Director, PLAN Lab @iSchoolUI · NeurIPS'26 & ICML'26 Organizing Committee · GenAI, VLMs, Embodied AI, robots 🤖 | PhD @illinoisCDS 🇬🇷 https://xitter.cf/t.co/i6SwwVvUwK

United States
Joined September 2013
Ismini Lourentzou retweeted
I’m rethinking what we should optimize for in robot generalization. The central question is: what data and pretraining would make a model fast at learning almost any new task? The tasks it already performs, and the demonstrations it was trained on, tell only part of the story. Consider learning tennis. Coding knowledge is not directly needed to hit a ball. Yet humans bring a broadly developed efficient learning system that supports acquiring unfamiliar skills compared to monkeys. My intuition is that diverse experience improves learning efficiency beyond the specific skills it teaches. That makes labels like “spatial intelligence” or “cat-level intelligence” less central to me than understanding how to build a more capable learner. It also changes how I think about System 1/System 2. A sufficiently general world model might eventually handle manipulation efficiently on its own. A world model as System 1, paired with an LLM agent as System 2, could still offer practical advantages in latency, compute, and deployment. But today’s binding constraint in robotics is generalization. Efficiency becomes much more valuable once the system can reliably adapt. My current bet is that multimodal foundation models offer broader pretrained knowledge and visual understanding than the video backbones we currently use for WAMs. I suspect a key advantage lies upstream: their training pipelines can draw on a much larger pool of high-quality visual data and egocentric manipulation data, while highly diverse pretraining—whether in language or vision—equips them to learn brand-new tasks efficiently. Robotics agents offer a way to turn that foundation into learning through interaction, feedback, and experimentation. That is why prioritizing Agent for Robotics now could be a good idea. I expect rapid progress over the next 6–12 months. The question is: How broad pretraining can make robots substantially faster learners? Apprecite the insights shared by @RunhanH!
Robotics has spent years scaling demonstration data and model size. What happens when we scale EXPLORATION for robot agents? We're incredibly excited to share RAX, an agentic robotics system that learns by scaling online exploration. A coding agent connects directly to the robot’s perception and control APIs, learns from feedback, and builds programs that perceive, plan, and act. The model stays frozen. As exploration scales, the agent improves its programs and builds up reusable skills. The results: • ZERO teleoperation or action demonstrations on real robots—from insertion with 0.1 mm clearance and air-fryer manipulation to deformable objects and long-horizon mobile whole-body control. • +37 percentage points on average over leading learned policies across five simulation benchmarks: RoboDojo, BEHAVIOR-1K, HumanoidArena, DexJoCo’s bimanual tasks, and LIBERO-Pro. • One framework spanning single-arm, bimanual, dexterous, humanoid, and mobile robots, with new embodiments connected through APIs. The craziest part: on each real-world embodiment, going from scratch to mastering the tasks took roughly two hours. No teleop. No model finetuning. We’re open-sourcing the full framework AND every experiment session. We can’t wait to see what people build with it! Project + sessions: robot-agent-exploration.com/ Paper: assets.robot-agent-explorati… GitHub: N Project fully led by @RunhanH and @xczhangxx who are absolutely awesome. How it works, experiments, and robot videos below 🧵 (1/N)
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Ismini Lourentzou retweeted
That’s exactly what we do in VTAM and DexTacWAM at @berkeley_ai: without any tactile pretraining, we transfer world-modeling capabilities learned from vision to the tactile domain—supporting not only grippers, but also distributed tactile sensing on @SharpaRobotics dexterous hands. Take a look! VTAM: plan-lab.github.io/projects/… DexTacWAM: dextacwam.github.io/
What can a robot do without vision? We gave our robot a sense of touch and showed it can recognize and retrieve objects with its cameras blindfolded. Introducing Rhoda’s new tactile sensor—it feels pressure, texture, vibration, slip, and temperature, just like your fingertips.
