„ํ‹ฐํŒŒ์ด(WLFI)์˜ ๋งŒ๋‚จ! $USD1 ํŽ˜์–ด๋กœ ๋””์ง€ํ„ธ ๊ธˆ์œต ๊ฒฝํ—˜์ด ๋ถ€์กฑํ•œ ์ง€์—ญ ์‚ฌํšŒ์— ์ฒซ ๊ฒฝํ—˜์„ ์ œ๊ณตํ•œ๋‹ค๋‹ˆ, ์ •๋ง ๋ฉ‹์ง„ ์‹œ๋„ˆ์ง€๋„ค์š”! 2026๋…„, $SPACE ๊ฐ€์ฆˆ์•„! #WOULDU $SPACE
๐Ÿ›ฐ๏ธ Spacecoin x WLFI ํŒŒํŠธ๋„ˆ์‹ญ - ์ด๊ฒŒ ๋จธ์„  ์กฐํ•ฉ์ด๊ณ ! ํŠธ๋Ÿผํ”„๊ฐ€ ๋ฐ€์–ด์ฃผ๋Š” ๋””ํŒŒ์ด๋กœ๋„ ์œ ๋ช…ํ–ˆ๋˜ @worldlibertyfi ๊ฐ€ Spacecoin๊ณผ ์†์„ ์žก์•˜์Šต๋‹ˆ๋‹ค. Token Swap์„ ํ†ตํ•ด ์„œ๋กœ์—๊ฒŒ ํˆฌ์žํ•˜๊ณ  ๊ฐ™์€ ๋ฐฐ๋ฅผ ํƒ€๋Š” ๋™๋งน์„ ๋งบ์€ ๋А๋‚Œ์ž…๋‹ˆ๋‹ค!! @spacecoin ์€ ๋ง์ค‘๋ฆฝ์„ฑ์„ ์œ„ํ•œ ํ”„๋กœ์ ํŠธ์ด๊ธฐ๋„ ํ•˜์ง€๋งŒ, ์ธํ„ฐ๋„ท์ด ํ™œ๋ฐœํ•˜์ง€ ์•Š์•„ ๋””์ง€ํ„ธ ๊ธˆ์œต ๊ฒฝํ—˜์ด ์—†๋Š” ์ง€์—ญ์„ ๋•๋Š” ํ”„๋กœ์ ํŠธ๊ธฐ๋„ ํ•œ๋ฐ์š”. ์ฒซ ๊ธˆ์œต ๊ฒฝํ—˜์„ @worldlibertyfi ์˜ $USD1 ์„ ํ†ตํ•ด ์‹œ์ž‘ํ•˜๋ฉด์„œ ์„œ๋กœ๊ฐ€ ์„œ๋กœ์˜ ์ƒํƒœ๊ณ„๋ฅผ ๊ฐ•ํ™”์‹œํ‚ค๋Š” ์‹œ๋„ˆ์ง€๋ฅผ ๋ฐœํœ˜ํ•  ์ˆ˜ ์žˆ์ง€ ์•Š์„๊นŒ ์‹ถ์Šต๋‹ˆ๋‹ค! ๋‚ด์ผ ์ƒ์žฅํ•˜๋Š” $SPACE ๋Š” $USD1 ํŽ˜์–ด๋กœ TGE ํ•˜๋Š” ์ตœ์ดˆ์˜ ํ”„๋กœ์ ํŠธ์ด๊ธฐ๋„ ํ•œ๋ฐ์š”. "์ตœ์ดˆ"๋ผ๋Š” ๋‹จ์–ด๊ฐ€ ๊ทธ๋ž˜๋„ WEB3์—์„  ํฐ ์˜๋ฏธ์ธ๋ฐ! ์–ด๋–ค ํผํฌ๋จผ์Šค๋ฅผ ๋ณด์ผ์ง€ ๊ธฐ๋Œ€ํ•ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค! WLFI ๋กœ๊ณ  ๋‹จ ๋กœ์ผ€ํŠธ ํ•˜๋‚˜ ์ด์ค˜!!
