Max parata || Punk Runner 🔶 retweeted
Punk Runner - a cyberpunk car racing game inspired by Need for Speed Underground 2! alphabetagamer.com/punk-runn…
Gameplay Video:
youtube.com/watch?v=sG-hRlQD…
by #gamedev @Mask974 #indiedev #indiegame #gaming
Max parata || Punk Runner 🔶 retweeted
I kid you not, @itchio has been taken down by @OriginalFunko because they use some trash "AI Powered" Brand Protection Software called @BrandShieldltd that created some bogus Phishing report to our registrar, @iwantmyname, who ignored our response and just disabled the domain
Max parata || Punk Runner 🔶 retweeted
Voxel art + Cloth simulation?!
Comment what do you think about it!
#Simulation #voxelart #gamedesign #indigame #unity3D
Max parata || Punk Runner 🔶 retweeted
I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase its features.
#madewithunity #gamedev
Photorealistic rendering just got so easy!🤩
#3d #SD15 #rendering #cgi #StableDiffusion #ai #cycles #blender
Simple grey boxing to prompt based photorealistic renders - blender 4.0 and Stable Diffusion
#3d #photorealism #rendering #cgi #ai #blender #techart #cyclesrender #SD15
Am I the only one to love this kind of #chill vibe? 😴
Max parata || Punk Runner 🔶 retweeted
Yes, we developed an #XRPL wallet login tool for Unity, and it's pretty cool. We didn't stop at just creating the login tool, though. We also developed a system that can generate, render, and mint NFTs directly inside the game engine. This makes everything you create interoperable right from the get-go.
This tool has limitless potential. We've been using it for a variety of tasks, including minting NFTs, designing levels by randomizing assets, and even reconstituting game objects from NFT metadata (in conjunction with our login tool). It's fully equipped to handle 2D and 3D assets, still images, MP4 or GIF formats, and it even supports FBX exporting.
Looking towards the future, we plan to integrate this minting process into our loot system. As we're developing a blockchain-based looter-shooter game, you can imagine the types of items a player could receive. We're thinking along the lines of a Borderlands-inspired gun system filled with random stats, abilities, designs, and names. Essentially, as soon as you defeat an enemy, a completely random item is generated in a fraction of a second. This item is then rendered, its metadata is created, and it's minted almost instantly.
That's just one of the many ways we plan to us this tool in a gaming context. It has so much potential, and we're genuinely excited about exploring it further.
We're calling it NEXUS.🟧#NFT
Max parata || Punk Runner 🔶 retweeted
Apparently there are problems connecting to @itchio (the Website) - it roughly started an hour ago for me where at first I couldn’t access my feed and now I can’t access anything.
And I’m not the only one.
That’s weird.
Are you also having that issues?
Max parata || Punk Runner 🔶 retweeted
- a system of voxels interlinked within voxels interlinked within voxels interlinked within one block -
#voxelart #unity #urp #bladerunner2049
Max parata || Punk Runner 🔶 retweeted
If you want to create a Diablo-like movement in Unity check out my tutorial on using the AI Navigation package for Movement 🏃♂️ and Jumping 🦘🙂
youtu.be/J7Bx-vW_9zo
#unity3d #gamedev #IndieGameDev #gamedevelopment #indiedev
Is developing for portable emulators with #GodotEngine going to be a new #IndieGames trend? Imagine how cool that would be! 🤩

















