
Robotics PhD @GeorgiaTech Cosplayer & Photographer & Part-time CTF player :) Comments are my own and is in no way endorsed by my employer.
Atlanta, GA
Joined May 2020
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Fan Jiang retweeted
Our LT-Mem paper won the Best Paper Award at IROS 2026 — 1 out of 1,933 papers!
Huge congratulations to Yumin Lee and Hyoseok Ju. Proud of our APRL team at DGIST!
lt-mem.github.io/
#IROS2026 #Robotics #SpatialIntelligence #DGIST #APRL
Fan Jiang retweeted
Fun fact: The term “AI” was chosen to avoid the “biological baggage” of cybernetics, and because John McCarthy hated Norbert Wiener.
Fan Jiang retweeted
🎉 Excited to share our recent work on deformable object manipulation, 𝗣𝗵𝘆𝘀𝗖𝗼𝗥𝗲, accepted to 𝗖𝗼𝗥𝗟 𝟮𝟬𝟮𝟲. Congrats to @hcy1n @ShuohanT!
𝗖𝗼𝗱𝗲 & 𝗗𝗮𝘁𝗮: lunarlab-gatech.github.io/Ph…
#CoRL2026 #RobotLearning #DeformableObjects
Excited to share our #CoRL2026 work PhysCoRe: a physics-corrected world model for deformable objects!
We couple a physics-based simulator with two feed-forward modules: one infers material from vision, the other corrects its internal dynamics.
Check: lunarlab-gatech.github.io/Ph…
Fan Jiang retweeted
Jev is a fantastic example of co-designing SDKs and models to unlock a new paradigm!
When we were designing the Swift API for Apple’s Foundation Models framework two years ago, we wanted to make type-safe structured responses the standard for apps on our platform. That is why we created the `@Generable` API, making constrained decoding approachable to app developers. This effectively eliminated structural hallucinations in both tool call arguments and responses, which were especially important for a small on-device model. developer.apple.com/document…
It would be fascinating to see decision models conform to the `LanguageModel` protocol and work with `@Generable` natively! The best part is that all the APIs are already there: Bools are "noul", enums represent choices, and `@Guide` descriptions are instructions. A Swift model implementation simply needs to handle a schema conversation, and output probabilities can be stored directly in the response metadata. developer.apple.com/document…
Fan Jiang retweeted
3D models can look right and still fall apart.
Introducing Functionalization: graph completion adds missing structure and connectors to rectify motion and make models work.
SIGGRAPH Asia 2026
Paper, code, data available at: mingrui-zhao.github.io/Funct…
Fan Jiang retweeted
Fixed a bug in ZFS that has existed since when Sun Microsystems existed (RIP)
github.com/openzfs/zfs/pull/…
Fan Jiang retweeted
🔥🏆Heat Kernel Textures (HKTex) received the Best Paper Award at #ECCV2026. 🏆🔥
UV-mapping anchors 3D texturing to the past. Inspired by 3DGS, we rethink textures using heat kernels and NO splatting!
circle-group.github.io/resea…
Fan Jiang retweeted
Here's Qwen 3.6 27B on an AMD 7900XTX over USB3 (literally any computer made in the last 10 years) at 34 tok/s. The eGPU dock that supports this launches on the 12th, with 100% open source firmware and an extra USB port for serial + unbrickability.
Fan Jiang retweeted
Here is my interview with Christopher Nolan: are you a bard for a civilization at dusk?
Fan Jiang retweeted
长久以来,国内都很缺能撑得住文字 PV 的宋体字。家族化宋体似乎总是大中宫、板板的,或是表情丰富的。结构传统且好用的宋体家族反而完全找不到。
#碳宋体 #CarbonSerif
Fan Jiang retweeted
🔵🟡🔵Our paper "VOCA: Visual Odometry with Codec Awareness" has been accepted at #ECCV2026
Modern vision systems often work with compressed video but most methods ignore a lot of useful information that's already there.
📄arxiv.org/pdf/2607.00189
🔗 tum-vision.github.io/voca
Fan Jiang retweeted
📢 FaceAnything (ECCV 2026) Code Release 📢
Turn any image sequence into high-fidelity 4D face reconstructions, without controlled capture rigs.
Try it on Hugging Face & reconstruct your face in 4D!
🔗github.com/kocasariumut/Face…
🤗huggingface.co/spaces/UmutKo…
🌐kocasariumut.github.io/FaceA…
Fan Jiang retweeted
I'm excited to share that Qualcomm is acquiring Modular: this will accelerate our path to unifying accelerated compute with an open platform. This will also mark a new era in open software development for Qualcomm. 👇
Hardware plus software defines leadership in the AI era. Today we announced an agreement to acquire @Modular, advancing our evolution as a developer-first AI solutions company delivering generative and agentic AI from edge to cloud.
bit.ly/44rBpe5
Fan Jiang retweeted
Today we're releasing @nvidia AlpaGym, our new open-source reinforcement learning (RL) framework for end-to-end autonomous driving.
A key challenge for #Physical #AI is enabling policies to learn from the consequences of their actions. While supervised learning can teach a model to imitate behavior, robust autonomy ultimately requires learning through interaction with the environment.
AlpaGym enables exactly that.
