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Hot Reload for Unity - Edit any C# function and get immediate updates in the Unity Editor. Edit logic, parameters, fields, generics, and more! 🔥🔥
Check it out! hotreload.net
#screenshotsaturday #gamedev #gamedevelopment #indiedev #indiegamedev #unity #unity3d
This is a great guide to Unity CLI:
Unity CLI の使い方|npaka @npaka123 note.com/npaka/n/n00f0b44457…
This could be the biggest improvement in iteration speed Unity has introduced to the Editor. Very welcome news.
Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring:
- Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds.
- Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity.
- Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices.
- Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently.
- No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding.
Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
Hot Reload has done instant on-device updates for 3+ years. Great to see Unity heading in the right direction.
Our solution covers your whole codebase without tagging, but there are still some limitations that we are working on addressing (which coreCLR will make easier to do). Read our current feature set here:
hotreload.net/documentation/…
We are hard at work bringing these features to you as soon as possible and hope to share some of our progress in the near future.
This is an interesting article on how Unity can be combined with agentic tools. (2/2)
友人とゲーム作ることになったけど、開発できるの自分だけ、しかもUnity未だによく分かってない… そんな状態でも「自然言語で指示するだけでUnityが動く」Unity-MCPを導入してみた話を書きました。ハマったトラブルシューティングも込みで。
#Unity #ClaudeCode #個人開発
qiita.com/masamon/items/4154…
Some of you were asking if Hot Reload works well with agentic tools like Unity-MCP. While there are no compatibility issues that we found, we still lack some of the features (like adding new classes) that prevent agents from using our tool to its full potential. (1/2)
Hot Reload for Unity retweeted
友人とゲーム作ることになったけど、開発できるの自分だけ、しかもUnity未だによく分かってない… そんな状態でも「自然言語で指示するだけでUnityが動く」Unity-MCPを導入してみた話を書きました。ハマったトラブルシューティングも込みで。
#Unity #ClaudeCode #個人開発
qiita.com/masamon/items/4154…
Looking forward to joining Unity on the path to CoreCLR
What’s next for Unity? 🎮
The way games are getting made is changing faster than ever before. We are transforming Unity to meet this moment.
Tune into our #UniteSeoul2026 Keynote for a front-row seat to significant engine advancements, next-level graphics, 2D updates, and a highly anticipated look at the path to CoreCLR. We’re also dropping game-changing AI workflows, live demos, and global announcements straight from the Seoul stage.
🗓️ July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST)
📺 Set your reminder: on.unity.com/UniteSeoul2026_…
What’s next for Unity? 🎮
The way games are getting made is changing faster than ever before. We are transforming Unity to meet this moment.
Tune into our #UniteSeoul2026 Keynote for a front-row seat to significant engine advancements, next-level graphics, 2D updates, and a highly anticipated look at the path to CoreCLR. We’re also dropping game-changing AI workflows, live demos, and global announcements straight from the Seoul stage.
🗓️ July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST)
📺 Set your reminder: on.unity.com/UniteSeoul2026_…
Exciting new features on our pipeline. Plan to post updates here and be more active on social media in general.
Awesome, thanks @UnityCodeMonkey for featuring us in your video! 🔥
Great video!! Check it out if you haven't already:
youtube.com/watch?v=k4SwBzNc…
Check out this great video explaining #HotReloadForUnity by @TaniaUncensored 💻💯
New video is live! This time it's in English and is a more personal one, where I talk about the team I volunteer about and about this thing I keep mentioning that I help out with, called Hot Reload...
youtu.be/Mn2xjXdKa2A
All ❤️& RT are truly appreciated!
⚡️ May Flash Sale ⚡️
We’re offering Lifetime indie access for just $34.99! (single purchase, instead of $149/year subscription). Speed up your development today, just like many developers already are!
Get it on the Asset Store, or directly on hotreload.net/
We're proud to announce that Hot Reload for Unity is now officially a Unity Verified Solution and available via the Unity Asset Store!
assetstore.unity.com/package…
Cool article written about Hot Reload for Unity, check it out!
premortem.games/2023/02/24/n…
We just launched Hot Reload for Unity v1.3.4 which includes support for...
- Adding/editing/removing generic methods
- Adding new methods, properties, events, indexers
... and much more! 🔥
Check it out!
hotreload.net/
#gamedev #unity #unity3d
Hot Reload for Unity retweeted
This is amazing and a super useful feature which every Unity dev should have from now on 👇🔥
.@reese015 announced the release of Hot Reload, a new free tool for Unity that lets you edit any C# function and get real-time updates in your game with near-instant compile times.
Learn more and download: 80.lv/articles/hot-reload-a-…
#unity #unity3d #madewithunity #programming
Hot Reload for Unity retweeted
.@reese015 announced the release of Hot Reload, a new free tool for Unity that lets you edit any C# function and get real-time updates in your game with near-instant compile times.
Learn more and download: 80.lv/articles/hot-reload-a-…
#unity #unity3d #madewithunity #programming
Hot Reload for Unity retweeted
This tool here is a #gameChanger for #Unity
I just tested it, it f**kin' works
hotreload.net/
My #AssemblyReload times were ~30 sec after making *any* changes to my code
With this tool, I just need to keep Play Mode enabled, then my code changes are instant
#indiedev











