Advice for game programming interns. The intern department knows all.

Joined January 2012
This holiday season, sit around the fire, and reminisce about the first time someone told you real-time ray tracing was the future.
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Really exciting new possibilities for hard to debug race conditions announced today
We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/direc…
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we would like to enter negotiations with Microsoft to buy us for 7.5 billion dollars
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Can’t wait to read the reddit thread blasting Epic for not putting the UE5 demo on Steam
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Really, it’s criminal that Epic isn’t helping the world realize the dream of rendering 20 million Steam storefronts in real-time
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Intern Department retweeted
Hello friends! We have some fantastic news to share with all of you! For the first time, Obsidian will be offering an official summer internship program! If you want more news regarding this opportunity, visit our website here: obsidian.net/jobs/internship…
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IMO it's pretty messed up that we're letting audio use an entire core when we don't even have our dev kits plugged into displays with functioning speakers. As far as we know, the game doesn't even have audio!
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imagine thinking "I bet you think UNPAID INTERNSHIPS are bad too" is a gottem moment
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The most horrifying part of using source control is finding out how many years it has been since the unsafely multi-threaded code was checked into production
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Galaxy Brain: try multiplying by PI, just to be sure
Small brain: work through the derivations, and figure out why the math doesnt work. BIG BRAIN: Swap x with y, then z with y, and so on, and try randomly negating some values, until it works 🔥🔥🔥EXPERT GRAPHICS PROGRAMMING🔥🔥🔥
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Whoever added the code disallowing a depth buffer to be bound for both read and write at the same time is a coward
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An important reminder to any new summer interns: quality of office chair is the best predictor of seniority within a studio.
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We're looking forward to other throwbacks to university learning beyond "Ray Tracing in One Weekend," perhaps "Software Rasterizers in One Weekend" and "Discovering all the unmentioned edge cases in that paper you were supposed to implement for your final project in One Weekend"
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100% more authors for Real-time Rendering 4th edition, but unfortunately we must announce that "InternDept" will not be one of them xitter.cf/pointinpolygon/status/… xitter.cf/InternDept/status/7764…
Replying to @InternDept
@pointinpolygon @inversepixel @renderwonk we'd be willing to come on board as co-author
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"Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games." xitter.cf/InternDept/status/8058…
This holiday season, sit around the fire, and reminisce about the first time someone told you real-time ray tracing was the future.
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Good to see the addition of DirectX Raytracing. We expect it to fit very well into the pantheon of DirectX features, just like geometry shaders and dynamic tessellation.
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File under: “be careful what you wish for” xitter.cf/interndept/status/8255…
Against all odds, we would now vastly prefer if America went back to blaming violent video games for its problems
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Intern Department retweeted
Graphics Intern for Summer 2018 at PlayStation Developer Technology Group - genuine research tasks, be part of the summer intern group, get paid, get mentored, get deep into the hardware/math/techniques of console graphics. boards.greenhouse.io/sonyint…
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With the power of modern GPUs and the flexibility of modern material editors - you can easily make a glow effect in a UI material that uses as few as 81 texture samples for good results.
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Intern Department retweeted
The story so far: In 1970, Intel invented the microprocessor. This has made a lot of people very angry and been widely regarded as a bad move.
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