Replying to @TimSweeneyEpic
There's also thinking things through more. Moving to 3d has killed many companies because the dev process wasn't fully understood or realized. Making sure things are evaluated and thought through is critical.
Replying to @TimSweeneyEpic
There is another benefit. Remember U1's multiplayer issues without more trained structured code skills? AI is training US at the same time. And not in a bad way. It means we can "human iterate" faster on context and clarity, thereby honing solo iteration but also team skills.
Replying to @therealcliffyb
Engineers from any level see AI like an irresistible drug. It is so much of a game changer for code that they apply it to everything. And like anything else, it needs to be thought through. There are so many details that generalized statements are pretty ignorant.
Replying to @oldyzach
Wait.
Are you saying "shut up, you know nothing" to "some say role playing is dead"? Or "shut up, you know nothing" to "experience the rebirth of a legend"?
Replying to @therealcliffyb
Castlevania: Belmont's Curse 馃ぃ
Alexander Brandon 馃敎 GameSoundCon retweeted
Hoy domingo, en este d铆a de descanso, te comparto estos tres pensamientos :
1. Las pulgas del perro
creen que ladran.
2. He vendido
mi diablo al alma.
3. Nada te sucede
eres lo que sucede.
Te env铆o un inmenso abrazo,
Alejandro
.
Photos @PascaleMJodo
Replying to @iamlaurael
That contrast and saturation is bold, striking and impressive!
Replying to @trys_____
Been a water in games snob since Neutopia (check it out if you haven't, simplest pixel animation method but it blew doors off other water methods in the late 80s), and you're rocknig this!!!
Replying to @yuzokoshiro
This is beyond amazing
No idea why. I really like the @JohnWickMovie series. But some scenes I just keep going back to, particularly ones that go by in the blink of an eye. Early in the first movie @JohnLeguizamo doesn't have a ton of screen time but his character is unforgettable. Great work!
Alexander Brandon 馃敎 GameSoundCon retweeted
Nobody wants or needs infinite music; this is a (false) solution to a non-existent problem.
I want a relatable story, channeled via lived experiences.
The trauma, dirt, messy human emotions of pain and desire, nothingness and void, captured in notes, and the spaces in between.
Replying to @MikanGamerPrime
THANK YOU MIKA!!!










