I found out today that I am not dead. That is really cool. I made a video about it. youtu.be/2GLfyMnjjKI
We are livestreaming for the first time in 5 years. We are playing a rom hack, Metroid Rogue Dawn. youtube.com/live/AFV1nZVAWMs
Replying to @Spamton_BigShot
Didn't you know? That's how you contact me. It is only because no one talked about the game for 5 years that I was gone. 😛
Thank you for clarifying. I was thinking it was not possible you could mean that day, but the other day, yeah, it all makes sense now.
Is there anyone out there interested in sponsoring the development of Super Mario Bros. Crossover? The game has been on hold for a month while I’ve been looking for work (still haven’t found anything). If anyone has ideas or wants to sponsor this game let me know. #gamedev
Bill Rizer going down a pipe in #SuperMarioCrossover with no problems whatsoever #devlog #gamedev #indiedev
It’s hard to listen to the Hollow Knight soundtrack while working because it’s so beautiful it makes me cry and I can’t see the screen. 😭 @TeamCherryGames
Implemented Mega Man laying eggs. Or wait… is he supposed to shoot bullets? Eh… it’s probably fine. #gamedev #indiedev #devlog #SuperMarioCrossover
I feel like there is something wrong with the animation system, but I can’t quite tell what it is. Any ideas? #gamedev #indiedev #SuperMarioCrossover
Replying to @biotechisgojira
Doing SMBC first and then will use the code to make small game that takes place in Glitch Strikers universe. See faq. explodingrabbit.com/faq/
Episode 5 of the Exploding Rabbit Podcast focuses on #Unity3D’s upcoming ECS, especially on data oriented design, caching, and the job system. And there are a few non-#gamedev sections as always. #programming #indiedev #csharp explodingrabbit.com/explodin…
Just implemented chunk iteration in #Unity3D ECS preview. This snippet shows how I recommend integrating with GameObjects. We’ll be talking about this more in the next episode of our podcast. Subscribe now! explodingrabbit.podbean.com #gamedev #indiedev #csharp

