Insane Scatterbrain (@InScatterbrain) profile picture

Independent gamedev tool developer. Creator of the Map Graph plugin for #Unity3D Get support here: https://xitter.cf/t.co/rjGa7ECz3o

The Netherlands
Joined March 2019
Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)Photo by Insane Scatterbrain (@InScatterbrain)
Insane Scatterbrain retweeted
A portal demo effect using my sprite shaders for #ScreenshotSaturday -- still a few bugs left to fix and a trailer, a store page, and some tutorials to make before they can go on the asset store. #gamedev #madewithunity
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This is freaking beautiful #unitytips #Csharp7 tuples
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Insane Scatterbrain retweeted
Unity started to supporting C# 8.0 with version 2020.2 beta and now we can start to use some new features like the Switch Expression #unitytips #gamedev #indiedev diegogiacomelli.com.br/unity…
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Insane Scatterbrain retweeted
I recently discovered the nameof() expression in c#! It's handy for creating custom inspectors, since they often require referencing a field by its string name. With nameof(), if you refactor that name, you don't need to also update a hardcoded string! #gamedev #unitytips
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Insane Scatterbrain retweeted
I got the chance to grant a Make-a-Wish wish, the kiddo would love to create a game + he's a big fan of The Mandalorian. I'm not a fan of 'fan games' but hey, gotta make an exception here. We're gonna design the coolest level for this platformer there is! #gamedev #dontsueok
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🌿🕰️Ceiling. Which I've been looking at for most part of the day. #pixelart #ドット #aseprite
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Insane Scatterbrain retweeted
😱 They call it Tetrad, but we call this procedurally generated creature terrifying! What #madewithunity creatures have you added to your game, and how did you do it? 🕷️ @Makan_Gilani
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Insane Scatterbrain retweeted
Congratulations to the winners of the 47th #LDJAM! Both playable on the web and with source available 🎉 GLITCH LOOP by @zak_amana: ldjam.com/events/ludum-dare/… Chamber by @saint11 @amora_b: ldjam.com/events/ludum-dare/… The theme for #LD47 was 'stuck in a loop'.
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Insane Scatterbrain retweeted
Through the years I have learnt so much from so many people. This is a thread to share some of the most inspiring, interesting & thought-provoking talks about programming that I've seen over the past few years. With a couple of notable exceptions... 🙃 Starting with... 🧵👇
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Insane Scatterbrain retweeted
You can add open scene in #unity to build settings with a shortcut using this simple editor script (add as the last scene in build, but also as a second to last scene!): gist.github.com/SiarheiPilat… #unitytips #gamedev #ux
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Insane Scatterbrain retweeted
Imagine working so many hours that in June your studio head sent out an email apologizing to everyone’s spouses/partners because it “often means [the devs] cannot participate on the home front” and then seeing quotes like this from an executive who owns $70 million in stock
CD Projekt boss says Cyberpunk 2077 crunch is 'not that bad—and never was' buff.ly/2Tv5YLA
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Insane Scatterbrain retweeted
skeletal choreography #pico8 #screenshotsaturday
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Insane Scatterbrain retweeted
updated my math library github.com/FreyaHolmer/Mathf… trigonometry is now over, no more manual soh-cah-toa 📐
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Insane Scatterbrain retweeted
#UnityTips You can use extension methods to add functionality specific to a particular enum type. In our example we use an enum to define neighbors on a square tiled board. And we add quality of life methods to the enumeration. #csharp #indiedev #gamedev
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Insane Scatterbrain retweeted
Huh, the original Rogue from 1985 is coming to Steam in a week o_O store.steampowered.com/app/1…
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Insane Scatterbrain retweeted
Working on train parts for #AssetForge, the new (free) update is on track (hah) for release later this month and will include various train types. #gamedev #gameassets
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Insane Scatterbrain retweeted
I'm currently working on LEd, an open-source 2D level editor for #indie #gamedev community. It features auto-layers, entities, modern UI and many many quality of life details. My goal: having all core features and make them right deepnight.net/tools/led-2d-l… Please share :)
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Insane Scatterbrain retweeted
Replying to @unitygames @unity3d
I think everyone already knows this but if your editor crashed and you lost your scene changes, you can find it in Temp/_backupscene
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