Cam Livingstone π³οΈβπ retweeted
Looking for work, 3 years experience in UE as a prop/environment artist.
Currently working as a freelance artist in virtual training, volunteer artist on Half-Life 2:RTX.
artstation.com/troyosh
DMs open π
#gamedev #UnrealEngine
Cam Livingstone π³οΈβπ retweeted
I created a small tool to live code and visualize sample distributions
aduprat.com/tools/sampling.hβ¦
(And you can now find me on BlueSky at anatoleduprat.bsky.social (: !)
Cam Livingstone π³οΈβπ retweeted
i left cs2 on by accident for 2 days while not home
this is what doing huge number math while using ffast-math looks like i guess
Cam Livingstone π³οΈβπ retweeted
Ted Backman reveals in dev commentary that the buggyβs model continued to lose parts of its body from previous beta versions to help with motion sickness
Playtests showed that the more of the world the player could see (like the ground underneath) the better it was for players
Cam Livingstone π³οΈβπ retweeted
Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
Cam Livingstone π³οΈβπ retweeted
Unfortunate life update:
I have been made redundant from my job at GameSpot.
So, after nearly a decade, Iβm on the hunt for work! (hire me pls)
If you need a writer, host, producer, podcast guest or even someone to turn on your townβs Christmas lights, please let me know <3
Cam Livingstone π³οΈβπ retweeted
Aha, realised a simple way of making a distance field texture of a 3d model in #Blender using Geometry Nodes.
Cam Livingstone π³οΈβπ retweeted
I've been mostly working on the internal systems lately for my #Dreamcast engine. The PC port gave me the debugging tools I needed to improve complex systems like the memory manager.
β’ Audio is now working on the Dreamcast version
β’ The renderer runs 20% faster on the Dreamcast
β’ Heap allocation is 300% faster on average and 200% faster on worst case. While this had minimal impact on performance for the #Gamecube and PC versions, it was a significant bottleneck on the Dreamcast.
β’ Increased real-time heap defragmentation throughput by using a new multi-regional heap structure, which also sets the foundation for DRAM bank-aware memory allocation.
There's still plenty of room for more optimizations in Meese Engine. In fact, some optimizations found in Minecraft have yet to be implemented in this engine!
#retrogamedev #indiegamedev
Cam Livingstone π³οΈβπ retweeted
Putting this out there as things are getting pretty dire...
Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on @hl2rtxofficial to keep my skills sharp.
Happy with any form of remote work (contract, freelance etc)
RTs appreciated
#gamedev
Cam Livingstone π³οΈβπ retweeted
FREECODE: codesandbox.io/p/sandbox/proβ¦
Was in the mood to recreate the Plane to Octahedron gif from shaderbit's octahedral-impostors unreal tutorial. Found projection #maths from wojtekpil @github which saved me tons of time. First step for imposters complete :)
#threejs #procgen
Cam Livingstone π³οΈβπ retweeted
πΈ THE CRAB IS SEEKING TREASUREπΈ
So our funding plans for Game 3 fell through. I guess 2024 is really taking no prisoners π
But hey interest rates are down so if you represent an investor/publisher and want to help us make our best game yet, our DMs are open!
Cam Livingstone π³οΈβπ retweeted
β¨ Weβre hiring a Senior Technical VFX Artist! β¨
With us, youβll work with our proprietary toolset, crafted over a decade, to bring breathtaking visual effects to life.
π¨ Apply now: housemarque.com/careers
#GameJobs #VFX
Cam Livingstone π³οΈβπ retweeted
Hi, I'm looking for a technical artist to join our vfx team in Helsinki. Looking for someone with background in realtime vfx and knowledge of Houdini and Unreal. Related programming experience expected (vex, shaders and scripting languages).
β¨ Weβre hiring a Senior Technical VFX Artist! β¨
With us, youβll work with our proprietary toolset, crafted over a decade, to bring breathtaking visual effects to life.
π¨ Apply now: housemarque.com/careers
#GameJobs #VFX
Cam Livingstone π³οΈβπ retweeted
#UE5 Recovering from Covid... AGAIN. Spent 1 week sleeping, pretty much π‘
Anyway... easing back into it. Still working on my volumetric clouds holy grail video. Did some more research, one thing led to another and I discovered sphere tracing π€·I'm behind...
Cam Livingstone π³οΈβπ retweeted
> 3dmath.xyz _
a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality:
- vectormath.xyz
- rotormath.xyz
- motormath.xyz
- projectionmath.xyz
rotors in action:
shadertoy.com/view/M3jBDW
Cam Livingstone π³οΈβπ retweeted
Game dev Twitter!
Gunfire Games is hiring for the following roles!
Gameplay Programmer
Senior Technical Artist
Senior Environment Artist
Environment Artist
Character Art Outsource Supervisor
Environment Art Outsource Supervisor
Senior Animator
Animator
gunfiregames.com/careers
Cam Livingstone π³οΈβπ retweeted
You asked for it, finally we're delivering it... all three Szymanski brothers are working on a game together. This is the result so far.
Play the demo for Secret Agent Wizard Boy and the International Crime Syndicate now!





































