Virtual World
Joined July 2021
Our talented team of creators were busy activating amazing experiences across #web3 & #virtualworlds in 2022! 🧵1 - Launch Samsung #decentraland - Launch Snapple #decentraland - Launch Netflix #decentraland - Launch McCormick #decentraland - Launch Steakumm in #decentraland
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Last Slice Studios retweeted
final QA testing on projection cameras (think CCTV) and improved @threejs shaders! made it much easier to drop in your shader files and reference them with @decentraland sdk code! check it out at ➡️ dev.decentraland.social/neat docs updated on repo with example code ➡️github.com/lastraum/dcl-thre… also shout out to @chirovisuals for their amazing spells!
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
Working on iPad layout and optimizations for @threejs @decentraland 🚀
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
DCL threejs client v2.2.0 is live! 🍕 These are performance and bug fixes to improve the browser client for use across all scenes! decentraland.social @threejs @decentraland • ⏱️ One guest clock — clicks, Tweens, and scene timers run on real dt • 🌌 Sky — no vertical hairlines, no zenith pinwheel, moon is a disc not a square • 🪧 3D text — hang, UVs, and glow match Explorer • 🔍 People search — find someone online by name and Jump In to them • 🗺️ 3D menu — Explore 2nd, Map 3rd. Places is just Explore now • 🚶 Walk and UI — snow/floors recook, borders and name-tags, avatar stays textured after /goto • 🧱 Wall slams — running into a collider no longer leaves you stuck in mud
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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RT @lastraum: v2.1.0 release of the @threejs browser client for @decentraland ! 🎮 Local preview is here - Point the browser client at your…
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Last Slice Studios retweeted
v2.0.0 is LIVE! 🍕 Officially two months into dev on the @decentraland browser client with @threejs Completely revamped the architecture for MAJOR fps improvements on all scenes, multi scenes, physics, lighting, cameras, and TONS MORE! @AwedJob has KILLED IT with the Pet Barn! Anyone can submit pets and use other pets - more to come 👀 What's shipped today with some pending polish • Multi scene loading • Community voice — join muted, raise hand, mods; Jump In keeps the room • Live polls / Q&A / trivia + export data • Pets + Pet Barn (marketplace) • Loot bag for gacha rewards • AudioAnalysis parity • Platform riding improvements • In-scene UI improvements • In-world P2P wearable trade • Chat improvements • Custom VRM updates and improvements • Export DCL Avatars -> VRM • Networking sync entity improvements • Terrain editor updates and biome pre seeds decentraland.social
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
This is insane! Already using it and loving it. I set up workflows and routines to log into other software platforms and pull reports for me. Handoff what?
Introducing Grok Bot, now in early beta. Bots are AI teammates that do real work for you. They sign in to your tools, use them just like you do, and come back with finished work.
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Last Slice Studios retweeted
OP Badges gone? POAPs gone? The Forge is still here! @TheForgeCore Here's a quick video for setting up your attendance badges at The Forge - Create a verse - Create an artifact (badge/attendance token) - Create an action (a way to give out your item) - Download the file into your scene code which replaces your old dispenser code (this is specific to @decentraland clients) No code solution or easily managing your future event attendance tokens and badges! There's SO MUCH more at The Forge - reach out to learn more
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Last Slice Studios retweeted
Live stream discoverability and picture in picture while you hop from scene to scene! 👀 coming soon @threejs @decentraland
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
Pets? why not! 🐕 Coming soon to the @threejs browser client for @decentraland
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
🚀Three.js DCL Client — v1.4.0 Come join and help build! Whether it's finding bugs or thinking of a new feature that would be cool, bring your ai agents and let's make this browser client awesome! 🍕 🌍Custom worlds • Deep links: ?realm=host + worldName= (Explorer-style) • Custom-server play — optional LiveKit from /about + /status • Solo worlds without chat when the realm allows • Landing: Custom kind label · deploy meta (not Places-only) • Local favorites + chat labels for custom realms • Load reliability — softer LiveKit fail · attach-stall bailout • Worlds default to no water unless scene.json opts in 🗺️UI · map & shell • Worlds map — A–Z Explorer-style grid next to Genesis Plaza • World cards: View on hover → modal → red Jump In • Notifications inbox (avatars, relative times, type badges) • Marketplace credits / weekly rewards panel • Emote wheel — rarity gradients, thumbs, hover pop • E opens backpack Emotes (never sent to scenes as IA_PRIMARY) • Emotes grid matches wearables board · rarity sort/colors • Overlay/backpack redesign · 2D↔3D toggle · auth reliability 🛰️Area of Interest / surrounding scenes • Genesis multi-scene AOI — roads + first-frame secondaries • PE HUD flash fixes (paint thrash + force-dismiss) • Asset-pack Triggers preserved at worker boot 👤Avatar / graphics • Opt-in toon shading (Graphics settings) • Skeleton / hides polish · parallel-skeleton fallback • Brow + facial hair colors 📊Place analytics (prod builds) • Public landing stats — views, uniques, jump-ins, dwell charts decentraland.social
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
