Jeff Scott retweeted
Design tip:
If the app feels off but you're not sure why, it's probably the spacing.
Jeff Scott retweeted
I am going to make a group chat full of people hacking insanely cool things onto hardware.
Reply or retweet and I’ll add you to the chat.
I have discovered $50 amazon photo frames to be the PERFECT home display screen
They can be rooted, updated to run a modern browser, have WiFi and can be powered from USB
1280×800 resolution with a nice touch screen
I detailed how to hack these yourself in my latest video
wesbos.com/hacking-smart-pho…
Jeff Scott retweeted
Please, no. Passkeys have reinvented an escape room from first principles.
Bringing public-key authentication to the masses is a great idea, but the real world is much messier. Cross-platform credential management, password managers, browser inconsistencies, account recovery and domain migrations all introduce edge cases.
For a major application like the one you’re reading this on, these edge cases affect millions of users. As we rewrote auth, I personally fixed 10+ of these last year (much to @nikitabier’s delight), and we ultimately introduced email/phone codes as complementary authentication methods.
Even in tightly integrated environments, things break. Try logging into a machine that doesn’t have your passkey. Your browser asks you to scan a QR code, which requires Bluetooth, but your phone’s Bluetooth isn’t working.
Unless you give users enough fallbacks, the final step in the authentication flow is apparently prayer.
Jeff Scott retweeted
Replying to @RhysSullivan
There has been a photoshop clone at photopea.com for ages
Jeff Scott retweeted
Eleven v4 is INSANE! 🤯
Here's my 44-sec spec ad for it.
I wrote a script of everything an AI voice "can't do." Then made Eleven v4 read it out loud.
Sound on 🔊
🤖 Made with AI
Jeff Scott retweeted
This indie dev is making an unofficial remake of Sega Rally from the 90s but it's built in Unreal Engine 5
- Drive the famous forest stage again
- Drift like it's 1995
- Race friends in split screen or online
Game is Over Jump Rally
Jeff Scott retweeted
The login wall is where most agent demos die. Not anymore on @MonidHQ.
TinyFish Browser Context Profiles are now part of Monid: log in once, save the session, and every run starts already signed in.
Same profiles you've been able to use on TinyFish since June. Now with Monid's toolkit around them.
We just killed the login wall.
Your agent can now log in once and stay signed in.
>LinkedIn, Amazon, Workday, Facebook, Instagram.
>One browser, one profile.
>Every run after that starts authenticated.
Nobody types their password every time they open a tab. Agents shouldn't either.
Made possible by @Tiny_Fish and @MonidHQ.
Jeff Scott retweeted
🚨 JAVASCRIPT JUST GOT A NATIVE COMPILER.
Vercel Labs just built scriptc to turn TypeScript and JavaScript into native executables.
No Node runtime required in the final binary.
→ Compile JS/TS → native executable
→ Emit C, LLVM IR, assembly, objects
→ Build WebAssembly modules
→ Use supported Node APIs
→ Bundle npm packages with --dynamic
→ Check exactly what can compile statically
→ Works across macOS, Linux, Windows + WASI
The crazy part?
scriptc build hello.ts -o hello
./hello
You write JavaScript.
You get a native binary.
And it’s not just a demo — the project has its own native runtime and compiler pipeline.
Vercel Labs calls it experimental, so this is still early-stage tech.
🔗 github.com/vercel-labs/scrip…
#Vercel #JavaScript #TypeScript #Compiler #WebAssembly #NodeJS #DeveloperTools #OpenSource #Programming
Introducing Span-01, the first hyper-parallel reasoning classifier built for unseen challenges (RLAIF).
2x cheaper, 18% better than Jev.
700x cheaper, 4% better than GPT-6 Luna.
Frontier reasoning for every behavior, at classifier speed.
• Span-01: #1 on Behavior Benchmark
• Span-01 Lite: Better than Jev and completely free!
Jeff Scott retweeted
We just shipped Quiver 2.0 in @paper
This is the best SVG generation possible, it's an incredible leap forward
• Much faster AND better quality
• Cleaner geometry
• New Telos model for detailed work
Next level vector generation -- available today in Paper
Jeff Scott retweeted
Little bodies, improved animations and more materials!
time for another small game I think, or maybe a photo mode!
try it and code:
kindergrimm.vercel.app/gloss…
Jeff Scott retweeted
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Jeff Scott retweeted
Ojo a esta pasada de librería llamada Morphicons.
Transforma cualquier icono SVG en otro con animaciones fluidas: Lucide, Tabler, Heroicons... sin dependencias y en 6.5 kilobytes.
→ morphicons.com/



























