
This is the #gamedev profile of Isaac Kellogg. I'm developing an as-yet untitled stealth game about some kind of ninja. Have previously dabbled with GameMaker.
North Carolina, USA
Joined August 2016
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Took some time learning #DaVinciResolve basics to get a video devlog started for my latest #gamedev project in #UnrealEngine! It's not much of a looker, yet, but I'm building some good dev momentum!
I'll probably jump into some #Blender3d next.
youtu.be/oPy7nWh4tRg
Keldt retweeted
#SubstancePainter in VR Prototype. Will be exciting to see the next generation of artist tools in VR. From youtube.com/watch?v=UIsxtX-Z…
O.o
Okay this was WAY harder to make than I expected, but it should explain my greenscreen+3d Environment workflow better than the crazy hand gestures I've been using up to this point. #b3d
youtu.be/RxD6H3ri8RI
This is super insightful! Lots of premium software used, but the general workflow is still worthwhile to see.
.@ewolind did a step-by-step breakdown of creating stylized PBR guns in #ZBrush, #Maya, and #SubstancePainter:
80.lv/articles/stylized-pbr-…
#gamedev #indiedev #3dart #3dmodeling #rendering #render
Today's #b3d project was this little blood vial. Pretty simple geometry but it was fun to knock out in a couple hours (still learning).
Next step is to export/import into #UnrealEngine
Keldt retweeted
Solo #indiedev who made 3k in 24 hours with their Steam release is answering questions on Reddit:
old.reddit.com/r/gamedev/com…
Lethal mode amplifies this, where every group combat encounter is basically a multi-person standoff, so the enemies you're able to take out "1v1" are super valuable.
I've been really enjoying what @SuckerPunchProd pulled off with #ghostoftshushima's combat!
Lol animation is complicated
🙌Thx for the 1K followers everyone!!!🙏Little jump study here with a personal character that I'm working on. Somehow this rig test turned educational XDXD #animation #animtip #lowpoly
Slick #ableton track! Simmers in the first half, then ramps up intensity.
#NewMusic #electronicmusic
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This has one of those slick core puzzler mechanics that seems to practically self-invent lots of interesting applications all on its own, yet some of the applications shown here *still* come off as super inventive!
I'll be watching this one.
#IndieGameDev
Round 2 #PitchYaGame
Toodee and Topdee is a 2d platformer and a top-down puzzler merged together to create something new!
Wishlist and check out the demo here:
store.steampowered.com/app/1…
#pixelart #gamemakerstudio2
Went with something a bit more goofy for my #blenderdonuts animation! #Blender3d's animation tools were too much fun.
I might run through one or two more #blenderguru tuts to make sure I've got the hang of things before I jump into #gamedev asset creation. Having fun so far!
Final #Blender3d donut render! Thanks to @andrewpprice for the excellent tutorial series!
The plate/spoon "homework" made for great self-learning exercises. I didn't expect to ever feel proud of a spoon.
Will post the animation later! Mine's funky.
#blenderdonuts #blenderguru
Looks like Suzanne has the #MondayBlues
Or at least the CG Monkey version of that.
This was just a fun lil test render on some newer hardware, and a chance for me to play around with materials in #Blender3d! It's the default monkey over a warped plane.
This was a nice thread! Sometimes it helps to take a step back and do what you can to worry only about yourself for a while.
Not that there aren't issues worth worrying about right now, but I've found staying sane means "tapping out" sometimes.




















