LoA is an indie #GreyMyth #TTRPG. LoA focuses on the freedom in finding your own solutions to unsolvable problems. We invite you to try; but in the Lands of Adversity, no one escapes unscathed. Look in the comments for more info! We will update this FAQ as we go!
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Every time an E-Girl randomly likes my page to promote herself, I get the urge to try to explain why she really should play #TTRPGs. This is my I'm single. Thanks for the follows.
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𝕋𝕙𝕖 π•ƒπ•’π•Ÿπ••π•€ 𝕠𝕗 π”Έπ••π•§π•–π•£π•€π•šπ•₯π•ͺ 𝕋𝕋ℝℙ𝔾 retweeted
πŸ”₯LAST CALLπŸ”₯ πŸ— 90 minutes remaining πŸ‘·β€β™‚οΈ Check out STRATIGRAPHY: uncover deep histories in your fantasy worlds by Badly Drawn Dungeons on @Kickstarter kickstarter.com/projects/bad…
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Just finished the cover for our first issue of our quarterly dev zine. We're polishing up our content and should have it posted by the end of the month on itch.io, links here and on our other social media when it's up.
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We're still polishing off our first issue of our quarterly development zine. We'll be posting it on itch.io and sharing it here when it's ready. Here's a taste of the cover art for our first issue coming at the end of summer. #indie #ttrpg
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As we reach our 6th year in development, LoA Team has considered how to celebrate this May. Instead of a stream or update Q&A, we decided to hold our horses and announce that we'll be producing a quarterly Zine with development notes, advice for designing games, and more.
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Everyone: "Don't make a your first work ambitious." I've learned more writing big & blind than I would if I stuck to basics. Make the dream, then shave and sacrifice. You'll learn a lot making a bad system better that you won't learn playing it safe!
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That being said, if you're doing this as your mainline of income, abide by the iron triangle of project development! People don't think about this often enough.
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𝕋𝕙𝕖 π•ƒπ•’π•Ÿπ••π•€ 𝕠𝕗 π”Έπ••π•§π•–π•£π•€π•šπ•₯π•ͺ 𝕋𝕋ℝℙ𝔾 retweeted
Replying to @goblinsnotebook
Thanks so much for the space! I’ve been building a TTRPG engine called Frontiers and it just entered beta. I’m looking for people willing to poke at it and share feedback :) Docs: hackmd.io/@frontiers-engine
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We are looking at how you might want a look at the game's state in development. Feasibly, we can offer a 3 session Actual-play demonstration of the game live while interacting with the audience, produce a zine on game dev and progress quarterly, or fully produce a video.
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That feeling when you've got a small team and a big game.πŸ˜… #TTRPG #gamedev Dev Update: The game is playable, but needs player options to be complete. To keep rev. cycles short, we r tweaking the sys. with our few prototype opts for ea. subsys. b4 we make more content.
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𝕋𝕙𝕖 π•ƒπ•’π•Ÿπ••π•€ 𝕠𝕗 π”Έπ••π•§π•–π•£π•€π•šπ•₯π•ͺ 𝕋𝕋ℝℙ𝔾 retweeted
Reviews are always appreciated πŸ‘
And for any who read this and would like a review? Go try out the Goblin’s Notebook. It’s an excellent tool with wide ranging functionality and it’s easy to pick up and start using right away! For the record: not a paved ad or anything. I just love the site. πŸ‘
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𝕋𝕙𝕖 π•ƒπ•’π•Ÿπ••π•€ 𝕠𝕗 π”Έπ••π•§π•–π•£π•€π•šπ•₯π•ͺ 𝕋𝕋ℝℙ𝔾 retweeted
Why should you play Tiny d10? 1. Because it's fast, easy, and fun 2. Because it's free 3. Because it's so extensible it's silly 4. Because it strives for the true, the good, the beautiful 5. Because I made it for YOU
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Hey all, just popping in to post as a proof of life. We didn't celebrate our anniversary this year, but that's because we are focused on optimizing our system. Updates πŸ‘‡ if interested, may post details later if folks stop by to like.
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1) The game is now playable. 2) We are optimizing the game for play and cutting down the core systems to be more streamlined before building out character options
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One of the challenges we had this year was the magic system. Seems to take about 5 minutes to make a single spell which interrupts play for too long. So we have been working to try to get it down to 1 minute to 2 minutes for someone with a introductory understanding of the rules
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