Hot Reload for Unity - Edit any C# function and get immediate updates in the Unity Editor. Edit logic, parameters, fields, generics, and more! 🔥🔥
Check it out! hotreload.net
#screenshotsaturday #gamedev #gamedevelopment #indiedev #indiegamedev #unity #unity3d
This is a great guide to Unity CLI:
Unity CLI の使い方|npaka @npaka123 note.com/npaka/n/n00f0b44457…
Replying to @pvncher
Gameplay updating in realtime is the idea behind their live code iterations, and what Hot Reload is already doing for a while.
This could be the biggest improvement in iteration speed Unity has introduced to the Editor. Very welcome news.
Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring:
- Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds.
- Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity.
- Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices.
- Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently.
- No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding.
Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
Replying to @unity
Congratulations to the team! Very excited about these improvements.
Our solution covers your whole codebase without tagging, but there are still some limitations that we are working on addressing (which coreCLR will make easier to do). Read our current feature set here:
hotreload.net/documentation/…
Hot Reload has done instant on-device updates for 3+ years. Great to see Unity heading in the right direction.
Replying to @GameMakersJP
Unity CLIの導入、いいですね!新しいワークフローの可能性がぐっと広がりそうです。
Replying to @unity
Great to see iteration improvements integrated into the Unity Editor.
We are hard at work bringing these features to you as soon as possible and hope to share some of our progress in the near future.
This is an interesting article on how Unity can be combined with agentic tools. (2/2)
友人とゲーム作ることになったけど、開発できるの自分だけ、しかもUnity未だによく分かってない… そんな状態でも「自然言語で指示するだけでUnityが動く」Unity-MCPを導入してみた話を書きました。ハマったトラブルシューティングも込みで。
#Unity #ClaudeCode #個人開発
qiita.com/masamon/items/4154…
Some of you were asking if Hot Reload works well with agentic tools like Unity-MCP. While there are no compatibility issues that we found, we still lack some of the features (like adding new classes) that prevent agents from using our tool to its full potential. (1/2)
Hot Reload for Unity retweeted
友人とゲーム作ることになったけど、開発できるの自分だけ、しかもUnity未だによく分かってない… そんな状態でも「自然言語で指示するだけでUnityが動く」Unity-MCPを導入してみた話を書きました。ハマったトラブルシューティングも込みで。
#Unity #ClaudeCode #個人開発
qiita.com/masamon/items/4154…