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Ismini Lourentzou retweeted
🤝 Call for Papers: SEAI @ #WACV2027, 1st Workshop on Social Embodied AI Intention & belief understanding, collaborative adaptation, social norms & affect. Speakers incl. Peter Stone & Ziwei Liu. 📅 Deadline: Oct 20 (11:59 PM CDT) 🔗 wacv27seai.synoring.ai/
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Ismini Lourentzou retweeted
I am co-organizing this new workshop with Yuanzhe Liu, @Ismini_L, @RehgJim and the team in @SynoRing. Making robots interpret human's social behavior like gaze, gesture, and emotion will be very interesting topics in the near future. This is a nice crossing of Social AI to the HRI community.
🤝 Call for Papers: SEAI @ #WACV2027, 1st Workshop on Social Embodied AI Intention & belief understanding, collaborative adaptation, social norms & affect. Speakers incl. Peter Stone & Ziwei Liu. 📅 Deadline: Oct 20 (11:59 PM CDT) 🔗 wacv27seai.synoring.ai/
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Ismini Lourentzou retweeted
Thanks for highlighting LIBERO-MAX, @DJiafei! MolmoAct2 leads our 14-policy evaluation with 66.9% success under mid-task changes. 8,000 matched pairs, one question: can robots still finish the task when the world changes?
Even in this latest LIBERO-Max benchmark, we see that MolmoAct2 still generalize gracefully and performed! liberomax.github.io/
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Ismini Lourentzou retweeted
Thanks @SharpaRobotics for sharing our summer work about DexTacWAM @berkeley_ai ! Looking forward to further collaboration!
Exciting work from @berkeley_ai, powered in part by Sharpa. Proud to see our platform helping researchers push what’s possible in dexterous manipulation and embodied intelligence! @Wei_ZHAN_
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Ismini Lourentzou retweeted
Really excited to see DexTacWAM featured by @berkeley_ai 🖐️🤖 I led this work as first author during my summer visit at BAIR, where we explored how tactile world modeling can scale from simple grippers to multi-finger dexterous manipulation. Recent work such as T-Rex has shown how powerful high-frequency reactive tactile control can be: tactile feedback can refine actions at a much faster timescale than the full vision-language stack, enabling fast correction without giving up the pretrained policy’s broader capabilities. DexTacWAM explores the complementary side: predictive tactile world modeling. A world model can anticipate how contact, slip, pressure, and grasp stability may evolve, while a high-frequency reactive tactile policy can handle sudden disturbances and self-correct when reality deviates from prediction. Predictive modeling for anticipation + reactive touch for correction. Our key finding is that touch should not simply be injected as another policy input. By making multi-finger contact evolution part of the predicted world state, tactile prediction becomes a self-supervised objective for learning richer contact representations. At inference, we do not need to fully generate future visual or tactile observations. A single world-model forward pass exposes predictive visuo-tactile features directly to the action expert. This also raises a broader question: If models like GPT-6 already show strong spatial understanding and manipulation reasoning, why do we still need specialized World-Action Models? I don’t think this kind of spatial capability is magic, or simply language intelligence generalizing zero-shot into the physical world. Some evidence suggests that it is enabled in large part by large-scale visual, video, and interaction data. OpenAI itself describes GPT-6 Astra as significantly stronger on visual/computer-use tasks, while its public materials do not disclose the exact training-data recipe. That distinction matters. If spatial intelligence ultimately comes from learning structure and dynamics from visual and interaction data, then the real question is: what is the most efficient model to run for physical control? A frontier multimodal