
game developer, currently solo developing Kludge: Non-Compliant Appliance [email protected] https://xitter.cf/t.co/7MGBA4yquN
Chicago, IL
Joined January 2017
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i've been working hard on combat and new enemy types. this mode is called The DroneZone, you survive increasingly difficult waves of a variety of melee drones. drone model by @motus_0
#gamedev
ad-blocking measures in the future will become more pro-active. ad-blocking will become ad-attacking.
>:)
Kludge main menu so far, i'm going for a Driver/twisted metal black kind of vibe.
menu props and kludge robot model made by @motus_0
I'm still very hard at work on kludge, I'm hoping to get a longer content trailer out soon. Here's just a few clips, I'll try to get better at posting more regularly. I will be including (some) of the more complex combat systems from Roek as an option you can select in the menu, or a simpler control scheme for a more arcade combat experience.
#gamedev #indiedev
today's music spotlight, wonderful performance of Hugh Ashton's Maske by Ensemble Feuervogel, the drum kicking in at 1:55 is great. the renaissance recorder is super underrated.
#music
I'm going to start doing occasional spotlights of music I like. The aesthetic of Roek was primarily inspired by 2 bands, Ozric Tentacles and Gryphon. Every Gryphon album is a masterpiece.
#progrock #folkmusic