Every time an E-Girl randomly likes my page to promote herself,
I get the urge to try to explain why she really should play #TTRPGs.
This is my I'm single. Thanks for the follows.
Our #indie #ttrpg released it's first zine @ loadversity.itch.io!
Since then, having somewhere to put my development ideas has had me thinking forward on the fall's end issue coming at the end of the quarter.
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π₯LAST CALLπ₯
π 90 minutes remaining π·ββοΈ
Check out STRATIGRAPHY: uncover deep histories in your fantasy worlds by Badly Drawn Dungeons on @Kickstarter kickstarter.com/projects/badβ¦
We are live on itch .io now. at loadversity.itch.io.
Go check out our first release of our quarterly zine, and please share our work around:
Just finished the cover for our first issue of our quarterly dev zine.
We're polishing up our content and should have it posted by the end of the month on itch.io,
links here and on our other social media when it's up.
As we reach our 6th year in development, LoA Team has considered how to celebrate this May.
Instead of a stream or update Q&A, we decided to hold our horses and announce that we'll be producing a quarterly Zine with development notes, advice for designing games, and more.
Designers and Creators, what's something you tried for your game or products, but just didn't fit?
Did you learn something unexpected along the way?
#TTRPG #gamedev #boargames
Everyone: "Don't make a your first work ambitious."
I've learned more writing big & blind than I would if I stuck to basics.
Make the dream, then shave and sacrifice.
You'll learn a lot making a bad system better that you won't learn playing it safe!
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Replying to @goblinsnotebook
Thanks so much for the space!
Iβve been building a TTRPG engine called Frontiers and it just entered beta. Iβm looking for people willing to poke at it and share feedback :)
Docs:
hackmd.io/@frontiers-engine
We are looking at how you might want a look at the game's state in development. Feasibly, we can offer a 3 session Actual-play demonstration of the game live while interacting with the audience, produce a zine on game dev and progress quarterly, or fully produce a video.
Hey #ttrpgcommunity! I don't post often, but I work weekly on my #greymyth game.
When I started, I said 6 yrs to make a working game. I met that goal summer of year 4 with a crew of 2 and a network of many.
(1/2)
Please pass this poll around! (2/2): xitter.cf/LoAdversity/status/202β¦
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Reviews are always appreciated π
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Why should you play Tiny d10?
1. Because it's fast, easy, and fun
2. Because it's free
3. Because it's so extensible it's silly
4. Because it strives for the true, the good, the beautiful
5. Because I made it for YOU
Hey all, just popping in to post as a proof of life. We didn't celebrate our anniversary this year, but that's because we are focused on optimizing our system.
Updates π if interested, may post details later if folks stop by to like.
1) The game is now playable.
2) We are optimizing the game for play and cutting down the core systems to be more streamlined before building out character options