model also carries enormous capacity for language, coding, knowledge, tool use, and general reasoning. Even with sparse MoE routing, that generality still comes with substantial memory, communication, and inference overhead. For high-frequency manipulation, repeatedly invoking such a model can impose latency and cost that are hard to justify. Low-level dexterous control does not need the full machinery of language at every timestep. Language is extremely useful for instruction, semantics, task decomposition, and human communication—but the inner loop of manipulation is fundamentally about physical dynamics. That is where we still need World-Action Models. A WAM can concentrate most of its capacity on: observation + action → future physical state → next action Instead of being a general-purpose model that also happens to understand physics, a WAM can be a physical-modelity-centric architecture optimized for visual dynamics, contact evolution, action-conditioned prediction, and low-latency control. That makes it a natural model to deploy at the edge. DexTacWAM also suggests that this edge world model does not need to remain vision-only. Human video is abundant, while tactile data is scarce and expensive. Continual vision-to-touch learning lets us reuse a pretrained video prior and extend it to distributed multi-finger tactile dynamics with relatively little tactile data. This points to a broader architecture I find increasingly compelling: ☁️ Cloud multimodal foundation model language, semantics, long-horizon reasoning, task decomposition, skill selection ↓ ⚡ Edge World-Action Model visual-tactile dynamics, predictive features, short-horizon control ↓ 🖐️ High-frequency reactive tactile loop fast correction under unexpected contact changes The cloud model decides what to do. The WAM predicts how the physical interaction should evolve. The tactile loop corrects when reality deviates from prediction. I think this division of labor could offer a better combination of intelligence, latency, energy efficiency, robustness, and deployment cost than asking one giant model to solve everything at every timestep. DexTacWAM is one step toward that picture: predictive video priors as compact physical models, continually extended to touch and paired with fast reactive feedback for robust dexterous manipulation. 🖐️ DexTacWAM: dextacwam.github.io/ 📄 Paper: arxiv.org/abs/2609.24976 Grateful to the entire team for making this project possible, and especially to everyone who supported the project throughout the summer at BAIR. 🙏
Presenting research from @berkeley_ai Humanoid Intelligence Center. DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation.🖐️🤖 Dexterous manipulation requires touch, yet multi-finger tactile data remain scarce and expensive to collect at scale. Through continual vision-to-touch learning, DexTacWAM adapts a pretrained video world model into a visuo-tactile world model for predictive multi-finger contact modeling and action generation. Across six contact-rich dexterous manipulation tasks, DexTacWAM achieves the highest score on every task, averaging 70.6 vs. 38.0 for the strongest baseline. 🔬 Why not simply inject tactile features into the action policy? With the same multi-finger tactile encoder, policy architecture, and training procedure, replacing the tactile world-model latent with direct tactile features drops the 4-task mean from 74.7 to 26.6. Takeaway: the benefit does not come simply from providing tactile observations to the policy, but from making multi-finger contact evolution part of the predicted world state. All code, model weights, and datasets are now open-sourced! 🌐 Project: dextacwam.github.io/ 📄 Paper: arxiv.org/abs/2609.24976 💻 Code: github.com/dextacwam/DexTacW… 🤗 Weights&Data: huggingface.co/collections/J… Author List: @Jensen_Yuan, @zekaiw04, @sbn_epiphany Haoran Lu, @trevordarrell, @Ismini_L, @Wei_ZHAN_
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Happy to invite @Jensen_Yuan (@berkeley_ai) again to Saturday Robotics @saturdayrobotic Reading Club in November!
