CFO (Chief Fallobst Officer) @

Joined December 2018
Le maire de France @BallyBagayoko
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Jonesch retweeted
Israeli settlers in the occupied West Bank diverted a spring that was a lifeline for the Palestinian village of Fasayil, cutting irrigation pipes in June and converting it into a tourist attraction, leaving nearby farms barren reut.rs/4g5Y2du
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Jonesch retweeted
at this point what the f*ck is Valve doing swapping Mirage with Cache would have been the least painful way of moving a 13 year old dated Source 1 looking map to a rework, a classic replacing a classic they removed Overpass, added it again with almost no changes and now are removing it again, what is the point? not to mention that now we have arguably the most pug-y map pool of all time with Mirage, Dust II and Cache if you’re always gonna remove the least played map, then we are stuck with the same 6 maps forever just makes me think they dont know what they’re doing either, just look what they did to Vertigo
Season Four of Premier ends on July 6th. You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal. For the Season Five Active Duty map pool: - Overpass + Cache
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Sources: ESL has pitched removing best-of-one matches from the IEM Cologne Major Swiss Stage and making them all best-of-three, pending Valve approval.
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Jonesch retweeted
Let’s end the season with a bang. Counter-Strike 2 Majors now feature best of 5 Grand Finals, beginning with the @StarLadder_CS Budapest Major.
This is the StarLadder Budapest Major 2025. ✅ 3 weeks of action ✅ $1,250,000 at stake ✅ First ever Bo5 Grand Final ✅ Full-visibility 360-degree arena ✅ 20,000 capacity
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.@KueppersbuschTV zerlegt hier sehenswert die Berichterstattung des ÖRR zu dem getöteten Mitarbeiter eines Dienstleisters des ZDF in Gaza.
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Explodierende Kosten beim Bürgergeld? DIESER Faktencheck zeigt das Gegenteil. Für das Bürgergeld geben wir heute einen kleineren Anteil der Wirtschaftsleistung und des Haushalts aus als vor zehn Jahren! geldfuerdiewelt.de/p/mythos-…
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Per Richard Lewis the integrity team "responsible for handing measures for player behaviour and anticheat development" is set to be hit with significant layoffs at EFG. Remarkable move considering the dismal state of affairs on FACEIT when it comes to cheaters on the platform.
My latest: More Layoffs Incoming At ESLFACEIT Group The esports company makes another round of layoffs as it seeks a path to profitability. richardlewis.substack.com/p/…
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Jonesch retweeted
In CS:GO, when you got backtracked, the game used to TP your viewangle backwards to show you that this happened. Maybe adding this affect back will improve player's perceptions of lag compensation? People seem to have forgotten how this system actually works @CounterStrike
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Jonesch retweeted
He hit him on HIS side, that's it, the server rewinds time to the shooter to compensate latency. The formula behind dying behind walls is your and SHOOTER's latency. Did it happen in CS:GO? Yes, does it happen more often? Maybe, but only because overall player latency is higher
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Important post. Recently, a user on r/GlobalOffensive subreddit published a 36-page article claiming that sub-tick negatively affects player movement and causes inconsistent acceleration. We’re not here for drama or to criticize anyone’s ego aura-farming, but to improve Counter-Strike and its community. TL;DR: the original article made several serious mistakes early in the process and and neglected key aspects of how game movement is simulated. As a result, it completely corrupted all the gathered data, and the results do not reflect the actual state of the game. A follow-up article correcting these errors, written by @H7pernerd, with a help of @poggu__'s tools, got 50x less traction on Reddit (guess hate sells). They used actual in-engine data to show that the supposed “inconsistencies” were just a misinterpretation of how the cl_showpos console command reports values. Their conclusion is: "When comparing distance moved over time relative to the time of input, subtick comes out far ahead of both 64 and 128 tick CSGO in terms of consistency when it comes to ground movement." Counter-Strike 2 does have undeniable problems that need to be addressed, but it's still important to correct misinformation. Please share the original post below.
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Parasocial behavior like this is why almost all Valve developers stopped communicating directly with the community. This guy made bold claims while doing little to no research. Eric Smith, one of the core figures of the TF2 dev team, isn't playing CS? That's insane! IceFrog, the core behind balancing the highly complex Dota 2 and also (according to rumors) Deadlock, isn't playing on his "public" Steam account? I wonder why... Haix also claimed that he found and went through all CS2 developers' accounts (while making middle-school jokes about their real names), but he doesn't understand that having a "Valve Employee" Steam badge is optional. You don't have to add it to your account. A huge chunk of Valve developers are technically considered contractors, and they're not mentioned anywhere in official resources, even though they still work day-to-day. To be considered an "in-house" employee, you have to live in the Seattle area and be able to regularly visit the office. Even some of the core writers at Valve are considered contractors, while being an important part of the development teams. It's absolutely unhinged to make statements like that after going through ten accounts and watching one demo where a dev plays like an average Counter-Strike player. You don't have to be a top esports player to understand how the game works. It's also a common situation in the industry for developers not to actively play their own games. It's pretty easy to go down a biased path. From a development perspective, it's more valuable to see what actual players are saying. They are reading all the comments, emails, and reddit posts. "Oh, but devs aren't responding to them!" Exactly, because community acted like pieces of shit when they did in the past.
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Jonesch retweeted
giving away this P250 craft 🔥 follow @heroicgg + like/rt to enter
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📢GSH-LAN 2025 – das letzte Mal im Gymnasium Garbsen!⚠️ 🔹 200 Plätze 🔹 Turniere & Fun 🔹 100% LAN-Garantie: Gezockt wird, egal was kommt! 👉Jetzt anmelden #GSHLAN #Garbsen #LANParty #LetzteRunde #Niedersachsen #eSports
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Full @Jee1221XD post-game interview 🎤 (We counted 6 hugs 🫂)
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Jonesch retweeted
𝑨𝒏 𝒅𝒆𝒓 𝑬𝒍𝒃𝒆 𝒘𝒆𝒓𝒅𝒆𝒏 𝑻𝒓ä𝒖𝒎𝒆 𝒘𝒂𝒉𝒓! 😍😍😍 #nurderHSV #Aufstieg2025
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🔥Die Turniere für #GSHLAN2025 stehen fest🔥 Die #LANParty ist nicht mehr allzuweit entfernt. (🗓️23. Okt 2025 - 26. Okt 2025) Wir haben die Turnierliste überarbeitet und freuen uns, euch wieder viele Turniere anbieten zu können. Diese werden euch in den nächsten Tagen alle Turniere mitteilen. Wir starten mit dem Announcement von: - #CS2: - 5on5, 2on2 Wingman, 1on1 AWP & weitere Fun Turniere - #ApexLegends - #TheFinals Bleibt gespannt, was euch noch für Games erwarten werden! #faceit #Schwitzerlan #dachcs #LAN #GSH
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Liebe Community, im Auftrag meines verstorbenen Bruders lade ich in seinem Sinne sein letztes Video hoch.
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SOURCES: @ropz exploring options after 'INCIDENTS' with new teammates. #IEM
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"Remember. You're JUST a coach." @iMeCSGO & @AleksibCSGO are DONE with @Navi_B1ad3 ☠️
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