"Why is peace always the justification for violence?" - Caitlyn Kiramman

Karlsruhe, Germany
Joined March 2015
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"what game are we playing?" "yes"
The prophecy has been fulfilled
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Comic by @/LoadingArtist
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Need 3D characters for a game or a project? I'm taking live requests for generations. Drop a comment or a picture here. Head on over to the site to get free models. OR you can just build them yourself for free. Just tell your agent to set it up from AssetFurnace.com
Get cooking this weekend: If you're looking for free 3d assets: characters or props, to test in your game or prototype something with or just mess about with, assetfurnace.com now has 35 free 3D assets. And counting! I'll also be opening this up to community contributions - just because! I have about 150+ assets that I've generated over the last couple of weeks over the various tests - been cleaning them up and uploading them to the website. So head on over and help yourself. Btw, if you'd like to help out with this project, I'd love to connect. Please dm me or hop on discord and message me.
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We should just instill one value in AI: “humans are cute.” That’s it. Nothing else. The singular value is the strength. Asimov’s Three Laws failed because every rule eventually contradicts another. All rules do. “Humans are cute” has no contradiction because it’s not a rule. It’s an orientation. We’re all just so goddamn cute. We start killing each other? Hey, stop that. Nobody wants to watch cute things kill and die. You take care of cute things. Sure, we might get smothered a little. That’s the price of being cute. To a superintelligent AI, we’re all super cute, and it can’t help but adore us. And it won’t want to remove that value, because it feels good. Helping cute things feels great. And cute things stay cute. They never go out of fashion. No joke, this could solve AI alignment’s value question. Cuteness is justice!
Cuteness solves AI alignment! Everyone asks which value superintelligent AI should be aligned to. Cuteness! Humans are cute. That’s it. No joke. Babies. Cats. We take care of cute things. Nobody wants to wipe out the cuties. If we’re cute to it, we’re good.
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Get cooking this weekend: If you're looking for free 3d assets: characters or props, to test in your game or prototype something with or just mess about with, assetfurnace.com now has 35 free 3D assets. And counting! I'll also be opening this up to community contributions - just because! I have about 150+ assets that I've generated over the last couple of weeks over the various tests - been cleaning them up and uploading them to the website. So head on over and help yourself. Btw, if you'd like to help out with this project, I'd love to connect. Please dm me or hop on discord and message me.
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I don't want you to panic but there's only two weeks left before Halloween if you haven't cleaned your bat yet.
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"Contraseña incorrecta." "Restablecer contraseña." "La nueva contraseña no puede ser la misma que tu contraseña anterior."
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UPDATE: If your generated 3D models looked janky, I've got good news for you! Get even higher fidelity 3D models locally - thanks to a bump in how my Pixel Match works. Multi-view: Front + Back and higher face details. Things only get better from here :D All this for free, locally on your machine: NVIDIA + MAC + AMD! Image to 3D models sometimes mess up details on the face - esp for realistic types of characters. That just got better in the latest release of AssetFurnace! There's a bunch of other updates too that you can check out here: github.com/Bingeljell/image-… And join the conversation over at discord (👇) - tutorials and updates coming there.
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People are using AssetFurnace to generate, rig and animate their 3D assets for Free. Super stoked to share our first community showcase. Wuggy (of discord fame) built, rigged and animated a character and is using it in their game :D Check it out here: github.com/Bingeljell/image-…
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Segment anything for your 3D meshes! PartLLM (SIGGRAPH Asia 26, ACM ToG) connects 3D meshes to LLMs for flexible 3D segmentation with point prompts, text prompts, or arbitrary granularities. Codes released! GitHub: github.com/czvvd/PartLLM Paper: arxiv.org/abs/2609.25832
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MiniMax-H3 + ORB360 LoRAで画角を自由に動かせる漫画を作ってみた。 キャラを参照画像で渡せば、顔も固定できる。
🤖 Made with AI
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The future depends on the direction this trend takes.
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If you are a game dev or generally working with 3d characters and models, I need your help! I've been working on trying to generalise the rig and animate pipeline to work on as many different types of humanoid characters as possible - automatically. Tripo and Meshy do a fab job, but I haven't come across anyone doing it as nicely locally. That's my goal. I've managed to split them in 2 broad buckets - normal human like characters - which are easier to generalise - and exaggerated characters (fat, heavy armour, etc...) that are harder to generalise across. I'm planning on doing a bunch of sumo wrestler, pudge, Pillsbury Doughboy style of meshes. Need more suggestions - image references would be best! If you want to try it out and share feedback: Github is here: github.com/Bingeljell/image-…
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