He/Him | 2D, 3D and Environment artist. I've done a lot of Half-Life mod work.

Texas, USA
Joined November 2015
Exploring vibes, geo polish and detail soom
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Replying to @HorrorUntitled
Hell yeah! Love adding tiny touches that 99% won't even perceive, much less appreciate. Fallen price tags are one of my own examples
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I love you, halflife.wad
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Canon event at this point, god.
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Everybody wants to make a Half-Like but nobody wants to make the parts that matter
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Like come one, Mirror's Edge's art is still absolutely unreal.
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Replayed Mirror's Edge for the first time in a long while. Everyone talks about the artsy white offices, but this game is a looker through and through
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Channeling HLDM
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What's fun about being a solo dev is that you do everything. You design the levels, you program the fade ins, and you animate the toilets
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Here, lemme buy ya a drink
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10 handy quality of life tips for working in Unreal Engine. No weird, edge case stuff here, I use this stuff almost every time I open the editor.
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It's an extremely honest video, if you haven't seen it and you're interested in hardware you should check it out youtu.be/Dxnr2FAADAs
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