
Founder of @HLGteam, artist, game designer. Author of INMOST https://xitter.cf/t.co/RUvsu1pEFM
Joined December 2010
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Alexey Testov retweeted
Just a fun experiment. Graveyard Keeper 2 is fully done in 3D but rendered with a fixed angle orthographic camera.
This what happens if we put a camera behind the player. Looks like a 3D game. But obviously with lots of glitches (as side/back faces are not texturized).
The purity of the pixel grid is a tool, just like a strictly limited palette. You can spend your whole life using only that one tool and criticizing everyone who doesn’t, or you can explore different tools and push the art form forward.
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The sun is shining, the deals are sizzling, and the Steam Summer Sale is officially LIVE! ☀️
Pick up INMOST for up to a whoppin' 60% OFF! 🤩
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Alexey Testov retweeted
Oh, such sweet pain. Let me touch it while you listen to my ssstories...
#INMOST
Alexey Testov retweeted
Award-winning puzzle-platformer INMOST is now available on Google Play Pass!
@GooglePlay #PlayPass 🕷️
Alexey Testov retweeted
continuing to build genius loci, a series of small interactive point & click worlds created entirely with ai (from code to visuals) and working directly in your browser
below is a real-time recording, location: home
Alexey Testov retweeted
Pipeline I've been experimenting with for building out structured worlds:
→ Blender to block out the environment with simple shapes
→ Chisel (World Labs) to generate detailed worlds while preserving the layout
→ Cursor + Three.js to add a character controller and physics
Friendly reminder: you can make games however the fuck you want, without listening to people telling you how to do it "right"
Alexey Testov retweeted
I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds!
Follow me for more updates and relaxing beach dioramas!
Wishlist Sandcastle ➡️ s.team/a/3216520
Alexey Testov retweeted
波と崩れる砂の城がリアルすぎる
波に負けない砂の城を作る 海のチルゲー『Sandcastle』発表
store.steampowered.com/app/3…






