Really excited to see DexTacWAM featured by @berkeley_ai 🖐️🤖 I led this work as first author during my summer visit at BAIR, where we explored how tactile world modeling can scale from simple grippers to multi-finger dexterous manipulation. Recent work such as T-Rex has shown how powerful high-frequency reactive tactile control can be: tactile feedback can refine actions at a much faster timescale than the full vision-language stack, enabling fast correction without giving up the pretrained policy’s broader capabilities. DexTacWAM explores the complementary side: predictive tactile world modeling. A world model can anticipate how contact, slip, pressure, and grasp stability may evolve, while a high-frequency reactive tactile policy can handle sudden disturbances and self-correct when reality deviates from prediction. Predictive modeling for anticipation + reactive touch for correction. Our key finding is that touch should not simply be injected as another policy input. By making multi-finger contact evolution part of the predicted world state, tactile prediction becomes a self-supervised objective for learning richer contact representations. At inference, we do not need to fully generate future visual or tactile observations. A single world-model forward pass exposes predictive visuo-tactile features directly to the action expert. This also raises a broader question: If models like GPT-6 already show strong spatial understanding and manipulation reasoning, why do we still need specialized World-Action Models? I don’t think this kind of spatial capability is magic, or simply language intelligence generalizing zero-shot into the physical world. Some evidence suggests that it is enabled in large part by large-scale visual, video, and interaction data. OpenAI itself describes GPT-6 Astra as significantly stronger on visual/computer-use tasks, while its public materials do not disclose the exact training-data recipe. That distinction matters. If spatial intelligence ultimately comes from learning structure and dynamics from visual and interaction data, then the real question is: what is the most efficient model to run for physical control? A frontier multimodal model also carries enormous capacity for language, coding, knowledge, tool use, and general reasoning. Even with sparse MoE routing, that generality still comes with substantial memory, communication, and inference overhead. For high-frequency manipulation, repeatedly invoking such a model can impose latency and cost that are hard to justify. Low-level dexterous control does not need the full machinery of language at every timestep. Language is extremely useful for instruction, semantics, task decomposition, and human communication—but the inner loop of manipulation is fundamentally about physical dynamics. That is where we still need World-Action Models. A WAM can concentrate most of its capacity on: observation + action → future physical state → next action Instead of being a general-purpose model that also happens to understand physics, a WAM can be a physical-modelity-centric architecture optimized for visual dynamics, contact evolution, action-conditioned prediction, and low-latency control. That makes it a natural model to deploy at the edge. DexTacWAM also suggests that this edge world model does not need to remain vision-only. Human video is abundant, while tactile data is scarce and expensive. Continual vision-to-touch learning lets us reuse a pretrained video prior and extend it to distributed multi-finger tactile dynamics with relatively little tactile data. This points to a broader architecture I find increasingly compelling: ☁️ Cloud multimodal foundation model language, semantics, long-horizon reasoning, task decomposition, skill selection ↓ ⚡ Edge World-Action Model visual-tactile dynamics, predictive features, short-horizon control ↓ 🖐️ High-frequency reactive tactile loop fast correction under unexpected contact changes The cloud model decides what to do. The WAM predicts how the physical interaction should evolve. The tactile loop corrects when reality deviates from prediction. I think this division of labor could offer a better combination of intelligence, latency, energy efficiency, robustness, and deployment cost than asking one giant model to solve everything at every timestep. DexTacWAM is one step toward that picture: predictive video priors as compact physical models, continually extended to touch and paired with fast reactive feedback for robust dexterous manipulation. 🖐️ DexTacWAM: dextacwam.github.io/ 📄 Paper: arxiv.org/abs/2609.24976 Grateful to the entire team for making this project possible, and especially to everyone who supported the project throughout the summer at BAIR. 🙏
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Ismini Lourentzou retweeted
Presenting research from @berkeley_ai Humanoid Intelligence Center. DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation.🖐️🤖 Dexterous manipulation requires touch, yet multi-finger tactile data remain scarce and expensive to collect at scale. Through continual vision-to-touch learning, DexTacWAM adapts a pretrained video world model into a visuo-tactile world model for predictive multi-finger contact modeling and action generation. Across six contact-rich dexterous manipulation tasks, DexTacWAM achieves the highest score on every task, averaging 70.6 vs. 38.0 for the strongest baseline. 🔬 Why not simply inject tactile features into the action policy? With the same multi-finger tactile encoder, policy architecture, and training procedure, replacing the tactile world-model latent with direct tactile features drops the 4-task mean from 74.7 to 26.6. Takeaway: the benefit does not come simply from providing tactile observations to the policy, but from making multi-finger contact evolution part of the predicted world state. All code, model weights, and datasets are now open-sourced! 🌐 Project: dextacwam.github.io/ 📄 Paper: arxiv.org/abs/2609.24976 💻 Code: github.com/dextacwam/DexTacW… 🤗 Weights&Data: huggingface.co/collections/J… Author List: @Jensen_Yuan, @zekaiw04, @sbn_epiphany Haoran Lu, @trevordarrell, @Ismini_L, @Wei_ZHAN_
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Ismini Lourentzou retweeted
We're accepting NeurIPS 2026 Financial Assistance and volunteer applications. Support for Sydney, Atlanta, Paris, and virtual. Get registration refunded after shifts. Apply by 6 Oct. #NeurIPS2026. Students, junior postdocs, and first-time attendees are especially encouraged to apply. blog.neurips.cc/2026/09/16/j…
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Ismini Lourentzou retweeted
FLUX.2-Klein-9B for editing vids. EditVid can change style/attr/object/subject on any video. - preserves temporal consistenc, identity, motion, bg - soft latent blending for unedited region - 4-step denoising plan-lab.github.io/projects/…
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Ismini Lourentzou retweeted
29hours, GPT6, only vision input and perception state, 38 times trying, rotating the pocket cube one time. Something interesting is GPT6 tried to access more information in simulator but detected by itself and killed.