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
๐Ÿ›ฐ๏ธ Spacecoin x WLFI ํŒŒํŠธ๋„ˆ์‹ญ - ์ด๊ฒŒ ๋จธ์„  ์กฐํ•ฉ์ด๊ณ ! ํŠธ๋Ÿผํ”„๊ฐ€ ๋ฐ€์–ด์ฃผ๋Š” ๋””ํŒŒ์ด๋กœ๋„ ์œ ๋ช…ํ–ˆ๋˜ @worldlibertyfi ๊ฐ€ Spacecoin๊ณผ ์†์„ ์žก์•˜์Šต๋‹ˆ๋‹ค. Token Swap์„ ํ†ตํ•ด ์„œ๋กœ์—๊ฒŒ ํˆฌ์žํ•˜๊ณ  ๊ฐ™์€ ๋ฐฐ๋ฅผ ํƒ€๋Š” ๋™๋งน์„ ๋งบ์€ ๋А๋‚Œ์ž…๋‹ˆ๋‹ค!! @spacecoin ์€ ๋ง์ค‘๋ฆฝ์„ฑ์„ ์œ„ํ•œ ํ”„๋กœ์ ํŠธ์ด๊ธฐ๋„ ํ•˜์ง€๋งŒ, ์ธํ„ฐ๋„ท์ด ํ™œ๋ฐœํ•˜์ง€ ์•Š์•„ ๋””์ง€ํ„ธ ๊ธˆ์œต ๊ฒฝํ—˜์ด ์—†๋Š” ์ง€์—ญ์„ ๋•๋Š” ํ”„๋กœ์ ํŠธ๊ธฐ๋„ ํ•œ๋ฐ์š”. ์ฒซ ๊ธˆ์œต ๊ฒฝํ—˜์„ @worldlibertyfi ์˜ $USD1 ์„ ํ†ตํ•ด ์‹œ์ž‘ํ•˜๋ฉด์„œ ์„œ๋กœ๊ฐ€ ์„œ๋กœ์˜ ์ƒํƒœ๊ณ„๋ฅผ ๊ฐ•ํ™”์‹œํ‚ค๋Š” ์‹œ๋„ˆ์ง€๋ฅผ ๋ฐœํœ˜ํ•  ์ˆ˜ ์žˆ์ง€ ์•Š์„๊นŒ ์‹ถ์Šต๋‹ˆ๋‹ค! ๋‚ด์ผ ์ƒ์žฅํ•˜๋Š” $SPACE ๋Š” $USD1 ํŽ˜์–ด๋กœ TGE ํ•˜๋Š” ์ตœ์ดˆ์˜ ํ”„๋กœ์ ํŠธ์ด๊ธฐ๋„ ํ•œ๋ฐ์š”. "์ตœ์ดˆ"๋ผ๋Š” ๋‹จ์–ด๊ฐ€ ๊ทธ๋ž˜๋„ WEB3์—์„  ํฐ ์˜๋ฏธ์ธ๋ฐ! ์–ด๋–ค ํผํฌ๋จผ์Šค๋ฅผ ๋ณด์ผ์ง€ ๊ธฐ๋Œ€ํ•ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค! WLFI ๋กœ๊ณ  ๋‹จ ๋กœ์ผ€ํŠธ ํ•˜๋‚˜ ์ด์ค˜!!
๐Ÿค Paid partnership
๐Ÿ›ฐ๏ธ MAJOR ANNOUNCEMENT ๐Ÿ›ฐ๏ธ In a move anchored by a token swap with @worldlibertyfi, weโ€™re entering into a strategic partnership to explore new solutions that converge the decentralized technology of finance and satellite internet connectivity. Together, we will continue (space)shipping products and exploring ways to expand access to the space economy. Welcome, new WLFI Cadets! Full details: medium.com/@_spacecoin/worldโ€ฆ
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2026๋…„, $SPACE๊ฐ€ ์šฐ์ฃผ ์ธํ„ฐ๋„ท์˜ ํ˜์‹ ์„ ๊ฐ€์ ธ์˜ฌ ๊ฑฐ๋ผ ๋ฏฟ์–ด์š”!๐Ÿ›ฐ๏ธ ํƒˆ์ค‘์•™ํ™”๋œ ์Šคํƒ€๋งํฌ๋ผ๋‹ˆ, ์ƒ์ƒ๋งŒ์œผ๋กœ๋„ ๋‘๊ทผ๊ฑฐ๋ฆฝ๋‹ˆ๋‹ค.๐Ÿš€ #WOULDU $SPACE
๐Ÿ›ฐ SPACECOIN์˜ TGE DATE๊ฐ€ ๊ฒฐ์ •๋˜์—ˆ์Šต๋‹ˆ๋‹ค! - ์ผ์‹œ: 2026๋…„ 1์›” 23์ผ ๋ฐ”์ด๋‚ธ์Šค ์•ŒํŒŒ๋ฅผ ํ†ตํ•ด ๊ธฐ๋‹ค๋ฆฌ๋˜ TGE ์†Œ์‹์„ ์ ‘ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋งŽ์€ ๋ถ„๋“ค์ด ๊ธฐ๋‹ค๋ฆฌ๊ณ  ๊ณ„์…จ์„ ์†Œ์‹์ธ๋ฐ ์ƒ๊ฐ๋ณด๋‹ค ๊ธˆ๋ฐฉ ์ฐพ์•„์™€์„œ ๊ธฐ์˜๋„ค์š”! ๊ธฐ์œ ๋งˆ์Œ์œผ๋กœ ๋ถˆ๊ธˆ์„ ๋งž์ดํ•ด ๋ณด์ž๊ณ !
