Founding AI SWE @coframe_ai | prev. Staff SWE @krakenfx | Built Atom Beautify to 9mil installs

Canada
Joined June 2011
Built a YouTube to fine-tuned LLM pipeline 🚀 🎯Goal: Startup Mentor AI 🎙️72hrs speech-to-text @DeepgramAI: $20 ❓550 questions w/ GPT3: $0.12 🧠Train LLaMA 13B w/ Axolotl & LLM Studio on @runpod 📉Quantize/GPTQ: 52->7GB 🚀Deploy @replicatehq w/ @LambdaAPI Questions?😀
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Glavin Wiechert👨‍💻 retweeted
Built #decentralized multiplayer #Physics for the web! Can be used for #gamedev & #Metaverse style #learning with interactive #VirtualReality scenes (eg. @BehindEng). Built with yjs.dev/ & @webrtc, #ammojs @pmndrs ‘s #r3f #threejs #ReactJS #React #webdeveloper
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Glavin Wiechert👨‍💻 retweeted
Learn electrical #engineering & software development online 1️⃣ Select & connect #hardware parts 2️⃣ Program with #Python 3️⃣ Simulate #electronic circuits & #physics 👉 Join the waitlist: bit.ly/3EbAGBP @BehindEng #buildinpublic #threejs #r3f #javascript #React
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Glavin Wiechert👨‍💻 retweeted
#VibeJam progress 🚀 vibe-world.vercel.app/racing Updates: 🎯 Racing game with goal of reaching the 🟢 objective locations first 🌋 Volcano shooting destructive lava balls at you 🎢 Ramps to launch yourself! 🎮 Reset car w/ R key or L1 on gamepad Feedback welcome!
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Glavin Wiechert👨‍💻 retweeted
#vibejam update: Multi-player (from scratch) is performing much better! Syncing shooting, driving, dynamic rigid bodies (balls), more detailed map. Still more improvements needed before I can open it up for players to join For now, I added a single-player mode you can explore! vibe-land-eosin.vercel.app/p…
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Glavin Wiechert👨‍💻 retweeted
Automatically add #physics collision detection to your complex models in a web browser! 🎉 ✅ Supports browser & @nodejs ➡️ Model (@glTF3D, OBJ, etc) ➡️ #threejs ➡️ V-HACD v4 (compiled to #WebAssembly using @emscripten) ➡️ Physics for Web (#cannonjs, #ammojs/#bullet, etc) ➡️ 🚀
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I'm building an open-source multiplayer destruction game for the web with @claudeai Code! I've always loved destruction physics in games! Inspired by awesome games like @reachthefinals , @Battlefield , Red Faction: Guerrilla and many more. Thanks to @claudeai and @ChatGPT 's huge help I have been able to learn about how they work behind the scenes, from destruction stress solvers to rigid body physics optimizations to multiplayer netcode. It's been so much fun learning & building in an area I've always been curious and previously knew nothing about.
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Update:
💥 Destroying a virtual town with ~40k rigid bodies in 2.5 minutes (sped up) 💥 Fable, Astra, and I have added tightly integrated GPU (CUDA) powered destruction (stress solver) into PhysX GPU for my multiplayer destruction web game! Bet paid off & performance is much better! Now I can totally destroy huge scenes! 😍 I'm getting close to building my vision for a multiplayer destruction game like @reachthefinals @Battlefield !
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💥 Destroying a virtual town with ~40k rigid bodies in 2.5 minutes (sped up) 💥 Fable, Astra, and I have added tightly integrated GPU (CUDA) powered destruction (stress solver) into PhysX GPU for my multiplayer destruction web game! Bet paid off & performance is much better! Now I can totally destroy huge scenes! 😍 I'm getting close to building my vision for a multiplayer destruction game like @reachthefinals @Battlefield !
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I first started building as part of @levelsio 's #VibeJam and have learned so much since then! Previous update: xitter.cf/GlavinW/status/2094427…
I'm building an open-source multiplayer destruction game for the web with @claudeai Code! I've always loved destruction physics in games! Inspired by awesome games like @reachthefinals , @Battlefield , Red Faction: Guerrilla and many more. Thanks to @claudeai and @ChatGPT 's huge help I have been able to learn about how they work behind the scenes, from destruction stress solvers to rigid body physics optimizations to multiplayer netcode. It's been so much fun learning & building in an area I've always been curious and previously knew nothing about.
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I keep catching myself in builder-mode and rarely share my work. So this is the first post, of hopefully many more, about this project.
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If you're interested in contributing or even have ideas for the game, please let me know!
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Glavin Wiechert👨‍💻 retweeted
Automated #javascript coding teacher with real-time feedback: a guide to solving the Min Max exercise. Try the demo of my Proof of Concept: bit.ly/3fp5AMK #buildinpublic #education #javascript #web #automation
Glavin Wiechert👨‍💻 retweeted
#VibeJam Progress: Tornado viz+physics destroying buildings! This was by far the most challenging part so far! 😅 Initial code by @Grok then Cursor + @AnthropicAI Sonnet 3.7 to Cmd+K improve and finally @storybookjs was crucial for tweaking the parameters 🎨
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Glavin Wiechert👨‍💻 retweeted
🎉 *Live Demo of V-HACD for Web* I’m recently back to work on approximate convex decomposition for the web! 🎉 AKA how to quickly add physics collision detection to your 3D models using only your web browser. Demo & details below. 👇 You can reproduce the Cybertruck example too!
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Congrats to @tinahhong and team! Exciting news!
Tech has decided that regulation is the enemy of progress, but innovation requires capital Regulation builds the trust necessary to inject billions into markets To enable free innovation, Andera raised a $37M series A led by Lightspeed to scale financial oversight with agents
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Glavin Wiechert👨‍💻 retweeted
We drove 410% conversion lift on @Replit's enterprise funnel, 2x-ing the number of demo requests. All in a matter of months. "Coframe makes you feel like you have a team of 100 people. There's nothing on the market like it." ⧉ x ⠕
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Glavin Wiechert👨‍💻 retweeted
Introducing Alvea! An adaptive AI assistant creating unique user interfaces personalized to your tasks just in time. Your evolving tool, designed to enhance productivity and user experience 🚀 Won 🥇 @agihouse_org w/ @sockcymbal @narphorium @vhurgenes bit.ly/GitHub-Alvea-AI – at San Francisco, CA
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