Built on top of:
- AlpaSim: our high-fidelity closed-loop autonomous driving simulator
- Cosmos-RL: NVIDIA's distributed RL training and rollout infrastructure
AlpaGym provides the glue that connects simulation, training, and driving policies into a scalable framework for post-training autonomous vehicle models in closed loop.
With AlpaGym, researchers and developers can:
✅ Train end-to-end driving policies using reinforcement learning
✅ Run large-scale closed-loop simulations
✅ Experiment with new reward functions, policy architectures, and training strategies
✅ Benchmark models on public leaderboards
📖 Learn how it works: developer.nvidia.com/blog/ho…
💻 GitHub: github.com/NVlabs/alpagym
🏆 Open Challenges:
- AlpaSim Closed-Loop E2E Driving Challenge: huggingface.co/spaces/nvidia…
- Physical AI AV Reasoning Challenge: huggingface.co/spaces/nvidia…
Learn more about the #Alpamayo open platform:
huggingface.co/blog/drmapavo…
#PhysicalAI #AutonomousDriving #ReinforcementLearning #Robotics #OpenSource #NVIDIA #MachineLearning
@NVIDIADRIVE @NVIDIAAI
Fan Jiang retweeted
On the power of data flywheels in Physical AI
@nvidia recently introduced Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, images, video, audio, and actions within a unified mixture-of-transformers architecture.
One aspect I find particularly exciting is the data flywheel emerging between #Cosmos 3 and #Alpamayo 2.
Cosmos 3 was trained using data generated and curated in part through the Alpamayo ecosystem. In turn, the next generation of Alpamayo will build on Cosmos 3's capabilities. This creates a virtuous cycle in which better models enable better data generation, and better data leads to even stronger models.
Much of the attention in #AI is naturally focused on model architectures and benchmark results. Yet, in robotics and autonomous systems, development processes matter just as much as models themselves. Robust data flywheels are increasingly becoming a defining characteristic of state-of-the-art robot autonomy stacks.
Further reading:
- Cosmos 3: arxiv.org/pdf/2606.02800
- Alpamayo 2: huggingface.co/blog/drmapavo…
Join me on June 16 at 9:00 AM PT for a livestream on Alpamayo 2 Super: The Open Reasoning Model for Robotaxis: addevent.com/event/5djffx3cl…. We'll showcase brand-new elements of the open pipeline—from real-world fleet data to model training recipes to closed-loop development with simulation. If you're building toward L4 autonomy, I think you'll find it worthwhile.
I'll be joined by @iamborisi @YurongYou @yan_wang_9 @MaxiIgl
Looking forward to seeing you there.
@NVIDIADRIVE @NVIDIAAI
Fan Jiang retweeted
Linux Subsystem for macOS
One of my personal favorite features announced at WWDC will I suspect be a sleeper hit: container machines, allowing your Mac to run a lightweight, persistent Linux environment with your home directory and repos automatically mounted: github.com/apple/container/b…
Fan Jiang retweeted
Check out our work LadderMan, where we teach humanoids to climb different ladders and tighten light bulbs! The climbing is learned from a single motion reference, with minimal sim-to-real transfer efforts!
Fan Jiang retweeted
NVIDIA, wake up.
A new serious Chinese whole-body control rival from @GalbotRobotics in town.
It's called Humanoid-GPT, and I think it's a bigger deal than the name suggests.
The field has been stuck on one trade-off.
Trackers that nail fast, agile moves tend to fall apart on anything they haven't seen before.
Trackers that handle new moves tend to go sloppy on the hard stuff.
This paper's claim: that wall isn't real, it's just a question of scale.
Older trackers learn from a few million motion clips.
Humanoid-GPT learns from two billion, all mapped onto a real Unitree G1.
The smart move is how they teach it.
First they train hundreds of small specialists, each great at one kind of motion.
Then they fold all of them into a single model that can do everything.
(On the name: the "GPT" just means it predicts the next move from what it has already seen, the same way a robot can only react to the past, never the future.)
Its closest rival is SONIC.
Both can copy unseen motions, but SONIC runs on a design that stops improving once you feed it more data.
Humanoid-GPT keeps getting better the more you give it.
Here's the part to actually watch.
Look at the feet in tele-op videos.
Spent enough time teleoperating SONIC to know the feet are where it struggles, the timing drifts and the steps lose their crispness.
Humanoid-GPT holds the footwork far cleaner.
The payoff: zero-shot dance, boxing, basketball, even getting up off the floor on real hardware.
No fine-tuning. Under 1.5ms to run on a single 4090.
Is this the next big thing in whole-body control?
Nice work @HughWang19 and team 👏
Fan Jiang retweeted
How many lights does a scene actually need?
At SIGGRAPH 2026, researchers from Tsinghua University and LIGHTSPEED will present Technical Paper 'LightOpt: Lights Optimization for Real-time Rendering,' a framework that automatically reduces the number of lights in real-time scenes while preserving visual quality.
If you're interested in real-time graphics, rendering efficiency, and game engine innovation, don't miss this presentation. s2026.conference-schedule.or…
© 2026 Luyan Cao & Kui Wu, LIGHTSPEED




































