Bought an OLED laptop.
Getting obsessed with font rendering.
I will send it back because I can't handle it. Support for such font fuckery is not existent.
I had Claude build a demo based on my thoughts about subpixel rendering and all I can say: Fuck you, @Microsoft
Specifically: it's an S-Stripe subpixel layout. It suffers hard on text fringing and most horribly, Microsoft does not support anything but 3 vertical stripes. It's fucking ass.
I thought this was wishful thinking, but no, it does actually appear as if pro-Russian sentiment disappeared overnight.
haha
It actually matters very little for us. It is a smooth curve that is indistinguishably different to humans. The approximation I am working on is essentially a long polynomial with the coefficients precalculated, so it is smooth too.
Replying to @H7pernerd
Do note: Having a numerical solution is still a good thing. It would be extremely close to the true value and much better than what the game typically does.
Every exp, every sin and cos, is computed numerically too.
This is some not so easy reading, I am afraid. It appears there exists a neat approximation method that is accurate to the degree it puts float precision to shame, so we will be using that.
I need to learn more such methods.
Replying to @H7pernerd
doing the sane thing and using this as an excuse to study numerical approximation
Son 馃
It appears a smooth solution might only exist in R, not in R虏. Claude straight up lied to me about having implemented my solution as is and completely ignored the fact that the solution I gave it did not consider vectors.
Do note: Having a numerical solution is still a good thing. It would be extremely close to the true value and much better than what the game typically does.
Every exp, every sin and cos, is computed numerically too.
Note the little jerk in the first vid after each shot that seems to go into a fucked up direction. Also note the extra jerk on the first shot (hope thats visible in the vid).
The analytical solution suffers of no such bullshit.
Clanker was so kind to graph out the first shot vertical offset with and without view punch. The reason it jumps up again ingame is that the recoil offset doesn't kick in until 1/128th after the shot but view punch kicks in immediately.
I had a fellow student solve the differential equation that I got to, with the advanced technique of "guessing".
Then I was also presented with a second method by someone else.
I am home













