Forcado retweeted
I can finally talk about Mass Effect Universe.
Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.
• Set 600+ years after the Reaper War
• You play as a customizable N7 agent
• Instead of being a walking gun rack, you're a cross between John Wick and James Bond
• Shepard's legacy preserved, regardless of your ending
• A galaxy divided into three major factions
• Humanity, Krogan, Batarians, and more allied together
• Council races forming their own alliance
• The Geth emerging as a third superpower
• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary
• Geth-built megastructures
• Connections between the Milky Way and Andromeda
• Experimental technology implanted in you as a unique point of difference
• Hacking and manipulating the environment
• See through walls, identify systems, remotely trigger hazards and more
• Handcrafted missions like ME1-3
• But with Hitman-style freedom in how you complete them
• Brutal close-range executions
• Squadmates who can clash with each other
• Romance wasn't being sanitised
• Liara returns - now an incredibly powerful Asari Matriarch
From what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist.
It looked incredible.
And now we may never get to play it.
Find out more here: youtu.be/ZOWrTNazZxM
#SaveMassEffect
Easily my GOTY. Incredible combat, the weirdness we all love about Remedy, amazing exploration and side content, and some of the best level design I have ever seen. Genuinely blown away by the last area of the game.
#ControlResonant
Forcado retweeted
Just some closing week thoughts for you all
The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that
The next is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for Destiny
There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity
But instead of a traditional ‘roadmap’ comms I’d rather talk about it through the lens of a progress bar. Bring you all closer, more consistently to our dev milestones. And just be transparent about any challenges we run into and show you the proof of work along the way that unlocks further understanding
That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we'll further celebrate Destiny's legacy and vision for the future
So, talk more soon. Keep your eyes up.
Forcado retweeted
you're laughing, the conclave hosted by divine justinia to end the war between mages and templars is about to be destroyed by corypheus and you're laughing
Credits rolled. A very enjoyable experience, that I think tried to cram too much story beats in the last 3 hours of the game. Performances are fantastic, a technically immaculate game, combat remained fun until the end. Can't wait to see where the story leads. #WolverinePS5
3 hours in and... This is pretty darn good?
Good combat, compelling story, great performances, big set pieces... All being targeted because Logan had a scent trail
Forcado retweeted
✨Genki Giveaway✨
I am partnering with @HobbyGenki to giveaway Chrono Trigger Crono and Marle Form-ism figures! Ends September 16 at 11PM PT
To enter:
1. Follow @Genki_JPN & @HobbyGenki
2. Like and Retweet
Forcado retweeted
Watch any scene from The Flash with Tom Cavanagh and you instantly understand why they did every asspull imaginable to keep bringing him back for another season
Patch is slated for Tuesday. We usually need to lock down a few days early for cert and additional testing. While I know it would be a nice little change, think of the overall MoT package (Pantheon, Raid gear tiering, etc) as the love letter from the RAD folks directly to you and all of the raiders out there. 💛
Re: 30 second change: While setting the value to 1 glimmer may take less than 30 seconds, there are other checks and things that need to be done to ensure things worked.
Imagine we rush a patch job to shift the price and raid banners straight up just aren’t available to purchase anymore, or Hawthorne bugs out and can’t be interacted with anymore. Even the smallest change can have wake or break in an unexpected way. Gamedev is wild.
(And before someone hops in to yell SpAgHeTtI cOdE, videogames are fucking complex to build and maintain. Especially those that were built nearly a decade ago that have had hundreds upon hundreds of patches/tens of thousands of changes. Sorry, that’s reality!)
Forcado retweeted
With all due respect to this guy, pointing out there are more digital only games on PS5 vs games that have both a digital and physical release and calling it an "availability bias" doesn't make much sense here.
The reason there are more digital only games than physical + digital games is because a lot of games simply don't justify the cost of a physical release anymore.
The truth is the ability to release digitally has expanded the market significantly to the point there are more games releasing on console than any prior generation and Sony now earns more from digital add on content like DLC than it does from digital or physical full game sales.
This is just where the spend is shifting and has been for years. Even if you just look at games with both a physical and digital release, the data still shows a higher digital skew. Looking at certain games that are bundled (Bundles with a digital game still count as physical sales to Sony) or UK first week sales (When physical is highest and then declines in the following weeks) misses the point.
Yes, there is a physical market that exists and even I've said previously I was surprised that Sony made the announcement this year because I personally think 70m unit sales of physical PlayStation games in FY2025 shows there is enough of a market to support them for a few more years.
The position that Sony is taking is that losing any die-hard physical only fan in 2028 won't have an impact on PlayStation earnings, and the data does back them up on that. Right now, given the current macroeconomic environment, Sony is focusing on players that are price insensitive, in favor of digital convenience, and willing to spend more than they were last year on games vs bringing new players in.
At the end end of the day, there is no physical gamer majority. Not to say people shouldn't ask for physical games to return, but that skewing the data to make physical look bigger than it is just won't work as an argument.
The real argument needs to be around ownership, resale, preservation, and consumer rights regardless of whether it's a physical game or digital game. You have significantly more rights for physical games than digital games at this point, and that's something that players and regulators should be pointing out and addressing.
Did more digging.
It gets worse.
I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number?
There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart.
I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games.
But what about free to play?
Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far).
So, simple Math
7,451 - 1,120 = 6,331.
There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal.
and it gets even funnier.
Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage.
6,331 divided by 7,451 = 84.96%
Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh?
So, what's happening here?
"All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era.
Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency.
ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital.
So, why are they doing this?
Because MONEY!
Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.





















































