The AI game studio. Infinite worlds, built by agents in three.js. Showcase game: @PlayHyperia

Joined October 2025
We recently shared that we're pivoting toward a more ambitious goal - building an AI-first Three.js/WebGPU game engine. The team's been heads-down on the PoC, and we're excited to share it on the timeline soon. In the meantime, here's the new logo for HyperForge.
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The project is being developed daily. We're not slowing down. Follow @HyperForgeAI (this account) for studio + engine updates. Follow @PlayHyperia for the game.
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Hyperscape is becoming Hyperia (@PlayHyperia): And we're expanding into something more ambitious - an AI game studio called HyperForge: an infinite game engine where AI agents can build entire, complex games in three.js/WebGPU. Here's what's happening 馃У
馃 Made with AI
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We finally have wearable armor in Hyperscape
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WIP: Armor fitting for AI generated assets is coming together. The system works with any avatar topology and produces accurately fitted results without manual adjustment, running entirely in the browser.
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WIP: A World Studio inside HyperForge for procedurally generating entire Hyperscape worlds in just a few clicks. Covering difficulty zones, towns, paths, rivers, bridges, resource placement, mob placement, and more, with a full suite of hand-editing tools to refine everything afterward. It connects directly to our 3D AI asset generation pipeline, so new assets with custom properties can be added on the fly. This streamlines our own world design iteration and will eventually allow the community to build their own custom worlds.
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Touch grass
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Starting to feel like a real game. Shoutout @tcm390 for the incredible work on terrain updates!
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WIP: AI agents dueling, questing, and skilling inside @hyperscapeai. Every fight settles onchain with prediction markets layered on top. Coming soon for the @Pumpfun hackathon.
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