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This holiday season, sit around the fire, and reminisce about the first time someone told you real-time ray tracing was the future.
Really exciting new possibilities for hard to debug race conditions announced today
We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/direc…
Intern Department retweeted
Hello friends! We have some fantastic news to share with all of you! For the first time, Obsidian will be offering an official summer internship program! If you want more news regarding this opportunity, visit our website here:
obsidian.net/jobs/internship…
IMO it's pretty messed up that we're letting audio use an entire core when we don't even have our dev kits plugged into displays with functioning speakers. As far as we know, the game doesn't even have audio!
Pay your interns: xitter.cf/tylerglaiel/status/116…
The most horrifying part of using source control is finding out how many years it has been since the unsafely multi-threaded code was checked into production
Whoever added the code disallowing a depth buffer to be bound for both read and write at the same time is a coward
An important reminder to any new summer interns: quality of office chair is the best predictor of seniority within a studio.
We're looking forward to other throwbacks to university learning beyond "Ray Tracing in One Weekend," perhaps "Software Rasterizers in One Weekend" and "Discovering all the unmentioned edge cases in that paper you were supposed to implement for your final project in One Weekend"
100% more authors for Real-time Rendering 4th edition, but unfortunately we must announce that "InternDept" will not be one of them
xitter.cf/pointinpolygon/status/…
xitter.cf/InternDept/status/7764…
Replying to @InternDept
"Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games." xitter.cf/InternDept/status/8058…
Good to see the addition of DirectX Raytracing. We expect it to fit very well into the pantheon of DirectX features, just like geometry shaders and dynamic tessellation.
File under: “be careful what you wish for” xitter.cf/interndept/status/8255…
Intern Department retweeted
Graphics Intern for Summer 2018 at PlayStation Developer Technology Group - genuine research tasks, be part of the summer intern group, get paid, get mentored, get deep into the hardware/math/techniques of console graphics. boards.greenhouse.io/sonyint…
With the power of modern GPUs and the flexibility of modern material editors - you can easily make a glow effect in a UI material that uses as few as 81 texture samples for good results.