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
๐Ÿ›ฐ SPACECOIN์˜ TGE DATE๊ฐ€ ๊ฒฐ์ •๋˜์—ˆ์Šต๋‹ˆ๋‹ค! - ์ผ์‹œ: 2026๋…„ 1์›” 23์ผ ๋ฐ”์ด๋‚ธ์Šค ์•ŒํŒŒ๋ฅผ ํ†ตํ•ด ๊ธฐ๋‹ค๋ฆฌ๋˜ TGE ์†Œ์‹์„ ์ ‘ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋งŽ์€ ๋ถ„๋“ค์ด ๊ธฐ๋‹ค๋ฆฌ๊ณ  ๊ณ„์…จ์„ ์†Œ์‹์ธ๋ฐ ์ƒ๊ฐ๋ณด๋‹ค ๊ธˆ๋ฐฉ ์ฐพ์•„์™€์„œ ๊ธฐ์˜๋„ค์š”! ๊ธฐ์œ ๋งˆ์Œ์œผ๋กœ ๋ถˆ๊ธˆ์„ ๋งž์ดํ•ด ๋ณด์ž๊ณ !
๐Ÿค Paid partnership
Binance Alpha will be the first platform to feature SPACECOIN (SPACE) on January 23. Eligible users can claim their airdrop using Binance Alpha Points on the Alpha Events page once trading opens. Further details will be announced soon. Please stay tuned to Binanceโ€™s official channels for the latest updates.
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
Introducing FOMO - FLock Open Model Offering The full-cycle decentralized AI model economy is now on @base, powered by FLock.
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BNB ์ฒด์ธ๊ณผ Quack AI & AKEDO ์ŠคํŽ˜์ด์Šค ๊ธฐ๋Œ€๋ฉ๋‹ˆ๋‹ค!
๐Ÿ”ถ BNB ์ฒด์ธ ํ•œ๊ตญ ์ปค๋ฎค๋‹ˆํ‹ฐ with Quack AI & AKEDO X ์ŠคํŽ˜์ด์Šค BNB ์ฒด์ธ ์ƒํƒœ๊ณ„์—์„œ AI๋ฅผ ๋นŒ๋”ฉ ์ค‘์ธ @QuackAIKR์™€ @akedofun ๋ชจ์…”์™”์Šต๋‹ˆ๋‹ค! ๐Ÿ’ซ ๊ฒŒ์ŠคํŠธ ์†Œ๊ฐœ โ€ข Quack AI: ์—์ด์ „ํŠธ ์ด์ฝ”๋…ธ๋ฏธ๋ฅผ ์œ„ํ•œ ์„œ๋ช…๋ถ€ํ„ฐ ๊ฒฐ์ œ๊นŒ์ง€ ํ•˜๋‚˜๋กœ ์ž‡๋Š” ์ตœ์ดˆ์˜ ํ†ตํ•ฉ ์‹คํ–‰ยท๊ฑฐ๋ฒ„๋„Œ์Šค ๋ ˆ์ด์–ด โ€ข AKEDO: ๋ฐ”์ด๋ธŒ ์ฝ”๋”ฉ ๊ธฐ๋ฐ˜ ์ฝ˜ํ…์ธ  ์ œ์ž‘ ์—”์ง„ & ๋Ÿฐ์น˜ํŒจ๋“œ โ„น๏ธ ์ŠคํŽ˜์ด์Šค ์ •๋ณด ๐Ÿ“… ์‹œ๊ฐ„: 1์›” 22์ผ(๋ชฉ) ์˜คํ›„ 10์‹œ ๐Ÿ“ xitter.cf/i/spaces/1LyxBXoDZXkGNโ€ฆ ๐ŸŽ ๋ณด์ƒ: ์ด $400 ์ƒ๋‹น์˜ ๋ณด์ƒ ํ’€ ๐Ÿ™‹โ€โ™‚๏ธ ์ด๋ฒคํŠธ ์ฐธ์—ฌ ๋ฐฉ๋ฒ• 1. ๋ณธ ๊ฒŒ์‹œ๋ฌผ ๊ณต์ง€ ์ข‹์•„์š” + QT 2. AKEDO ํŠธ์œ„ํ„ฐ (xitter.cf/akedofun) ํŒ”๋กœ์šฐ + ํ…”๋ ˆ๊ทธ๋žจ ๋ฐฉ (t.me/akedoglobal/151264) ์•„์ผ€๋„ ์‚ผํ–‰์‹œ ๋‚จ๊ธฐ๊ธฐ 3. Quack AI (xitter.cf/QuackAIKR) ํŠธ์œ„ํ„ฐ (xitter.cf/QuackAIKR) ํŒ”๋กœ์šฐ + ํ…”๋ ˆ๊ทธ๋žจ ๋ฐฉ (t.me/quackai_Community/26576โ€ฆ) QT ๊ฒŒ์‹œ๋ฌผ ๋งํฌ ๋‚จ๊ธฐ๊ธฐ ๋ชฉ์š”์ผ์— ๋ต™๊ฒ ์Šต๋‹ˆ๋‹ค!
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Hey Elsa ํ”„๋กœ์ ํŠธ ์‘์›ํ•ฉ๋‹ˆ๋‹ค! ์ง€๊ฐ‘์—ฐ๊ฒฐ๋„ ํ•˜๊ณ  ์งˆ๋ฌธ๋„ ๋ช‡๊ฐ€์ง€ ํ•ด๋ดค์Šต๋‹ˆ๋‹ค. @HeyElsaAI #HeyElsaAI
$ELSA is now live. The economic layer for DeFi AI is here. Whether youโ€™re trading, staking, or using AI-powered execution, this is where Elsaโ€™s next chapter begins ๐Ÿงต 1/
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๋ฌธ๋ฒ„๋“œ์˜ ์‹œ์žฅ ์ง„์ถœ ์ „๋žต์ด ์ •๋ง ํฅ๋ฏธ๋กญ๋„ค์š”! WEB3๋ฅผ ๋„˜์–ด WEB2๊นŒ์ง€ ํ™•์žฅํ•˜๋Š” ์•„์ด๋””์–ด๊ฐ€ ๋‹๋ณด์ž…๋‹ˆ๋‹ค. ์•ž์œผ๋กœ์˜ ์„ฑ์žฅ์ด ๊ธฐ๋Œ€๋ฉ๋‹ˆ๋‹ค! ๐Ÿš€
๐Ÿชถ ์ƒˆํ•ด์˜ ์ƒˆ Moonbirds ํ•œ๊ตญ ๋Ÿฌ์‹œ #2 : ์œ ํ†ต ์œ ํ†ต ์œ ํ†ต ๋ฌธ๋ฒ„๋“œ(@moonbirds) ์˜ WEB3 ํƒ€ํŒŒ ์ „๋žต์€ ๋ฌด์—‡์ผ๊นŒ์š”? WEB3๋Š” ์„ฑ์žฅ์ค‘์ด์ง€๋งŒ, Fact๋Š” ์•„์ง์€ ๊ธฐ์„ฑ ์‚ฐ์—…์— ๋น„ํ•ด ์•„์ฃผ ์ž‘์€ ๋ฌด๋Œ€๋ผ๋Š” ๊ฒƒ! IP์™€ ๋ธŒ๋žœ๋“œ ์‚ฌ์—…์„ ์œ„ํ•ด์„  WEB2 ํ˜น์€ ๋Œ€์ค‘์‹œ์žฅ์œผ๋กœ ์ง„์ถœ์ด ํ•„์ˆ˜์ž…๋‹ˆ๋‹ค. ์ŠคํŽœ์„œ(@spencer) ์˜ ๋ง์— ๋”ฐ๋ฅด๋ฉด Moonbirds์˜ ์ง„์ถœ์€ ์ด๋ฏธ ์„ฑํ™ฉ๋ฆฌ์— ์ง„ํ–‰์ค‘์ž…๋‹ˆ๋‹ค! ์•”ํ˜ธํ™”ํ์™€ ์ „ํ˜€ ์ƒ๊ด€์ด ์—†๋Š” ์ œํ’ˆ ์œ ํ†ต์„ ํ†ตํ•ด์„œ ๋ง์ด์ฃ . 