
iOS Developer since iOS 3 🏂🧗🏻♂️📷 [email protected] iOS, ML, and AI Lead at iKyle Labs
UK
Joined September 2009
- Tweets87.1K
- Following338
- Followers4.1K
- Likes247K
Kyle Howells retweeted
Replying to @mjtsai
it's clear there's consumer demand for automated access to iMessages, and instead of offering a proper API with audit trails and fine-grained controls Apple would rather force users to FDA then cry fowl when they grant FDA.
Kyle Howells retweeted
if you want to unhandicap codex computer use (getting 1password to appear, having it not reprompt you for approval when you've already given it) here's a github gist to give to your agent
you should only do this if you know what you're doing gist.github.com/RhysSullivan…
Kyle Howells retweeted
Introducing Decision 2.0: our newest state-of-the-art decision models, open in every size from 0.6B to 27B ⚡
HF collection 🤗: huggingface.co/collections/v…
#OpenSource #Decision #Jev #LLM
Kyle Howells retweeted
OpenAI banned PewDiePie twice. One of the emails says "distillation".
He was building Ajax, a model for home PCs. Its a finetune of Qwen3.5-9B. So the base came from Alibaba for free with no questions asked, and the ban came from OpenAI.
Yesterday I posted Jensen saying distillation is competition. Here is how it works in practice: you use the API to make training data and you lose the account.
Qwen didnt ask him what he was going to do with the weights. Nobody at Alibaba can ban him from the 9B on his disk.
The biggest YouTuber I know just showed his audience which labs let you build. Good.
Kyle Howells retweeted
Alert: Cloudflare just dropped a Jev alternative on Hugging Face 🚨 (Apache 2.0)
huggingface.co/Cloudflare/cl…
Kyle Howells retweeted
one of my favorite things about living with today's tools is you can just get answers no matter what, even if it has to disassemble a binary
Kyle Howells retweeted

Maxime Rivest 🧙♂️🦙🐧@MaximeRivestSep 29
Canada
CanadaConnected via Canada Android AppAccount-level information, not a live location or per-post device.
tl;dr
Anthropic verified and confirms that glm-5.3 is a very very good model and it much more aligned with the human using it then with the corporation training and hosting it.
What not to like?
anthropic.com/research/glm-5…
Kyle Howells retweeted
Gentle reminder that Hugging Face was declined help from Anthropic & OpenAI models when they were being hacked by OpenAI models
Self-hosted GLM 5.2 helped them protect themselves when the closed labs models refused to help for "safety" reasons lol
Also, thank you Anthropic for proving my point that Opensource AI continues to catch up to your overvalued & overpriced "frontier"
GLM 5.3 is close to as cyber capable as Mythos Preview. Open weight models still just 4-6 months behind.
From: anthropic.com/research/glm-5…
The reason game demos are actually a pretty good benchmark for the quality of AI models is because games are basically world models.
Sometimes they model the real world. Sometimes they model an imaginary one. But either way, you're building a world with rules, objects, physics, interactions, and consequences.
So if an AI gets better at understanding how the world works, it shouldn't really be surprising that it also gets dramatically better at modeling worlds in code.
And that's exactly what we're seeing.
This Spider-Man demo is honestly the most impressive open world I've ever seen AI build. Something like this would have been UNIMAGINABLE a year ago.
People hating on this is pure unadulterated cope.
If someone can build something like this in a week, what can an experienced indie developer build in a month? A year?
People get mad when I say gaming is solved, but I don't care. I think people misunderstand what I mean by that.
It doesn't mean you can open Opus, type "build me a game," and 20 minutes later you have GTA 7.
That's not the point.
The point is that we now have the tools to build basically anything we want.
Getting the finer details right still takes time. Polish takes time. Good physics, mechanics, level design, art direction, storytelling, and making something genuinely fun all take work.
But the actual ability to build these things is increasingly accessible to normal people. You don't need a billion-dollar studio just to have access to the technical capability anymore.
You need a $200 Anthropic or OpenAI subscription, good taste, good communication skills, and the willingness to iterate.
That's why I think people looking at this entirely through the lens of "AI is going to destroy game development" are missing half the story.
This technology empowers creatives in a way we've never really had before. Regular people can build, experiment, and iterate at a speed that would have sounded ridiculous a few years ago.
If you're an EA or Epic Games executive, maybe that's something to worry about.
But if you're a passionate developer with a fun idea?
This is magic.
If you’re making 3D games with AI, you need even better hardware.
I’ve got multiple subagents building components in threejs and blender, and other subagents are verifying them by rendering stuff in parallel.
My laptop is being bottlenecked more than the tokens.
To solve it, Claude created a subagent GPU and memory task allocator queue, where agents submit requests, and it handles the process without running out of memory and crashing the agent itself.
This is the kind of natural evolution I would expect towards a game gen harness.
Kyle Howells retweeted
My god this is such a good speech that every SWE needs to hear. You know what? Every person should hear it
Keep the happy memories, eyes on the reality, be excited about the future. That’s the best that anyone can do
Kyle Howells retweeted
I built Light Touch, a full-featured iPod touch 2G emulator for Mac. Networking + Wayback Machine proxy, GLES/3D games support, a built-in app store via legacystore.app, rotation, screen capture, the works. Have fun github.com/samhenrigold/Ligh…
Kyle Howells retweeted
Great scale animations start with being deliberate about your view’s anchorPoint
Choosing where something grows from and shrinks back to is what creates continuity and makes the motion feel natural and connected
Kyle Howells retweeted
Being a computer scientist who refuses to find anything about LLMs interesting right now is a bit like being a geneticist who refuses to find anything interesting about the recently opened Jurassic Park
Kyle Howells retweeted

Diogo Almeida@CompleteSkepticSep 15
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Extraordinary claims require extraordinary evidence so check out our release blog for more technical info: typesafe.ai/blog/introducing…
Join our waitlist for early access: typesafe.ai/
Have technical chats and meme with us on Discord (rumors are good memers skip the line): discord.gg/WUujKYBp8s
We are so pumped this is in the hands of developers now, and we are just getting started!!!
Kyle Howells retweeted

Diogo Almeida@CompleteSkepticSep 15
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Game: race from one Wikipedia page to another using only links
Challenge: choosing between hundreds to thousands of links
Shows not just intelligence-per-second, but also the compounding benefits of not hallucinating with high-cardinality choices
Kyle Howells retweeted

Diogo Almeida@CompleteSkepticSep 15
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
We love how this doomo doomonstrates real-time intelligence and what can be doone with code + AI!
~10 calls/sec = ~$7/hour
Kyle Howells retweeted

Diogo Almeida@CompleteSkepticSep 15
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI?
I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev
• 20-200x faster
• 40-400x cheaper (w/ output tokens free)
• Frontier composable intelligence optimized for decisions
AFAICT the shortest path to AI-based economic revolution



























