
Developer Relations in Games and XR || prev @meta @htcvive @magicleap @unitygames
Yorkshire
Joined May 2009
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🥽 After an incredible few years at HTC Vive, it’s time for a new chapter.
Next week will be my last at Viveport, where I’ve had the privilege of leading Content Partnerships and Dev Relations, supporting developers across numerous product releases over the past four years.
My background covers:
🌍 Developer Relations & Evangelism.
🤝 Publishing, Content Acquisition & Biz Dev
🛠️ Product Management & User Experience.
🎮 Production and Tech Direction on a variety of XR and game projects.
🧠 Unity Dev across VR, AR, MR in games, and enterprise.
Josh Naylor retweeted
And that's our show. Thanks for watching XR Indies & Friends today!
What was your favorite reveal?
Josh Naylor retweeted
We just announced VIVE Focus Vision!
💎 5k resolution
🌄 120 degree FOV
⏩ 90Hz (120Hz later)
👁️ Eye Tracking + automatic IPD
👀 Mixed Reality
For Consumers, we brought the best selling enterprise standalone and made it work over DisplayPort - for those who want the very best visuals with no video compression artefacts and super low latency. We also integrated eye tracking! 120Hz coming later this year.
For Enterprises, this is a great mid-cycle refresh for you. It'll be a perfect drop-in replacement for any Focus 3 deployments, and the integrated eye tracking brings automatic IPD adjustments for even faster onboarding. After seeing the abuse it gets in LBE, we made it even more robust as well!
Introducing VIVE Focus Vision – our new hybrid standalone PCVR headset.
VIVE Focus Vision harnesses the power of XR with high-resolution displays, DisplayPort mode for visually lossless PCVR, MR passthrough, & advanced built-in eye and hand tracking.
htcvive.co/4e7kd0K
Josh Naylor retweeted
The cat is out of the bag 😻
XRWorkout will be bundled with the new @HTC Vive Focus Vision that is revealed just now here
youtube.com/watch?v=JHFrClcQ…
And as an added bonus all HTC players will get to try XRWorkout Pro for free until November 30th 🥳
Josh Naylor retweeted
Introducing VIVE Focus Vision – our new hybrid standalone PCVR headset.
VIVE Focus Vision harnesses the power of XR with high-resolution displays, DisplayPort mode for visually lossless PCVR, MR passthrough, & advanced built-in eye and hand tracking.
htcvive.co/4e7kd0K
Josh Naylor retweeted
Want to be part of the @vrgamesshowcase XR Indies & Friends lineup next month?
We're looking for new announcements + updates of VR & MR projects from developers and publishers across the industry.
Reach out to us asap! vrgamesshowcase.com/contact/
Josh Naylor retweeted
Wow! Looks like in Unity 6, complex Prefabs now appear as a single object, no children in the hierarchy and no components on the root! 😱
This is huge and has big implications, because…
Josh Naylor retweeted
🏂VIDEO GAME ANNOUNCEMENT🏂
Say hello to Descenders Next ⛰️
Descenders Next will be the ultimate extreme sports game. When it launches on Steam and Game Pass in 2025, it'll start life with boarding sports, before adding more and more extreme sports over time
REVEAL TRAILER:
Josh Naylor retweeted
Last week we announced the VR Games Showcase, with:
👀Exclusive first looks
🆕New game announcements
✨Surprises from some of the industry's biggest studios and publishers
Live on YouTube. August 15. Subscribe.
youtube.com/@VRGamesShowcase
Josh Naylor retweeted
VR is bringing its A game. Tune in to the VR Games Showcase for:
🔹Major announcements
🔹8+ VR studios & publishers (see who below 👇)
🔹 Titles for Meta Quest, PS VR2 & PC VR
August 15, 9am PT / 12pm ET / 5pm BST
Subscribe: youtube.com/@vrgamesshowcase
Josh Naylor retweeted
A new version of Scene Notes, 1.1.0, has also been published! 📝
- This update adds the ability to add comments to notes, for a simple conversation with teammates!
- Notes now also display the author, and the created/modified date.
assetstore.unity.com/package…
#unity3d #assetstore
How would you refer to a non-PCVR Headset? e.g. XR Elite, Quest 2/3, Pico 4
8%AIO - All in One
72%Standalone VR
12%Mobile VR
8%Other?
40 votes • Final resultsYo, @quarkcannon & @HanneyChris. When are you putting me as a playable character in Shredders?!?
















