Looking for a friendly Game Development community? Join our Discord of passionate devs at https://xitter.cf/t.co/GASh32Y4by ! Account ran by @LiamSorta

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Joined February 2017
Game Dev Network retweeted
At this point, I learned about game jams and decided to join the @GameDevNetwork_ jam, special thanks to @LiamSorta for making this possible <3 Necroreaper was born in under 10 days, @quarzodelyud made the art, I cannot find the sound designer though :( selewi.itch.io/necroreaper
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Game Dev Network retweeted
A Lullaby of Colors VR is now available on Steam: store.steampowered.com/app/9… Fly through breathtakingly beautiful worlds of endless sweet-tasting colors & gentle sounds. Great for relaxing & unwinding after a stressful day! #steam #htcvive #oculusrift #vr #indiegames
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Game Dev Network retweeted
I am participating in an @GameDevNetwork_ 2 week game jam. My goal is to create a text-based cyberpunk game played entirely through @ActionsOnGoogle, with most of the work happening this weekend. Will stream on Twitch starting tomorrow. Follow if interested. #indiedev #gamedev
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Game Dev Network retweeted
WIP. First test of slopes with procedurally constructed cells. 189440 triangles in 20 meshes. (Cell meshes have reserved roads structure to be vertex colored) @MinerviaMeows @GameDevNetwork_ #unity #gamedev #indiedev
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Want to know more about @Unity3d's new Visual Effect Graph? ✨ Check out this quick feature overview video I made for the official YouTube channel! youtu.be/SUZzJcBIK80
When Lighting a Scene in Unity, the Volume Settings have 2 default "Volume profiles", one for Baked and one for Realtime Lighting!💡 Simply assign the same Volume Profile for a uniform Visual Environment output across both lighting methods! 🤙 #unitytips #gamedev #unity
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Game Dev Network retweeted
.@MinerviaMeows and I working on the new game involving planets and procedural generation. Find us at discord.gg/JXUVXme and @GameDevNetwork_ This demonstration uses 3D Perlin Noise from @catlikecoding tutorial and music from bensound.com #unity #gamedev #indiedev
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Game Dev Network retweeted
When you set an Object to Static, this enables it to be Precomputed for Realtime GI Calculations or Baked.💡 You can further specify additional settings, differentiating the output of Objects in a Scene.👍 This is 👏SUPER👏 important in Lighting! #unitytips #gamedev
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Game Dev Network retweeted
@GameDevNetwork_ Is the main Discord I use for questions, it's an amazing community if you've never joined it. 😊
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Game Dev Network retweeted
Replying to @Gaohmee
Heya, GDN is a wonderful place :3 We'd love to have you there: discord.gg/gdn
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Game Dev Network retweeted
Super excited about tomorrow! After 3 years of living in Brighton I finally get to attend @developconf, where I'm also speaking about Machine Learning in #unity3d! Come see me in Room 5 at noon and say hi 🎉 #gamedev #machinelearning #developconf #indiedev
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Game Dev Network retweeted
One thing I learned from game jams is that when you have hundreds of people around you whose first question is: - "Hey, what are you working on?" ... you really, REALLY want to have a 20-seconds elevator pitch ready. #UnityHackWeek #Hackweek #unity3d
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Game Dev Network retweeted
I made a big post on how I got started with shaders + making a small shader edit which hopefully won't overwhelm anyone #gamedev #unity3d #tutorial Read here> patreon.com/posts/19042499
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Game Dev Network retweeted
I was asked why my freelance contractor rate is so high relative to an employee's hourly rate. This comparison is a common fallacy companies make. A good contractor can cost 2-4 times more per hour, yet save costs vs employee. Here is some education. Click image to expand.
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Game Dev Network retweeted
I wasn't able to attend the last Jam I wanted to, but now I and @ThiagoMsRLX_ completed our first game jam. equus.itch.io/ultimate-exter… It was very fun to do. #gooseberryjam #madewithunity #firstgamejam
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Game Dev Network retweeted
I recently made a little game called The Oxygen Thief for #gamedevnetwork's Gooseberry Jam! ☺️ andrewhowizon.itch.io/the-ox… #gooseberryjam @GameDevNetwork_
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Game Dev Network retweeted
The Dwarf mesh Close up. For a first Character ever i'm proud of my results. #Training is important. #gamedev #houdini #unity #screenshotsaturday #gamedevnetwork Gooseberry jam
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Game Dev Network retweeted
#gamedevnetwork Gooseberry jam is progressing the right way. Dungeon Trap pick and place is ready and UI is taking form. #gamedev #houdini #unity
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Game Dev Network retweeted
WIP: Hungry mermaid & ship. I have just under 33 hours left in #Jamingtons 5.0 game jam. #gooseberryjam #jamingtons #mermay2018 #screenshotsaturday #indiedevhour #gamedev
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