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Proud to present our paper: Augmented Vertex Block Descent
This is a new physics solver which can accurately simulate HUGE numbers of objects in real time! Demo code coming later this week. Checkout the project page for details: graphics.cs.utah.edu/researc…
Proud to present our latest work on signed distance field collision detection. Interactive demo and code available here: savant117.github.io/sdf-dcd-…
Element Zero retweeted
I'm vibe coding a new *GPU rigid body physics engine* from scratch for @levelsio 's #vibejam ! 💥
- Supports Rust & Web (via WASM+WebGPU)
- 100% written by @anthropic 's Claude Code + Opus 4.6
- Performance optimized by @karpathy / @uditg 's autoresearch: github.com/uditgoenka/autore…
- Uses Augmented Vertex Block Descent (AVBD) paper: graphics.cs.utah.edu/researc…
Finally got around to finishing the minimal 3D example implementation of AVBD: github.com/savant117/avbd-de…
You can play with the prebuilt web demo here: graphics.cs.utah.edu/researc…
Element Zero retweeted
🎉 A big congratulations to the #SIGGRAPH2025 Real-Time Live! Best in Show winner, "InfiniteStudio: 4D Volumetric Capture for Film Making and Beyond," and Audience Choice winner "Crazy Fast Physics! Augmented Vertex Block Descent in Action!"👏✨ These awe-inspiring presentations wowed audiences and showcased the very best of real-time innovation.
Join us in celebrating their success by sharing your cheers and reactions in the comments below! 🥳👏
s2025.siggraph.org/program/r…
photo by Matthias von Loebell © 2025 ACM SIGGRAPH
If you are attending Siggraph this year, please come see our talk later today on Augmented Vertex Block Descent (AVBD). We will also be showing a live demo at Real Time Live shortly after!
Added post stabilization to the AVBD example implementation. This removes one of the tuning parameters, which should help make implementing the method a little easier: github.com/savant117/avbd-de…
Made it on two minute papers, my work is done! Kidding, many improvements to come 😉
This new sim method from Roblox + Univ. of Utah runs 100 FPS, handles chains, cards, cloth - all the hard stuff - correctly. Even at 1 iteration, it beats old methods at 100. It's called Augmented Vertex Block Descent. You can try a mini version in your browser, for free. 🧠🔥 Full video here: youtube.com/watch?v=TzIKbjuS…






