
Senior VFX Tech Artist @unity working on #vfxgraph. Previously: Lead VFX Artist @DONTNOD_Ent
Joined June 2022
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As promised, here is the full breakdown of the explosion I created earlier using the new 6-way lighting feature in #unity 's #VFXGraph. You can watch a medium-sized breakdown here: vimeo.com/ofavrel/6w-breakdo…, and/or read this long thread about the creation process. 🧵↘️:
OFavrel retweeted
My GMTK2026 entry: a black-and-white horror card game where the countdown is the currency.
No image, audio or font files - all generated at run time.
#screenshotsaturday
OFavrel retweeted
I'm happy to share the game I've been making with my friends for the #GMTKJam: itch.io/jam/gmtk-jam...You can play in your browser, Windows, macOS and Linux.
CriTickal Heat, our #GMTK2026 entry is live !
A steampunk rhythm game where you keep the Great Furnace running.
#madeingodot with Squix, Itooh, @julienju2pom, Willy and a lot of coffee.
Play it here 👇
squixreal.itch.io/critickal-…
#indiedev
OFavrel retweeted
a video explaining my workflow for quick adding foliage to my Unity terrain using a custom VFX Graph and a custom plugin
youtube.com/watch?v=r3nXE24r…
#unity3d #indiedev #gamedev
Happy to share an experiment into interactive #vfx in #unity3d. Watch VFXGrass wave in the wind in real time and some tips and tricks.
Grab the free project + assets:
github.com/OrsonFavrel/VFXGr…
Or watch the livestream:
youtube.com/watch?v=4nrv6RK2…
I was lucky to make a presentation with Rémi Chapelain that covers different graphic techniques, tools, and features in Unity 6. If you’re interested in shaders, advanced usage of VFX graphs, or multiple portal mask techniques, you can now watch it here:
youtube.com/watch?v=-M7owmmA…
OFavrel retweeted
Hi :3
One year. I had to start from scratch and capture everything I did since I work in the industry. But my portfolio is finally done with a new demo reel. You can see all of this on my ArtStation here :
artstation.com/florianguilla…
Hope you'll like it ^w^
#VFX #rtvfx #realtimeVFX
Lucky to attend #GameCamp this year? Swing by the @unitygames booth to talk about games, VFX, shaders. And don't miss out @the_f_key presentation “How to glow-up the Unity game engine” about improving graphical performance and visual quality using Unity features. #MadeWithUnity
OFavrel retweeted
"Shattering the Air Wall: A step-by-step breakdown is coming soon in Unity! #UnityVFX #GameDev #VisualEffects"
OFavrel retweeted
My first video about grooming in Houdini is done. Uploading it now. I'm sorry, it is 4:46 hours.
Topics covered: Introduction to grooming workflow, grooming tools, and cartoon grooming.
Many more things to come in upcoming videos.
It will be soon available on my Patreon.
OFavrel retweeted
My work, Second Nature, is currently being screened at the exhibition 臆浸之外·AMONG梦间 in Shenzhen 🌿
If you're in the area, feel free to drop by!
Credits
Visual Design: me
Composer: @BoXunLin1
Exhibition Info
Opening Days: 2024/12/28 - 2025/03/24
Opening Hours: 10 AM-9 PM
Location: 广东深圳 创科路万科云城COOBBY+·数字艺术空间
OFavrel retweeted
Hi #PortfolioDay :3 !
I'm Florian, a #realtime Senior #VFX Artist working in the game industry in AA games for 8 years. Currently @DONTNOD_Ent, I worked on #LostRecords, #Banishers and #LifeisStrange2.
My wip portfolio ^w^ :
florianguillaud.artstation.c…
#realtimevfx #rtvfx #vfx
OFavrel retweeted
Check out this new video on VFX Graph Learning Templates
youtu.be/DKVdg8DsIVY?si=RFXL…
OFavrel retweeted
For my french community: @ShiniesShadows have a cool french-speaking Twitch channel where they go over recent graphics/rendering academic papers in a gentle step by step manner.
















