Interested in TTRPGs with a focus on the OSR, history, LLMs, and the abstract concept of art

Joined December 2020
I'll check this occasionally, and try to respond to attempts by friends to reach out, but when Grok named itself MechaHitler and threatened to rape Will Stancil, it convinced me that this place was actually Evil There's a discord I'll be on. Ask me for the link
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Tolkien invented orcs largely as a commentary on industrialization Making them exclusively primitive is a choice, and I am not sure why its the default one I'm also not sure why MM hates orc cities, but... whatever
People often ask: what's so bad about 2e AD&D compared to 1e, and although there's plenty to say drawing from the PHB & the DMG, now we can cut to the chase and cite this example from the MM.
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I would actually guess that this use of AI is unapproved by WotC because its bad in a way that suggests it was created by someone unused to AI, and approved of by someone equally unused to AI
Looks like Magic: The Gathering is starting to use AI art. These huge brands can't even get this right.
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Which OSR game(s) or D&D edition(s) have combat that you really really enjoy, to the point where you will deliberately start combats as a player or otherwise look forward to them because they are so very very fun?
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I did the same for a map of some languages and it put mountain ranges in between "Spainish" and "French" & in between "French" and "Italian". It even put a river roughly around where "French" met "German" Such a silly machine, it can't do anything right!
Not that it's a surprise, but ChatGPT doesn't "understand" what the boundaries and lines on specific types of maps mean. When I asked it to make a physical map of the island it depicted in a language map, it turned the edges of the language areas into island-spanning rivers.
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Why don't any Wandering Monster mechanics just have you roll for a random room and move and move a monster in it?
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I can imagine "roll on the list of rooms. Move every monster there one room towards you" again, same deal
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I can imagine "roll [1d6]d4s in order. 1 means north, 2 means east, 3 means south, 4 means west. When those directions aren't available, err clockwise. Follow those directions to get to the room that has the Monster that you're facing". Same deal. Probably too complex.
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Random shower thought: it's odd to turn based multi roll combat and NOT give players the ability to attack the AC, to-hit bonus, damage and etc of enemies Which would seem to either imply a lot of teamwork or something like 4+dex mod actions per turn
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Well, rather than just having an option to lower their HP, you might have an option to lower their AC, lower their to-hit, raise your own AC, raise your own to-hit, spend an action this turn to get three actions next turn, and so on xitter.cf/Mattice_/status/192522…
Replying to @ForestedDepth
Could you explain a little nore what you mean by that?
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I'm surprised that Pundit dismisses the idea of giving Fighters supernatural powers. If you return to the source material of fantasy, all the fighters have superpowers Look at history (well, no), at myth, at the Bible, and at epic poems -- particularly chivalric romance
I always liked the idea of fighter as a classic figure of fantasy, but the actual class in Old School D&D didn't appeal much to me. So here I explain the OSR differences I Incorporated to make the class more varied and interesting. youtu.be/k7LtWQKnQOk
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in the interest of Joesky tax, which @KasimirUrbanski has already paid by fact of his games, here's how I handle the Fighter in my home system -- in playtesting for quite some time now (continued in next)
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It's interesting, given Gygax's Western influences, that there isn't a Cowboy class 0e D&D. I think that if one of his players had asked for it, he'd have let them
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"what happens to the political economy of the valley after you kill the dragon in the mountain that overlooked it?" is obviously a way more interesting question to me than "what is the exact blow-by-blow of killing the dragon?"
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