You're praising Isekai slop from 2026 that's been done a thousand times like it's the best anime in the world, meanwhile I'm still watching my suncoast dvds I got from the 80s peak. We're not the same 😘🤣#anime #peak #nottheclimbinggame
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Johnny Brookes retweeted
Replying to @addyosmani
This still doesn’t address clean room reimplementations or mods, both of which are perfectly legal.
Why not just leave copyright morality to copyright courts and follow the existing legal precedent? Why does Anthropic think it has the moral authority to override IP law?
Literally all I want from you guys is to follow existing law.
Been making effects at Riot and Epic Games now for 10+ years and I have to say, the results we're getting now with ai in terms of quality, without touching the engine at all, rival what I would make by hand
I feel like the job is now, today, 99% art direction, 1% technical
Johnny Brookes retweeted
"Hey, I vibe coded Tekken 6 online rollback, now you can play Tekken 6 online on your PC."
Tekken players: Wow that's super cool! Thanks! I will go play Tekken 6 online rollback now.
"Hey, I vibe coded Project+ online rollback, now you can play Project+ online on your PC."
Smash players: Booooo! You used AI! You stole the open source code! I will boycott your perfectly playable rollback code and instead wait for the project that hasn't produced anything in half a decade!
It could all be so simple but unfortunately the people that play my game are all really stupid and gay.
Johnny Brookes retweeted
My ultimate hope for rollback Brawl and P+ is for us all to come around a single great version we can all play together.
It makes no sense whatsoever to have 3 or more different builds, all open source, splitting up the community.
It doesn’t matter what client you want to use, everyone should be able to play with each other.
Johnny Brookes retweeted
Hello hello, this is Abbock, in your Twitter feed.
I'd like to take some time to properly introduce what I've been working on.
This is a clone of Naruto Gekitou Ninja Taisen 4's combat running in Godot, using model/animation/state/etc data converted from the original game.
Johnny Brookes retweeted
The dream game of all anime fans is here!
No, this game was not one-shotted. It took 5 Claude Max 20x subs and 1 ChatGPT Pro 20x sub weeks and billions of tokens to get it to this level.
Worth making the dream game of my childhood a reality.
Watch these:
• Naruto vs Luffy
• Goku in Free4All
• Zoro in Arcade Survival Mode
• Luffy in Last Stand Mode
I'll be dropping the game tomorrow, keep an eye!
Johnny Brookes retweeted
Every game is being decompiled
Every math problem is being solved
Everything is happening all at once
Think about the progress in the past year
Now imagine another year
And another year
Replying to @chrisheatherly
Many people mistakenly focus on the slop and forget that some of the most popular games and genres started as mods.
Will we see a lot of slop? Sure. But the end result will be a large increase in quality game experiences as well.
the game dev community is gonna have a very complicated week
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
Johnny Brookes retweeted
We're back btw! Lmk if it feels TOO fast.
I think it might make sense to go up to delay 3 since this shaves off 12 ms. I need to do like a thorough analysis of controller input to pixel on regular P+ and here.
Delay 3 would definitely make connections better with higher ping by quite a bit.
As an aside, we're really getting to the tail end of bugs now. Almost have everything resolved. More feature request than bugs at this point.
Johnny Brookes retweeted
Here's why the AI haters can't win.
Making stuff with AI is FUN!
Call my slop whatever you want. I'm having a blast over here while you cope and seethe.
Johnny Brookes retweeted
Does the smash community genuinely not understand the difference between using AI for software development (every company with SDEs is doing this) vs generating images with it?
This isn't a defense of AI use for coding, but people should understand the difference.
Johnny Brookes retweeted
Alright dev update time!
34 fixes shipped on launch day, reported by about 129 people in total, the biggest ones were:
- your own in-game controls (tap jump off, Z jump) work online
- P+ Code Menu locked in Ranked and Casual (sorry to spoil the fun wario-man mains)
- Brawl Rev 1 discs work on Brawl and P+, and play vs Rev 2
- no CPUs bug
- Orca.exe is signed (looks less sus now)
Old Mac OS fix and getting rid of that sus google login prompt box on windows in ~2 hours.
It's insane how quickly we can fix things when everyone is reporting.
Not much else done today except for bug fixing, but next priority will be basically notifying you guys when bugs you reported are complete and making it easier to report/upvote downvote bugs. Keep them coming!
(Best place to report right now is bug button on top menu bar, but comments is also fine)
Hopefully can get back to some features and UX improvements tomorrow if bugs are mostly settled down.
Thanks for bearing with the rough patches today, the sailing should be much smoother now!
Johnny Brookes retweeted
lets argue about project m rollback being 'vibe coded' not realizing AI will be assisting almost every single non-indie game and piece of software you experience from here on out. if you don't code professionally you won't really understand
Johnny Brookes retweeted
Hot take:
AI isn't the reason there's so much AI slop.
The same tools are helping people build incredible things.
Same AI.
Different taste.
So maybe the problem isn't the tool.
Johnny Brookes retweeted
Amazing how 1 vibecoder got things done at the end of the day. He’s super
Gracious to past developers too. Love to see it.
Alright, I want to clear up some misunderstandings.
First of all, Orca is an original fork of dolphin. It DOES NOT use any code from the brawlback project WHATSOEVER, it is a totally different architecture for rollback.
Second, Orca is Open Source. I'm about to post the repo, I'm just finishing up documentation explaining exactly how it works right now so other people can have an easier time building on top of it. In hindsight we should have delayed the announcement video until all the code and documentation were publicly available, but it will be up shortly.
Third, I am the only person who worked on Orca (name pending), neither @LiquidHbox nor anyone else helped. I decided to work on Orca for Brawl about a week ago after spending the last month implementing rollback for 64 and melee on yougame using the same emulator rollback based technique and thought it should work just as well for brawl which it did.
The reason why I asked Hbox to credit the Brawlback team is because their work helped inform mine even though I used none of their code. I wanted them to share in the success. Developing new open source software is all about experimentation, and knowing what works well for others and what doesn't work so well is critical in deciding what the next experiment should be. Open source is all about collaboration and about giving credit when people make advancements even if those advancements specifically didn't lead to a breakthrough, they are all learnings for eventual success.
So once again thank you to @Fizzi36 @BrawlbackTeam Dolphin and anyone who's contributed towards the goal of Rollback Brawl. None of us could push the bar forward without the shared foundation of all the people who came before.


















