
Assoc. Professor of Animation Game Design at KSU / Co-founder - @SquareTableGame @SoulSpires / #pcgamer #unrealengine 🎮
Joined May 2011
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Jima retweeted
We'll be at Cleveland Gaming Classic this weekend with a lot of new stuff to show!
If you're in the local area, we hope to see you there!
@GameOnCleveland
Jima retweeted
Our demo's only got 8 user reviews..
Please check it out and leave a review if you can, it really would help us with the Steam algorithm :D
Give us a little push so we get to 10!
store.steampowered.com/app/3…
Jima retweeted
More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8.
Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
To @Blizzard_Ent @Warcraft to redeem your glory for us players, you must bring back the quality, amazing cinematics and art animations you did for Warlords of Draenor and Battle for Azeroth to The Last Titan. You seems like lost the skills with your current team. OG's are missed.
Jima retweeted
After years of work as a solo developer, the final trailer for Pompeii: The Legacy is here.
It’s almost time 😊
🏛️ Full Release – April 9, 2026
#indiedev #gamedev #citybuilder
Jima retweeted
New Year, New Fit!
Viessa's design has been overhauled to better match her character.
We still love her original design and will likely keep it as an outfit in game! 😊
What do you think of her new design?
#gamedev | #indiegames | #indiegame | #rpg |#UE5
Must watch documentary!
THE DISASTER CYCLE - Full Documentary
Watch at DisasterCycle.Film or on YouTube at
youtu.be/_o14caQGCMA?si=Xoj2…
Jima retweeted
✨New Character
✨Two New Classes
✨Two New Maps
✨Three New Bosses
✨QOL and More!
We've been up to a TON behind the scenes this year. Check it out in our dev post below!
#gamedev | #indiegames | #indiegame | #rpg |#UE5
Jima retweeted
If AI was used in the process to make Expedition 33, please continue.
One of the best games I have ever played.
There are so many ways that AI tools can help artists and developers product incredible video games.
Jima retweeted
Some of you may have noticed we've been a little quiet this year.. Well, we've been super hard at work!
Lots of updates on what we've been upto coming in a HEFTY December wrap up Developer blog.
#gamedev | #indiegames | #indiegame | #rpg |#UE5
We had a blast @GameOnCleveland and are honored to bring home the Best Gameplay Award! 🏆
I am so proud of our team for their hard work. Huge thanks to everyone who playtested our game, stopped by to chat with us, and to the CGC team for organizing such a fantastic event. 🎮
We were awarded Best Gameplay at @GameOnCleveland this weekend!
To us, this is the best award we could have gotten. We've been working hard on our core gameplay and it was able to shine.
Super proud of our work this year and we look forward to sharing what we've been upto!
Jima retweeted
Night (or rather late evening) race this weekend in #ClassicSportDriving!
Including an impressive tightening corner at the bottom of a hill that will take a bit of time to get right!⛐😉
🏎️===💨
#screenshotsaturday #gamedev #indiegames #racinggame #retrogaming
Jima retweeted
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me
My game is good, the algorithm just ignores me..
Jima retweeted
Cool way to blend 2 Normal Maps together in UE5 with Switch and then having the ability to replace the secondary Normal Map to create endless varieties with a Material Instances.
Jima retweeted
A new text object will be added in the next #PixelOver update for both 2D and 3D. It will be useful, for example, to easily create titles for your pixel art games.
#GodotEngine #madewithgodot #indiedev #pixelart #gamedev























