
Game designer & important job at @gameswelldone. #gamestudies. @godotengine is love! Bit of a #Dune nerd! + urban planning! @lexusinator@mastodon.gamedev.place
Germany
Joined October 2009
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Hey, if this site goes to heck, we can meet up over here:
mastodon.gamedev.place/@lexu…
Didn't post much there yet, as I am generally more weary of social 'media' recently, but it would be a shame to lose contact with y'all. 🐘
Alexander Schmidt 🐘 retweeted
What could be better than camping?🏕️🤔 Camping with friends, of course!🤗
🎉We're excited to announce:🎉
Nordcurrent Labs teamed up with Emergo Entertainment @EmergoE to bring you the most #wholesome and cozy adventure about the breaks on a journey – FIRESIDE.
Explore a beautiful hand-drawn world, meet quirky & cute travelers, learn their stories, trade & talk at the campfire, and immerse yourself in the calm and relaxing atmosphere of Fireside.🔥🌲
🧡Wishlist the coziest game of 2024 today ➡️store.steampowered.com/app/1…🧡
#indiegame #Fireside #cozygame #wholesomegames #pcgaming
Alexander Schmidt 🐘 retweeted
(German) Article with thoughts about green gaming and, generally speaking, how companies can improve their environmental footprint. Thanks to Nora Beyer for interviewing my colleague @Lexusinator from @gameswelldone and us! 🌳
This Post is from an account that no longer exists. Learn more
Alexander Schmidt 🐘 retweeted
So I've been using Godot for a month now and it looks very capable of 3D!
Let's do a quick recap. Right now it has these things out of the box:
- Indirect light (VoxelGI, SDFGI, SSIL)
- Volumetric light
- Screen-space reflections
- Depth of Field
- Auto-exposure
- SSAO
- Decals
- Light cookies
- FSR upscaling
- Realistic physical sky shader
- A cool built-in surface shader that does all sorts of things including refraction, proximity fade, billboarding, etc
- Occlusion culling
- Auto LOD generation!
Things that are missing for now, as of Godot 4.2 are:
- Motion blur
- Texture streaming
- Color grading and curves (only LUTs for now)
- Custom post-processing
- VFX graph (like UE Niagara or Unity's vfx graph)
- Lens flares?
When these things find their way into Godot (especially motion blur and custom post-processing) it's gonna be quite something!
Relevant proposals:
Motion blur: github.com/godotengine/godot…
Texture streaming: github.com/godotengine/godot…
Material-based post-processing: github.com/godotengine/godot…
Alexander Schmidt 🐘 retweeted
Checking out if Godot can render me something pretty. Volumetric fog goes brrrrrrrr
Alexander Schmidt 🐘 retweeted
SDFGI lighting looks pretty good. And you don't need to bake anything unlike with the voxel approach. So you can do open world and procgen 🤌
Alexander Schmidt 🐘 retweeted
So this means no demos, no charity keys, no prologues, no gamepass, no ps+, no indie f2p. What a sh*t show #Unity #Unity3D How can a game company be so out of touch with the current market situation!?
gamedeveloper.com/business/u…
Alexander Schmidt 🐘 retweeted
🥳Our #indiegame and detective visual novel Hauma is released!
🧐Please help us by checking it out and consider buying it.
👮♀️Hauma is about Judith, a former police woman who starts investigating a mysterious case and uncovers an ancient conspiracy.
🛠️Made with #GodotEngine
Calling all Detectives out there! It's done and Hauma
is available now! 🌃🕵️
We're super excited and overwhelmed that we finally achieved this milestone. 🚔🎩We hope you'll enjoy playing Hauma as much as we did developing it.
Get your 20 % discount now: bit.ly/37amw5V
🚨 Hauma, a true labor of love from @SenAm_Games, released today!!🙂
Buy the game and leave a review if you want, I'm sure that helps them a lot!
#adventure #indiegame #visualnovel #graphicnovel
Calling all Detectives out there! It's done and Hauma
is available now! 🌃🕵️
We're super excited and overwhelmed that we finally achieved this milestone. 🚔🎩We hope you'll enjoy playing Hauma as much as we did developing it.
Get your 20 % discount now: bit.ly/37amw5V
Alexander Schmidt 🐘 retweeted
"Dutch civil planners built a canal here, robbing their citizens of an 18-lane super highway."
Brilliant video by @uniquespirit889
Alexander Schmidt 🐘 retweeted
Visited University of Bayreuth today: Lots of awesome teams presented the projects they are working on to Bavarian Digital Minister @gerlach_judith 🤘Notably, Media Studies in Bayreuth has a very entrepreneurship-friendly environment - many fantastic entrepreneurs there! 😍 – at Bayreuth, Bayern
Alexander Schmidt 🐘 retweeted
What's up Bavaria✨️💕🍻🥨
Having an absolute blast on the first day with the most amazing people!
Shoutout to @BLochmann for organizing this!!
Alexander Schmidt 🐘 retweeted
Creating economies for games is hard. That's why our systems designer @DerELM0 decided to model the economy of our game IndusTree in @machinationsio, a tool to visualize resource flows in games.
Read more here:
🔖 well-done-games.com/blog/how…
#gamedev #gamedesign #gamestudies
Alexander Schmidt 🐘 retweeted
Vier #Hitzerekorde in einer Woche. Wir leben in einer Welt, vor der früher als ‚Klima-Dystopie’ gewarnt wurde. Was man nicht ahnen konnte: Dass sich Wärmepumpen-Fake-News, Parkplatz-Populismus & gekränkte Gaslobbies als valide Einwände gegen schnelles Handeln durchsetzen würden.
You can put the @godotengine Script Editor in a separate window on a separate screen now, my life is complete.
#godot #GodotEngine #indiedev
Alexander Schmidt 🐘 retweeted
my space, my rules
spacehey.com
Alexander Schmidt 🐘 retweeted
Legendary @SebastianLague created a project with #GodotEngine in his latest video, making use of Godot's Compute Shaders (with source-code included)!






























