I'll check this occasionally, and try to respond to attempts by friends to reach out, but when Grok named itself MechaHitler and threatened to rape Will Stancil, it convinced me that this place was actually Evil
There's a discord I'll be on. Ask me for the link
Tolkien invented orcs largely as a commentary on industrialization
Making them exclusively primitive is a choice, and I am not sure why its the default one
I'm also not sure why MM hates orc cities, but... whatever
Which OSR game(s) or D&D edition(s) have combat that you really really enjoy, to the point where you will deliberately start combats as a player or otherwise look forward to them because they are so very very fun?
I did the same for a map of some languages and it put mountain ranges in between "Spainish" and "French" & in between "French" and "Italian". It even put a river roughly around where "French" met "German"
Such a silly machine, it can't do anything right!
Why don't any Wandering Monster mechanics just have you roll for a random room and move and move a monster in it?
I can imagine "roll on the list of rooms. Move every monster there one room towards you" again, same deal
Random shower thought: it's odd to turn based multi roll combat and NOT give players the ability to attack the AC, to-hit bonus, damage and etc of enemies
Which would seem to either imply a lot of teamwork or something like 4+dex mod actions per turn
Well, rather than just having an option to lower their HP, you might have an option to lower their AC, lower their to-hit, raise your own AC, raise your own to-hit, spend an action this turn to get three actions next turn, and so on
xitter.cf/Mattice_/status/192522…
I'm surprised that Pundit dismisses the idea of giving Fighters supernatural powers. If you return to the source material of fantasy, all the fighters have superpowers
Look at history (well, no), at myth, at the Bible, and at epic poems -- particularly chivalric romance
I always liked the idea of fighter as a classic figure of fantasy, but the actual class in Old School D&D didn't appeal much to me. So here I explain the OSR differences I Incorporated to make the class more varied and interesting.
youtu.be/k7LtWQKnQOk
in the interest of Joesky tax, which @KasimirUrbanski has already paid by fact of his games, here's how I handle the Fighter in my home system -- in playtesting for quite some time now
(continued in next)
It's interesting, given Gygax's Western influences, that there isn't a Cowboy class 0e D&D. I think that if one of his players had asked for it, he'd have let them
"what happens to the political economy of the valley after you kill the dragon in the mountain that overlooked it?" is obviously a way more interesting question to me than "what is the exact blow-by-blow of killing the dragon?"
Check out my friend's project, yeah? It's a real solid OSR system
backerkit.com/c/projects/war…



