1๏ธโƒฃ ๋ธ”๋ผ์ธ๋“œ ๋ฐ•์Šค์™€ ํ”ผ๊ทœ์–ด WEB3 ์—ญ์‚ฌ์ƒ ๊ฐ€์žฅ ํฐ ํ”„๋ฆฌ์˜ค๋”๋ผ๋Š” ๊ธฐ๋ก์„ ๋งŒ๋“ค์–ด ๋‚ด๋ฉด์„œ ๊ด€์‹ฌ์„ ๋„๋Š” ๊ฒƒ์— ์„ฑ๊ณตํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์„ฑ๊ณต์— ํž˜์ž…์–ด Moonbirds๋Š” POP MART๋ฅผ ๋…ธ๋ฆด๋งŒํ•œ ๋ธŒ๋žœ๋“œ๋กœ ์„ฑ์žฅํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. 2๏ธโƒฃ VIBES TCG Card Orange Cap Games๋ฅผ ํ†ตํ•ด ์ œ์ž‘๋œ ํŽ์ง€ํŽญ๊ท„๊ณผ ๋ฌธ๋ฒ„๋“œ ๋“ฑ์˜ IP๋ฅผ ํ™œ์šฉํ•œ VIBES TCG ์นด๋“œ๋Š” ์„ฑํ™ฉ๋ฆฌ์— ํŒ๋งค๋˜๊ณ , ์œ ํ†ต๋˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. TCG ์นด๋“œ์—์„œ ๊ฐ€์žฅ ์ €๋ช…ํ•œ ๊ทธ๋ ˆ์ด๋”ฉ ํšŒ์‚ฌ์ธ PSA๋กœ๋ถ€ํ„ฐ ๋“ฑ๊ธ‰์„ ๋ถ€์—ฌ๋ฐ›์•„ ๊ณต์‹ ๋ ฅ ์žˆ๋Š” TCG Collectible๋กœ ๋“ฑ๊ทน๋  ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. 3๏ธโƒฃ ์œ ํ†ต๋ง ํ™•๋ณด ํ›Œ๋ฅญํ•œ ์ œํ’ˆ์„ ๋งŒ๋“ค๋”๋ผ๋„ ํŒ๋งค ๊ฒฝ๋กœ๋ฅผ ๋งˆ๋ จํ•˜์ง€ ๋ชปํ•˜๋ฉด ์•„๋ฌด ์†Œ์šฉ์ด ์—†์Šต๋‹ˆ๋‹ค! Spencer๋Š” ๊ณผ๊ฑฐ ๊ฒฝ๋ ฅ์„ ์‚ด๋ ค Moonbirds์˜ Birb์˜ ์ œํ’ˆ์„ ์„ฑ๊ณต์ ์œผ๋กœ ์œ ํ†ต์‹œํ‚ค๋Š” ๊ฒƒ์— ์„ฑ๊ณตํ–ˆ์Šต๋‹ˆ๋‹ค. ์„ธ๊ณ„์—์„œ ์ œ์ผ ํฐ ์žฅ๋‚œ๊ฐ ํšŒ์‚ฌ์ธ ์•„์Šค๋ชจ๋””์™€ ๋ฒค๋” ๊ณ„์•ฝ์„ ๋งบ๊ณ  ์œ ํ†ต๋ง์„ ํ™•๋ณดํ–ˆ์Šต๋‹ˆ๋‹ค. ๋‚˜์•„๊ฐ€ GTS, ACD ๋“ฑ ๊ด€๋ จ๋ถ„์•ผ ์ค‘์š” ์œ ํ†ตํšŒ์‚ฌ์™€ ํ˜‘๋ ฅํ•ด ๋ฌธ๋ฒ„๋“œ ์ œํ’ˆ์˜ ํ™œ๋กœ๋ฅผ ๋šซ์„ ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. ๊ฐ€์žฅ ํž˜๋“  ํ˜„์‹ค์  ์‚ฌ์—…์˜ ํ™œ๋กœ๋ฅผ ๋šซ์€ ์…ˆ์ž…๋‹ˆ๋‹ค. ์‹ค์ œ ์ œํ’ˆ์„ ์ง„์—ด๋Œ€์— ์˜ฌ๋ฆฌ๋Š” "์œ ํ†ต"์— ์„ฑ๊ณตํ•œ ๋ฌธ๋ฒ„๋“œ๋Š” ๋‹ค์–‘ํ•œ ๊ณต๋žต์˜ ์ฒซ๊ฑธ์Œ์„ ๋–ผ์—ˆ์œผ๋ฉฐ WEB3 ๋ฐ–์œผ๋กœ์˜ ์‹œ์žฅ ํ™•๋Œ€๋ฅผ ๊ธฐ๋Œ€ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค!
