Director and High Torchbearer @ WRAD Studio / Interactive Art Director + Animator / Rive Ambassador

Columbus, OH
Joined May 2010
Replying to @rive_app
@rive_app is magical ✨
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Joey Judkins retweeted
Build Your Own Ghost 👻 A little 3D toy made in @rive_app. Real cloth sim on the GPU canvas, built with the Rive CLI. Hats and the room made in Blender. Pick a fabric, paint it, add shoes and a hat, then take it for a walk. Power-ups coming next. This was so fun!
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Joey Judkins retweeted
Rive has grid and stack layouts. Grid gives you rows and columns that fill, hug, or stay fixed. Stack layers everything in one cell, front to back. Put them together and you get an inventory screen that resizes itself. 👇
🤖 Made with AI
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I love that AI also has to start with the bouncing ball.
Yup it's over. We're no longer hiring motion designers.
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Product teams: Can we please use a different term than “dogfooding”
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Joey Judkins retweeted
Freehand Brush Tools just landed in Rive 📷 Brush, Pencil, Eraser, Bucket, and Shape Bend are live for everyone draw it by hand, then bring it to life.
🤖 Made with AI
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iPhone duo showing battery life like Red Dead Redemption
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Wonder when we might get progressive blurs in @rive_app to get in on some of that folding phone action
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It’s like Christmas morning. Again. Amazing new features for rigging in Rive!
Rive Editor 0.8.5761 is live 🔗🎯 Constraints show up in the Hierarchy, and a new Target For panel tells you what's pointing at your selection. Many of these updates make complex rigs easier to work with 👇
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Cool when can I get a new shirt
Been chipping away at a brand evolution at @rive_app - including a logo refresh. Excited to share more soon! (🔊 sound on)
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Oh my GOD @rive_app
I’ve been testing @rive_app's new Brush tool in a small animation project that took me back to my Flash days. Everything in the scene was created with the brush, characters, effects, backgrounds, and more. For the animation, I used bones, but I also tried a few small frame-by-frame animations using solos, such as the dust when the character jumps and the start of the rainbow.
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Collabo-Rive is Live!
22 @rive_app artists came together for the first-ever collaborative Rive project. Introducing Collabo-Rive: Summer 2026 Edition! wrad.work/collaborive Credits: Group 1: @nasmithdesigns , @fredberria , @LetColorsFly , @kevnpassmore , @PhilippeRoyArt Group 2: @floridianfreak , @hsnbrg_0X , @yeswecancreate , @AshleyBest , Ana Kuster Group 3: @andrewdegi , @Mo_Saidesigner , @francoisamarais , @Tonsofkeas , Kellman Martinez Group 4: @RichardBolland , Tasia Karapetyan, Jon Hubbert, Tamar Rubinstein, @mljarmin Great work from everyone! Thank you for participating. See you next time!
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22 @rive_app artists came together for the first-ever collaborative Rive project. Introducing Collabo-Rive: Summer 2026 Edition! wrad.work/collaborive Credits: Group 1: @nasmithdesigns , @fredberria , @LetColorsFly , @kevnpassmore , @PhilippeRoyArt Group 2: @floridianfreak , @hsnbrg_0X , @yeswecancreate , @AshleyBest , Ana Kuster Group 3: @andrewdegi , @Mo_Saidesigner , @francoisamarais , @Tonsofkeas , Kellman Martinez Group 4: @RichardBolland , Tasia Karapetyan, Jon Hubbert, Tamar Rubinstein, @mljarmin Great work from everyone! Thank you for participating. See you next time!
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Sick!!
Future Knight es una gran chorrada: maquinitas LCD, cultura pop, mi tía la del pueblo, disfraces con mis hijos y pistolas láser. Es creatividad sin nadie al volante. Pero también esto va de nostalgia. No añoro solo una época, añoro la fascinación de las primeras veces. Soy un arqueólogo de la nostalgia disfrazado de desarrollador indie. Si sentís morriña por aquellos días de “déjame la maquinita que te la devuelvo mañana”… Dadle amor a Future Knight🖤 A la venta el 13-08-2026 #pixelart #gamedev #ドット絵 #indiegame #FutureKnight
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Gonna dive in and try out all these new updates!
Rive Editor 0.8.5252 is live and it has a ton of new character animation/rigging features and improvements. Auto Trace, Auto Weights, a reworked Edit Mesh/Vertices flow, and an improved Pen tool. Full changelog 👇 community.rive.app/c/announc…
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2k likes on 800k views isn’t viral
I went viral because I was honest. My post spoke the truth, and truth cuts deep. I addressed the elephant in the room, admitting AI designs better than I do. And I’m grateful that it does so. 2K likes suggest I’m not the only one. Many developers know AI writes better code, strategists know it thinks better, and copywriters know it writes better. It’s not the majority view yet, but the trajectory is clear. The replies were funny, though. They included denial, anger, bargaining, depression, and finally acceptance. When a computer defeated Kasparov in chess in 1997, people had similar reactions. I chose to quantum-leap into acceptance. I’m not willing to deny the quality of AI’s work or try to compete with machines at something they’re great at. Time to move on!
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I'm excited to share my very last-minute submission for the @rive_app + @contra #characterchallenge! We're using Rive to add animation to our own AAC app (Augmentative+Alternative Communication). This is a first glimpse with our progress so far, and how we're using characters made in Rive to make our AAC simple and fun.
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The trick is to only play games that don’t have physical versions to begin with @Coffee_Stain #satisfactory
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