A pretty conservative upgrade for the Switch makes sense, boring as it is. Hardware fragmentation is a big reason why Cyberpunk 2077 had so many problems at release. A bigger jump in performance = more problems devs have to solve.
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This seems right. Really makes you think about how much has changed in games over the past 10 years.
Been replaying Mario Galaxy on the Switch and I’m still impressed by the creative environment design. The camera is more of a struggle than I remember and it's often impossible to get a feel for a level's layout from a distance but I love the ambition.
Very cool mechanic! Curious to see how it plays.
Hi #PitchYaGame! We're Robot Turtle, a UK team with global collaborators! 🥰
Viewfinder is a mind-bending 1st person adventure game in which you can bring pictures to life and step into other worlds.
Use your instant camera to reshape the world and uncover its mysteries!
As both a designer and big roguelike (roguelite?!) fan going back to 2010-ish I loved this thought-provoking PC Gamer article on the debate over the term “roguelike”. Lots of great articles about games have been written this past year!
Why the roguelike community is so concerned about the definition of 'roguelike'. trib.al/kgHwBfl
Jon Shafer retweeted
One of my favorite scientific figures is this one of the entropy levels of 100 world cities by the orientation of streets. The cities with most ordered streets: Chicago, Miami, & Minneapolis. Most disordered: Charlotte, Sao Paulo, Rome & Singapore. Paper: appliednetsci.springeropen.c…
Jon Shafer retweeted
I think the question "How do I get into games?" can be improved. You can "get into games" by making a game and attempting to sell it. That's not what most people are asking.
What people normally want to know is: "How do I get hired by an established games studio?" A thread...
Congrats to my friend @robbodev on the release of Hokko Life! Great game made by a great person, go check it out. :)
store.steampowered.com/app/8…
Here's another crazy one. I mean, come on.
I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5's Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That's 10 billion polygons and it didn't even blink. It could have handled a lot more than this.
Congrats to my friends over at Paradox on the announcement of Victoria 3! Been looking forward to this one for a while.
The At the Gates v1.4 Diplomacy Design Plan is now available to read! The overall goal is to make diplomacy more proactive and strategically meaningful. With v1.4 the idea is to get the basics (mainly war and peace) right and then add depth in v1.5+. jonshaferondesign.com/2020/0…
Hey all, hope you're as well as can be expected given the circumstances. I'm working on a big update for diplomacy in AtG for v1.3 and will be posting my design plan for that next week.
Jon Shafer retweeted
Here are my videos about @JonShaferDesign previous versions:
youtube.com/watch?v=BBYbVleK…
At the Gates v1.3 is now live! Been working on the AI and it’s now much more active both economically and militarily. Check out the link to learn more about this update. More to come as I’ll be continuing work on improving diplomacy and the AI with v1.4+.
steamcommunity.com/games/241…
Congrats to my friend @Tomislav_Uzelac and the rest of the 2x2 team on today's release of @UnityOfCommand 2! The first game was great and I've been waiting for this follow-up for a long time. A wonderful streamlined WW2 strategy game.