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Daybreakโ˜…์ƒˆ๋ฒฝ๐ŸŒ2๏ธโƒฃ retweeted
๐Ÿชถ ์ƒˆํ•ด์˜ ์ƒˆ Moonbirds ํ•œ๊ตญ ๋Ÿฌ์‹œ #2 : ์œ ํ†ต ์œ ํ†ต ์œ ํ†ต ๋ฌธ๋ฒ„๋“œ(@moonbirds) ์˜ WEB3 ํƒ€ํŒŒ ์ „๋žต์€ ๋ฌด์—‡์ผ๊นŒ์š”? WEB3๋Š” ์„ฑ์žฅ์ค‘์ด์ง€๋งŒ, Fact๋Š” ์•„์ง์€ ๊ธฐ์„ฑ ์‚ฐ์—…์— ๋น„ํ•ด ์•„์ฃผ ์ž‘์€ ๋ฌด๋Œ€๋ผ๋Š” ๊ฒƒ! IP์™€ ๋ธŒ๋žœ๋“œ ์‚ฌ์—…์„ ์œ„ํ•ด์„  WEB2 ํ˜น์€ ๋Œ€์ค‘์‹œ์žฅ์œผ๋กœ ์ง„์ถœ์ด ํ•„์ˆ˜์ž…๋‹ˆ๋‹ค. ์ŠคํŽœ์„œ(@spencer) ์˜ ๋ง์— ๋”ฐ๋ฅด๋ฉด Moonbirds์˜ ์ง„์ถœ์€ ์ด๋ฏธ ์„ฑํ™ฉ๋ฆฌ์— ์ง„ํ–‰์ค‘์ž…๋‹ˆ๋‹ค! ์•”ํ˜ธํ™”ํ์™€ ์ „ํ˜€ ์ƒ๊ด€์ด ์—†๋Š” ์ œํ’ˆ ์œ ํ†ต์„ ํ†ตํ•ด์„œ ๋ง์ด์ฃ . 1๏ธโƒฃ ๋ธ”๋ผ์ธ๋“œ ๋ฐ•์Šค์™€ ํ”ผ๊ทœ์–ด WEB3 ์—ญ์‚ฌ์ƒ ๊ฐ€์žฅ ํฐ ํ”„๋ฆฌ์˜ค๋”๋ผ๋Š” ๊ธฐ๋ก์„ ๋งŒ๋“ค์–ด ๋‚ด๋ฉด์„œ ๊ด€์‹ฌ์„ ๋„๋Š” ๊ฒƒ์— ์„ฑ๊ณตํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌํ•œ ์„ฑ๊ณต์— ํž˜์ž…์–ด Moonbirds๋Š” POP MART๋ฅผ ๋…ธ๋ฆด๋งŒํ•œ ๋ธŒ๋žœ๋“œ๋กœ ์„ฑ์žฅํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. 2๏ธโƒฃ VIBES TCG Card Orange Cap Games๋ฅผ ํ†ตํ•ด ์ œ์ž‘๋œ ํŽ์ง€ํŽญ๊ท„๊ณผ ๋ฌธ๋ฒ„๋“œ ๋“ฑ์˜ IP๋ฅผ ํ™œ์šฉํ•œ VIBES TCG ์นด๋“œ๋Š” ์„ฑํ™ฉ๋ฆฌ์— ํŒ๋งค๋˜๊ณ , ์œ ํ†ต๋˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. TCG ์นด๋“œ์—์„œ ๊ฐ€์žฅ ์ €๋ช…ํ•œ ๊ทธ๋ ˆ์ด๋”ฉ ํšŒ์‚ฌ์ธ PSA๋กœ๋ถ€ํ„ฐ ๋“ฑ๊ธ‰์„ ๋ถ€์—ฌ๋ฐ›์•„ ๊ณต์‹ ๋ ฅ ์žˆ๋Š” TCG Collectible๋กœ ๋“ฑ๊ทน๋  ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. 