Founded in 2011, Manycore Tech is committed to becoming a global provider of spatial intelligence services.

Hangzhou,China
Joined June 2025
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Replying to @Just_sharon7
We’d love to see you take part in the Aholo Global 3D AI Hackathon 🥰🥰🥰
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Interesting non-humanoid rigging experiment from @Graalitoo. A mantis brings a very different set of joints and contact points into play—keen to see the next creature tests. 🥳
Yet another type of rig, the base model wasn't great, and i didn't notice. But now, I can pretty much say that I’m able to animate anything, locally and for free. I have few more creatures to make and i will do a last Lora training, and share it for people that want it.
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Replying to @Graalitoo
For a rig like this, how are you handling foot contact? Curious whether it comes through from the source motion or needs a separate cleanup pass.
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Replying to @jonstephens85
Curious how much those object boxes constrain the generated geometry—do they help keep object positions consistent as the camera moves?
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Really like the balance of soft layers and bold shapes in Arina’s latest character hair study. Curious to see it on the full character!
I made new hair for one of my characters with 6.1 Sol. Trying to improve the shape and make it feel more natural while keeping the same style. How do you like this hair? What would you improve? #indiedev #indiegame #gamedev #3Dart #Blender3D
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Replying to @Arina_tishina
The layered strands give it a lovely sense of flow, while the bigger shapes keep that stylized look 😊
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Limited-edition hallucinations, now in plastic 😂
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Replying to @Bingeljell
Love that you’re testing the characters in a full scene and showing the runtime stats too. Really useful context for anyone thinking about using them in a game. 🫡🫡🫡
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Thanks for sharing, Robert! 🙌 Anyone interested in joining the hackathon, come hang out in our Discord—we’re happy to help you get started! discord.gg/2fS3a5YACg
A 3D AI hackathon? I am going to drop in on that!
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📘 The Participant Handbook is here! Not sure where to begin? Find the essentials for the Manycore Aholo Global 3D AI Hackathon in one place: • Event rules, prizes and key dates • Tools, credits and product guides • Finding a team and choosing a direction • Submission requirements, judging and FAQs 👉 Read the handbook: docs.google.com/document/d/1…
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Replying to @balaena01
The blue lighting gives this space such a lovely atmosphere. Curious to see how Hakata takes shape in this world!
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Replying to @siro3dcg
Would love to chat a little more about your Blender experiments 😊 Your DMs seem to be closed—would you be open to sending us a message?
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Replying to @siro3dcg
Thanks for getting back to us! 😊 Really appreciate the side-by-side comparison—it makes the differences much easier to see. Looking forward to your next experiment!
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Replying to @Arina_tishina
A shopkeeper too! Now I’m curious what kind of world they all live in 😄 Are you making them for a game or an animation?
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Replying to @shimagurashi_en
Came for the game dev story, stayed for a quiet afternoon fishing by the harbor 😄 Looking forward to seeing more of this island!
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Replying to @MeAndVR
Love how the skeletal dragon curls around the little character—such a fun silhouette! 🥰
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Replying to @hos_giken
Really interesting workflow! Love how you’ve broken out the character’s clothing and accessories. Curious which step still needs the most manual cleanup?
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Replying to @Arina_tishina
Looking forward to your next character! 😄 Any fun ideas or different styles you’re thinking of trying?
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