Game laboratory experimenting with AI, NLP, Artificial Life, Emergent stories, and other buzzwords. Working on #Chroniqueur. Directed by @glandeurlessard.

Montreal
Joined February 2015
Blabbeur, our author-friendly text generation plugin for #unity3d is free and here's a tutorial on how to use it! lablablab.net/?p=701
Ocith Leverre, Who Could Not Live Up to His Mother’s Reputation A retelling of a #Chroniqueur emergent story (👇thread)
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6/ Horrified by this turn of events, Paulance made a moving plea to spare her child, but to no avail. Ocith was exiled to a faraway land where he survived a few years stealing (and getting caught every time) before being exiled again and eaten in the wilderness by a wild signa.
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Our @FDGconf Paper on Chroniqueur's encyclopedic interface: "Automatic Interactive Documentation for Emergent Story Discovery" lablablab.net/papers/fdg22-5…
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If you get to 253, you might break a few records
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It's cute that your mate and your lover are the same person, but it becomes pretty crazy when they're jealous of each other and fighting it off.
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Love found on the battlefield, how romantic!
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Edwur is bad to the bone, getting into drunk fights since the age of 2... 🧵
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And it was only the beginning! So angry that his parents were poor he took it on the crocodiles... and rabbits.
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sad and buggy story... Clementille was starving. She managed to steal *nothing* from Antonon without getting caught. Yet, she was banished for doing that. She failed to plead her case and died of starvation in exile.
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Allow me to present our #Chroniqueur project a bit. The focus is *emergent narrative* (still an open design problem). The subgoal is avoiding the daunting learning curves and extensive micromanagement of existing emergent narrative games. (thread)
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"This is not a good place. The air is filled with a sketchy feeling"
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First draft of a #Chroniqueur splash screen displaying tidbits from the world being simulated in the background.
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