RPG Artist and Illustrator. Artist en route. Professional vagabond. Lift others up.

Joined May 2008
mrlich.com retweeted
Q: How important is strategy vs luck? A: I dislike randomness in game design, and adding the new Coin and Wall setup added a lot more luck than I prefer. With that said, I've found that using good tactics reliability wins in Maze of Minos. #QnAwB #MoM
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Q: What emotions did you want players to feel? A: Tension and Satisfaction from in-game problem solving. THere's several obstacles that players manipulate to slow opponents and open opportunities. #QnAwB #MoM
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#Day20 of #Gobtober and #Inktober - a little later in the day than I originally intended, but I’ll take it! Prompts for the day were #Undead and #Lounge Given my nom de plume, I think it would be particularly interesting to create an undead shaman…
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#Day19 was a lot of fun to draw the prompts for #gobtober and #inktober were #steed and #confused. Not sure I managed ‘confused’, the steed looks more ‘annoyed’, but I can live with that.
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Q: What makes this game unique? A: Player Actions divided into cards seems new, and how a few limited actions are combined to represent the card theme. #QnAwB #MoM
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#Day18 of #gobtober and #inktober had some prompts which required some consideration when put together. But in the end, I think that I managed to tell a little story with #tinker and #flightless What do YOU think?
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Q: Who is the target audience? A: Families is always my target audience, being a Father of three. But to be fair, I was also looking at supporting retailers and playtesting with more serious tabletop gamers. #QnAwB #MoM
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Q: How many players is it designed for? A: 2 to 6 Players. I was discovered that the game shifts from strategic at 2 players to tactical at 6 players. Feels best between 4 to 5 players.#QnAwB #MoM
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The prompts fo #Day17 are #Slime and #Contraption for #Gobtober and #Inktober, respectively. Looks like maybe that prankster goblin has been making the rounds again...
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Q: How long did development take? A: Once Coins and Peek were added, it took 2 years to get to the first stage of development and ready for Kickstarter in April of 2018. After that failure, I refined the cards, setup, and mechanics for 2 more years. #QnAwB #MoM
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Q: What’s the core objective? A: The objective has been the same from the beginning: Find Victory Points in the Maze before opponents do. #QnAwB #MoM
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Q: What inspired Maze of Minos? A: Maze of Minos was one of several rough concepts that didn't work until one mechanic completely changed how to play the game: Scry (or Peek in the beginning) #QnAwB #MoM
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We're going to start a series of Question and Answer with Brad (the creator / designer / developer of Maze of Minos). To follow along, check in on #QnAwB We'll probably also include #MoM (for Maze of Minos) Watch this space!
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For #Day16 of #Gobtober and #Inktober the prompts are #Rich and #Gangly I imagine that he thinks his clothes are the finest threads around - I mean, most goblins just hang out in loin clothes, so… he’s kinda right.
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It's a little later than I'd hoped, but #Day15 turned out pretty fun. The prompts for #Gobtober and #Inktober were #Strange and #Hooray Guess this lil dude doesn't object to his odd mutations...
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#Day14 of #Gobtober & #Inktober and the prompts were #Moon & #Lady What can I say? Goblins appear to have some very strange mating rituals...
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Still behind. Still catching up. Today’s comes in just under the wire! (A day late.) #Gobtober & #Inktober prompts for #Day13 are #Brains & #Flimsy So this lil’ guy first got turned into a zombie, and then tried to hold his meal on a paper plate… poor gobbo.
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A simple / quick one to get me closer to caught up… I’ll likely add some more detail work later. #Day12 of #Gobtober & #Inktober - prompts were #Potion & #Toss Though it looks more like this poor guy lost his grip more than intentionally “tossing” the potion…
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VENOM
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And just like that, I slipped behind on #Gobtober / #Inktober so it’s time to play catch up! For #Day11 the prompts were #Fungus and #Rescue And as we all know, squirrels often need to be rescued when they’re in trees!
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