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Ismini Lourentzou retweeted
🥳🥳I'm glad to share that my first-author paper 𝐃𝐫𝐞𝐚𝐦𝐏𝐚𝐫𝐭𝐆𝐞𝐧 has been accepted to #ECCV2026! 🎉🎉 A semantically grounded framework for part-level text-to-3D generation that jointly models part geometry, appearance, and inter-part relations through collaborative latent denoising. 💯 ⭐️Synchronized relational + geometric latents for part-aware reasoning ⭐️PartRel3D: 300K relational triplets across 175 object categories ⭐️More coherent, controllable, and interpretable 3D generation from language ⭐️Enables fine-grained part editing, articulated object generation, and mini-scene synthesis 🌐 plan-lab.github.io/projects/… 🤗 huggingface.co/papers/2603.1… #3DGen #TextTo3D #ComputerVision
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Ismini Lourentzou retweeted
Excited to share EditVid, our training-free approach for temporally consistent video editing! EditVid enables instruction-guided and subject-guided video editing while preserving subject identity, scene structure, and temporal consistency—without video-specific training.
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🤖 @Saturday Robotics & World Models Reading Club #26.2: Video Tactile Action Model 💥 @Jensen_Yuan (@UofIllinois / @UCBerkeley / @AppliedInt). Reading his work felt like watching an atomic bomb go off—then sinking into my chair.
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Recent vision-language-action models commonly incorporate tactile observations through direct feature injection, enabling policies to respond to contact feedback only after physical interaction has occurred. This presentation introduces VTAM, a video-tactile-action framework that instead models the future evolution of both visual and tactile observations. VTAM adopts a continual-learning formulation in which a pretrained visual world model is extended to tactile dynamics through fine-tuning, without requiring a separately pretrained tactile encoder or tactile representation model. By leveraging the shared visual structure of RGB observations and vision-based tactile signals, the model learns a unified visuo-tactile latent dynamics space while preserving the knowledge acquired during visual pretraining. The predicted visuo-tactile dynamics are subsequently integrated into the action model to support contact-aware action generation. Compared with direct tactile injection, which primarily provides reactive feedback from the current observation, tactile world modeling enables the policy to anticipate future contact states, force transitions, and potential slip before action execution. This predictive capability provides a foundation for proactive tactile planning and more robust manipulation in contact-rich environments. VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs arxiv.org/pdf/2603.23481 🎤 @Jensen_Yuan (@AppliedInt, @UCBerkeley) 👉🏻 luma.com/00z3oxw6
📚 Saturday Robotics & World Models Reading Club 26: From Video Generation to Robot Manipulation: Bridging the Embodiment Gap + VTAM 👉🏻 RSVP: luma.com/00z3oxw6 🎤 @KDharmarajan123 (@UCBerkeley) 🎤 @Jensen_Yuan (@UCBerkeley, @AppliedInt) Can video generation models become a foundation for robot manipulation? Recent video models can generate physically plausible object interactions, but they live in pixel space and are typically grounded in human embodiments. The hard part is turning “what should happen” into “how a robot should make it happen.” @KDharmarajan123 will discuss Dream2Flow + CHORD, using 3D object-centric flow as the interface between video generation and robot control. By extracting object flow from generated videos / 4D representations, visual predictions become reward signals for trajectory optimization and RL—decoupling object state changes from the embodiment-specific actions needed to achieve them. The result: zero-shot guidance from pretrained video models across rigid, articulated, deformable, and granular objects. 