International Conference on the Foundations of Digital Games. April 11-14 2023 Lisbon, Portugal! #FDG23

Lisbon, Portugal
Joined November 2012
…and that is a wrap! #fdg2023 is coming to and end. Thanks to all the wonderful speakers, volunteers and organizers! Making this conference a possibility :) Stay tuned for more information on #FDG2024 ! :)
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Yesterday I presented our research "Impact of BCI-Informed Visual Effect Adaptation in Walking Simulator" at #FDG2023 on behalf of my co-authors @gillianmsmith and @erinsolovey. We explored using BCI as supplementary control to affect visual effects in a video game.
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Yesterday I had the privilege of presenting our paper "V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games" on behalf of an amazing team of collaborators, including my advisors @eharpstead & @kleenestar, at #FDG2023
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We played a bit around with #gamification for #QuantumComputing. The result: A beta version of a Rogue-like game teaching quantum computing. This week, Michael Artner presented the concept at @FDGconf. Wanna play a round? Then, check it out at cda.cit.tum.de/app/qrogue.
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Toaster and Giant Hat controllers! #FDG2023
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Just presented our theorem about the complexity of generators, and what it concretely means for the decisions human PCG designers have to make! #FDG2023 paper + slides + interactive graph 🔗pyrofoux.github.io/why-oatme…
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Today we present our paper "Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers" at #FDG2023 . We explore gender-based perceptions in gaming and we are so happy to have received a best paper award!
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*Very* interesting talk about playable quotes presented by @jf at @FDGconf - especially in terms of games preservation, as demonstrated by this slide. Also absolutely love the analogy of playable quotes as erasure poetry!
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So excited to see @pyrofoux present their ground-breaking work on Kolmogorov complexity and procedural generation at @FDGconf! Really interesting point about how the scale of PCG isn't always obvious to players, for example with island generation in Animal Crossing.
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Lots of things happening at @FDGconf but I want to highlight the excellent keynote by @nielsen_holly discussing tabletop games (focusing on the UK context), their politics & more. I highlight 1 slide, emphasizing the "remember, it's just a game..." in this designer's description.
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Fascinating talk from @KaitlynJones on inclusive design and designing for accessibility to kick off Day 3 of #FDG2023. Really inspiring and thought provoking_
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Delighted to introduce people to our second keynote for today, @nielsen_holly who is talking about her wide-reaching research into games, culture and play.
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We've been producing short recap videos for each day of the "live" @FDGconf interspersed with segments from our chats with some of the presenters. This is a great way to show to virtual attendees & people interested in games research the vibe & topics of the conference. [1/6]
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Start of the second keynote! :) #FDG2023
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Fascinating (and unfortunately not so surprising) findings presented by @susannepoeller @reganmandryk et al: in a male-dominated genre, a player's personality is judged less positively if presented with a feminine voice. @FDGconf
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Really nice approach here - Laura did not ask for information about participants and instead let them describe themselves and see what they brought up. I love this.
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In a very cool talk that tried to study body appreciation and self-image by watching how people alter avatars in character creation.
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