Weekend project: mini 3D engine to render a cyberpunk-themed city using WebGL in the browser. It does 60fps on my Pixel 10, with ~1M polygons visible. Does per-pixel lighting and dynamic lights too :)
I repurposed some of my fighter plane simulator code to build a space fighter game where you're racing to destroy the enemy mothership's antimatter core before it can charge a weapon that will destroy the earth. Still a work in progress. Let me know if you would like to play it!
I put together a GLB 3D model renderer that supports skeletal animation. It's written in Plush, the interpreted language I'm building. To implement this, I first added JSON and JPEG libraries to Plush 👩💻 🧸 📷
The source code of the model viewer is here:
github.com/maximecb/plush/bl…
Last week I complained about 3D model generation not working well, and someone from Tripo 3D offered me to try their service. It's not 100% flawless, but I'm impressed with the low poly meshes it generates. This is 735 quads! (any resemblance is purely accidental)
Today's demo: procedural terrain using fractal noise and a simple fighter jet flight sim running in the Plush interpreter at 60fps 😎 🤘
github.com/maximecb/plush/bl…
Replying to @valigo
That's what I've been doing with Plush. Tho mine is more a tech demo atm than a banger game. I think demo is not too difficult, actual full banger game can be hard, especially if you want a 3D game:
youtube.com/watch?v=6KHMw3yo…
Today's demo: A toy collaborative logic circuit simulator in Plush! 🧸 ⚡️AND/OR/NOT gates and flip flops.
Plush repo:
github.com/maximecb/plush
Command to install Plush and start this program:
curl --proto '=https' -sSf maximecb.github.io/plush/ins… | sh -s -- --run-example guestbook
I added a collaborative pixel canvas to the Plush guestbook program ✏️ 🧸 :)
Repo:
github.com/maximecb/plush
Command to directly run on mac/linux:
curl --proto '=https' -sSf maximecb.github.io/plush/ins… | sh -s -- --run-example guestbook