🎤 @Jensen_Yuan will also present VTAM, exploring another critical frontier in embodied intelligence: contact-rich manipulation and physical grounding. 📖 Pre-Readings • Dream2Flow: arxiv.org/pdf/2512.24766 • CHORD: arxiv.org/pdf/2601.04194 • VTAM 📍 San Francisco 🗓 Saturday, August 29, 2026 | 2:00–5:00 PM Agenda • 2:00–2:30 — Door opens & social: food, beverages & UNLIMITED strawberries 🍓 • 2:30–3:15 — @KDharmarajan123: From Video Generation to Robot Manipulation • 3:15–4:00 — @Jensen_Yuan: VTAM • 4:00–5:00 — Q&A + open-floor technical roundtable Hosted by @junfanzhu98 & @aurorafeng_01 💬 Join Saturday Robotics Discord: discord.gg/WH7DrTHRXK 🐦 Follow @saturdayrobotic Come ready to discuss video → 3D object flow → robot control, embodiment gaps, zero-shot manipulation, contact-rich interaction, and the missing physical grounding between world models and real robots. 👉🏻 RSVP: luma.com/00z3oxw6 #Robotics #WorldModels #EmbodiedAI #PhysicalAI #RobotLearning #WorldModel #Manipulation
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Ismini Lourentzou retweeted
Join us if you’re interested in visuo-tactile world action models (WAMs) and contact-aware manipulation!
Recent vision-language-action models commonly incorporate tactile observations through direct feature injection, enabling policies to respond to contact feedback only after physical interaction has occurred. This presentation introduces VTAM, a video-tactile-action framework that instead models the future evolution of both visual and tactile observations. VTAM adopts a continual-learning formulation in which a pretrained visual world model is extended to tactile dynamics through fine-tuning, without requiring a separately pretrained tactile encoder or tactile representation model. By leveraging the shared visual structure of RGB observations and vision-based tactile signals, the model learns a unified visuo-tactile latent dynamics space while preserving the knowledge acquired during visual pretraining. The predicted visuo-tactile dynamics are subsequently integrated into the action model to support contact-aware action generation. Compared with direct tactile injection, which primarily provides reactive feedback from the current observation, tactile world modeling enables the policy to anticipate future contact states, force transitions, and potential slip before action execution. This predictive capability provides a foundation for proactive tactile planning and more robust manipulation in contact-rich environments. VTAM: Video-Tactile-Action Models for Complex Physical Interaction Beyond VLAs arxiv.org/pdf/2603.23481 🎤 @Jensen_Yuan (@AppliedInt, @UCBerkeley) 👉🏻 luma.com/00z3oxw6
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Ismini Lourentzou retweeted
Tried the demo with @Ismini_L a few months ago, and it was absolutely AMAZING! 🔥
1/ We’re entering the era of agentic commerce, and we believe that world models are the missing engine. Instead of browsing static product pages, agents will let you interact with products inside your own world before making decisions. Today, @DecartAI we're releasing Anywear👇
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Ismini Lourentzou retweeted
This entire game was built using Claude + Thrixel, an agentic 3D creation platform. Thrixel: Generated high-quality, thematically consistent, editable 3D assets. Claude: Assembled in Unity + wrote game logic. 1 /goal prompt + Thrixel Skills + <5 follow-ups Repo coming👇
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