What if your community could actually move together? 🚀 mods start a tour 👑 → members hit Follow from chat 💬 → every /goto (and every parcel you walk) pulls the group with you 🧭 scene to scene. world to world. 🌍 one sticky “Follow” bar. community tours. shipping this week ✨ building this browser client in @threejs client for @decentraland has bee so fun! we're achieving parity but also adding awesome features directly from the community! oh, the community is also directly helping build out the client! decentraland.social
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
Three.js DCL Client — v1.2.0 🗺️Map & HUD • Minimap facing triangle + peer dots • Multi-LOD satellite map (sharp zoom) • Location map stack polish • RestrictedActions confirm modals • SDK6 parcels fail-fast (no hang) 💬Social • 2D chat FAB expand/collapse • Community chat + voice (join / end-all) • HUD toasts (posts + voice) · mod gates • 3D chat handoff after Jump In fixed • Archipelago seed = your parcel (not 0,0) 🎒Backpack / avatar • Equip updates in-world mesh from session • Wearable unit-scale fix (no giant feet) • Category icons + grouping • Earring / beard / lips icons 🖼️Graphics & ECS • P4 emissive bloom + HDR (prefs live) • Bloom depth occlusion · sky excluded • NftShape frames + animated GIFs • GltfNodeModifiers full path • GltfContainerLoadingState · AssetLoad • AvatarBase mirror for remotes • Name · AvatarModifierArea · MapPin • Scene UI: Yoga hit-map · nine-slice · TextShape fit • Video screens un-flip · VC transitions 📷Camera Reel • In-World Camera (C) — fly lens, FOV scroll, pointer-lock look • Space shutter · 1920×1080 crop · people in frame • Review ¾ photo · ¼ place/people/wearables • Save → official Decentraland gallery (signed) • Gallery (K) · public/private · copy reels link · delete • Hover ⋮: Public · Share X · Copy Link · Download · Delete 🎨Chrome • Hide all UI (U) • Name tags toggle (N) — local + remotes + AvatarShapes • Chat image lightbox 🏞️Terrain / creator • Biome dock: desert dunes · land plane · space sky · island water • scene.json environment.kind parity (editor = play) 🎒Backpack (continued) @awedjob is killing it!! • “Hidden by” badges + forceRender override • Large-wallet inventory (paginate / batch / dupe ×N) • JSON glTF wearables · emissive polish • Peer re-announce after equip/deploy decentraland.social
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
Looks good feels good works good @XMoney
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Last Slice Studios retweeted
🚀 DCL Browser Client Unleashed – Open Source & Live! No downloads. Full browser experience! We’re going live to demo the new open-source Decentraland client and invite the community to contribute, fix, and build with us! Come test it, ask questions, and help shape the future of DCL in the browser. July 14th - 10am PST decentraland.social/threejs decentraland.org/whats-on?id…
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Last Slice Studios retweeted
Officially 1 month in to developing a threejs browser client for @decentraland 🏗️ Not a slice of Explorer — a full client in a tab: walk Genesis and Worlds with other people, solid physics, outdoor lighting, real graphics settings, camera modes, pointer-lock look, scene chat. Same SDK7 scenes creators already ship. Extras in our browser: custom avatars (vrm, mml, otherside), in-browser terrain editor (sculpt + deploy-sized export), actual scene physics, lightweight 2D social shell (browse / socialize / chat without 3D scenes), and richer world environments we’re expanding beyond the default outdoor look. One of the best parts is you can help contribute! Find out what's shipped, what's next, what's buggy, all from inside the browser. Even add your own features to be included! The main goal remains: feature parity with the Decentraland Foundation desktop client. I will continue to push for 1:1 parity while adding additional things that will only enhance the overall experience! 🍕 decentraland.social/
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Last Slice Studios retweeted
Decentraland Social + DCL Map + Browser Client!! I have combined the Decentraland Social Site with the Decentraland Map AND the Threejs Browser into a single web app! - explore scenes, the genesis map, events, communities, profiles, scene chats before jumping into the 3d scene! (and more features coming!) - ready to jump into the 3d world? easily dive right in from the scene landing page All three platforms now combined into one domain -> decentraland.social/
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Last Slice Studios retweeted
Avatar updates for the @decentraland browser client built in @threejs !! @OthersideMeta Avatars🤝 Decentraland MML Avatars 🤝 Decentraland UE Avatars 🤝 Decentraland Custom VRM Avatars🤝 Decentraland I'll continue building out this browser client so and keep pushing avatar interoperability and user identity throughout the digital spaces 🍕 Shoutout @DOCTORdrippNFT and @morph_bot for the sick avatars and help along the way!
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RT @lastraum: Browser terrain editor for @decentraland creators! 🏔️ Sculpt. Paint. Preview. 🎨 Raise, smooth, flatten, and paint sand, gra…
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Last Slice Studios retweeted
Water is looking so good! Thank you again @DallaPozzaG 🌊 Bringing more @threejs functionality to @decentraland scene creators and users! 🍕
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Last Slice Studios retweeted
More updates live! notice anything new?? 👀 - chats support image sharing 🖼️ - all scenes get default environments, configurable via your scene.json! islands are truly islands now 🌊 Credits to @DallaPozzaG for the water shader! #decentraland #threejs
Replying to @decentraland
@decentraland 🤝@threejs Felt cracked yesterday so decided to do something I've wanted to do for awhile. Creating a Decentraland browser client based in threejs 🍕 Much to improve but its been less than 24 hours and we already have - scenes loading - basic lighting and dynamic skybox controls - avatar profiles and custom wearables - networked positions, chats, emotes - camera controls - some ui and settings
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