Replying to @stevenspohn
We have! The art isn't finished for these ages, but we've got a couple in chairs and crutches without making their disabilities a huge plot point.
Hello #ScreenshotSaturday! Here's a timelapse of @nataliadraws' artwork for the Dystopian Age.
Things along this timeline are pretty terrible—crooked cops, poverty, rampant crime and destruction—but the player needs something here that will help get the timeline back on track.
We'll be sending out our very first Keyhole update really soon! If you want to get email updates like once every six months, sign up here!
tinyletter.com/Keyhole
Thank you @house_house_ for the shoutout! Always good to catch a Keyhole reference in other games. 💖
Seriously though, it's been an absurdly good week for indie releases. Congrats on the launch, and we promise we'll join you someday!
Our first game convention was officially a success. Thanks @PixelPopFest and everyone who checked out the game this weekend!
Only sharing this once, because the Keyhole of 2009 is embarrassingly different from the Keyhole of 2019.
The original idea was a mobile game that still used time mechanics, but it was more about placing items in a sandbox to solve puzzles.
It's been a big decade.
#2009vs2019
Hey look! It's a #ScreenshotSaturday post after all this time!
This is the scene where the settlers and farmers meet at the end of the first age in the game. All built in Kite String, our custom game editor, and almost running smoothly in Unity. Almost.
A bit about caricature in video games (but mostly in Keyhole): keyholegame.com/caricature/
Tons of progress being made. Here's a #screenshotsaturday for you! @indiegamemag #Stugan imgur.com/a/S1rge#0
Here's @GordonVanDyke & @jantonsson of Raw Fury giving feedback on Keyhole. Thanks guys! See you at PAX!
Here's the first 40 seconds of Keyhole gameplay footage released for public consumption. It goes by rather quick. youtu.be/Wai-7tsRAD0














