Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D) header
Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D) profile picture

Tech Artist / VR Dev working at Siemens | He/Him Personal account

Sheffield, England
Joined June 2018
Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)Photo by Cam Livingstone πŸ³οΈβ€πŸŒˆ (@Livingstone3D)
Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Looking for work, 3 years experience in UE as a prop/environment artist. Currently working as a freelance artist in virtual training, volunteer artist on Half-Life 2:RTX. artstation.com/troyosh DMs open 😊 #gamedev #UnrealEngine
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
I created a small tool to live code and visualize sample distributions aduprat.com/tools/sampling.h… (And you can now find me on BlueSky at anatoleduprat.bsky.social (: !)
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
i left cs2 on by accident for 2 days while not home this is what doing huge number math while using ffast-math looks like i guess
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Ted Backman reveals in dev commentary that the buggy’s model continued to lose parts of its body from previous beta versions to help with motion sickness Playtests showed that the more of the world the player could see (like the ground underneath) the better it was for players
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Unfortunate life update: I have been made redundant from my job at GameSpot. So, after nearly a decade, I’m on the hunt for work! (hire me pls) If you need a writer, host, producer, podcast guest or even someone to turn on your town’s Christmas lights, please let me know <3
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Aha, realised a simple way of making a distance field texture of a 3d model in #Blender using Geometry Nodes.
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager. β€’ Audio is now working on the Dreamcast version β€’ The renderer runs 20% faster on the Dreamcast β€’ Heap allocation is 300% faster on average and 200% faster on worst case. While this had minimal impact on performance for the #Gamecube and PC versions, it was a significant bottleneck on the Dreamcast. β€’ Increased real-time heap defragmentation throughput by using a new multi-regional heap structure, which also sets the foundation for DRAM bank-aware memory allocation. There's still plenty of room for more optimizations in Meese Engine. In fact, some optimizations found in Minecraft have yet to be implemented in this engine! #retrogamedev #indiegamedev
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Putting this out there as things are getting pretty dire... Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on @hl2rtxofficial to keep my skills sharp. Happy with any form of remote work (contract, freelance etc) RTs appreciated #gamedev
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
FREECODE: codesandbox.io/p/sandbox/pro… Was in the mood to recreate the Plane to Octahedron gif from shaderbit's octahedral-impostors unreal tutorial. Found projection #maths from wojtekpil @github which saved me tons of time. First step for imposters complete :) #threejs #procgen
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
πŸ’Έ THE CRAB IS SEEKING TREASUREπŸ’Έ So our funding plans for Game 3 fell through. I guess 2024 is really taking no prisoners πŸ’€ But hey interest rates are down so if you represent an investor/publisher and want to help us make our best game yet, our DMs are open!
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Is this explanation... (muted laughter) crystal clear?
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
✨ We’re hiring a Senior Technical VFX Artist! ✨ With us, you’ll work with our proprietary toolset, crafted over a decade, to bring breathtaking visual effects to life. πŸ“¨ Apply now: housemarque.com/careers #GameJobs #VFX
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Hi, I'm looking for a technical artist to join our vfx team in Helsinki. Looking for someone with background in realtime vfx and knowledge of Houdini and Unreal. Related programming experience expected (vex, shaders and scripting languages).
✨ We’re hiring a Senior Technical VFX Artist! ✨ With us, you’ll work with our proprietary toolset, crafted over a decade, to bring breathtaking visual effects to life. πŸ“¨ Apply now: housemarque.com/careers #GameJobs #VFX
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
#UE5 Recovering from Covid... AGAIN. Spent 1 week sleeping, pretty much 😑 Anyway... easing back into it. Still working on my volumetric clouds holy grail video. Did some more research, one thing led to another and I discovered sphere tracing 🀷I'm behind...
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Level geometry vs level details
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
> 3dmath.xyz _ a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality: - vectormath.xyz - rotormath.xyz - motormath.xyz - projectionmath.xyz rotors in action: shadertoy.com/view/M3jBDW
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
Game dev Twitter! Gunfire Games is hiring for the following roles! Gameplay Programmer Senior Technical Artist Senior Environment Artist Environment Artist Character Art Outsource Supervisor Environment Art Outsource Supervisor Senior Animator Animator gunfiregames.com/careers
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Cam Livingstone πŸ³οΈβ€πŸŒˆ retweeted
You asked for it, finally we're delivering it... all three Szymanski brothers are working on a game together. This is the result so far. Play the demo for Secret Agent Wizard Boy and the International Crime Syndicate now!
The Secret Agent Wizard Boy demo is RELEASED! Enjoy being a wizard nuisance. (Demo also has multiplayer btw) Link below!
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