3๏ธโƒฃ ์œ ํ†ต๋ง ํ™•๋ณด ํ›Œ๋ฅญํ•œ ์ œํ’ˆ์„ ๋งŒ๋“ค๋”๋ผ๋„ ํŒ๋งค ๊ฒฝ๋กœ๋ฅผ ๋งˆ๋ จํ•˜์ง€ ๋ชปํ•˜๋ฉด ์•„๋ฌด ์†Œ์šฉ์ด ์—†์Šต๋‹ˆ๋‹ค! Spencer๋Š” ๊ณผ๊ฑฐ ๊ฒฝ๋ ฅ์„ ์‚ด๋ ค Moonbirds์˜ Birb์˜ ์ œํ’ˆ์„ ์„ฑ๊ณต์ ์œผ๋กœ ์œ ํ†ต์‹œํ‚ค๋Š” ๊ฒƒ์— ์„ฑ๊ณตํ–ˆ์Šต๋‹ˆ๋‹ค. ์„ธ๊ณ„์—์„œ ์ œ์ผ ํฐ ์žฅ๋‚œ๊ฐ ํšŒ์‚ฌ์ธ ์•„์Šค๋ชจ๋””์™€ ๋ฒค๋” ๊ณ„์•ฝ์„ ๋งบ๊ณ  ์œ ํ†ต๋ง์„ ํ™•๋ณดํ–ˆ์Šต๋‹ˆ๋‹ค. ๋‚˜์•„๊ฐ€ GTS, ACD ๋“ฑ ๊ด€๋ จ๋ถ„์•ผ ์ค‘์š” ์œ ํ†ตํšŒ์‚ฌ์™€ ํ˜‘๋ ฅํ•ด ๋ฌธ๋ฒ„๋“œ ์ œํ’ˆ์˜ ํ™œ๋กœ๋ฅผ ๋šซ์„ ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. ๊ฐ€์žฅ ํž˜๋“  ํ˜„์‹ค์  ์‚ฌ์—…์˜ ํ™œ๋กœ๋ฅผ ๋šซ์€ ์…ˆ์ž…๋‹ˆ๋‹ค. ์‹ค์ œ ์ œํ’ˆ์„ ์ง„์—ด๋Œ€์— ์˜ฌ๋ฆฌ๋Š” "์œ ํ†ต"์— ์„ฑ๊ณตํ•œ ๋ฌธ๋ฒ„๋“œ๋Š” ๋‹ค์–‘ํ•œ ๊ณต๋žต์˜ ์ฒซ๊ฑธ์Œ์„ ๋–ผ์—ˆ์œผ๋ฉฐ WEB3 ๋ฐ–์œผ๋กœ์˜ ์‹œ์žฅ ํ™•๋Œ€๋ฅผ ๊ธฐ๋Œ€ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค!
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Help train better AI โ€“ and earn while you do it. I'm contributing on @PerleLabs, where verified human feedback powers real AI data. #ํŽ„์‹œ์ฆŒ1๊ฐ€์ฆˆ์•„ Join me here: app.perle.xyz/join/83UQY5
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Stable is an innovative project with a strong community. I'm excited about its future developments and potential. Join the #์Šคํ…Œ์ด๋ธ”ํ•œ๋ฌธ์žฅ์ฑŒ๋ฆฐ์ง€ and share your thoughts! ์Šคํ…Œ์ด๋ธ”์€ ์Šคํ…Œ์ด๋ธ”ํ•˜๋‹ค @stable
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