Creator of Super Mario Crossover. Failure of Super Retro Squad.

Montevideo, Uruguay
Joined April 2010
I found out today that I am not dead. That is really cool. I made a video about it. youtu.be/2GLfyMnjjKI
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This bug was too weird to keep to myself
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Mario being kind of hyperactive today
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Is there anyone out there interested in sponsoring the development of Super Mario Bros. Crossover? The game has been on hold for a month while I’ve been looking for work (still haven’t found anything). If anyone has ideas or wants to sponsor this game let me know. #gamedev
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I am looking for work. I have 7 years of #Unity3D development experience. I do both gameplay programming and editor scripting. I’m experienced with Unity’s upcoming ECS tech stack. I made Super Mario Crossover. If anyone is interested, let me know. Thank you! #gamedev #indiedev
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Bill Rizer going down a pipe in #SuperMarioCrossover with no problems whatsoever #devlog #gamedev #indiedev
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It’s hard to listen to the Hollow Knight soundtrack while working because it’s so beautiful it makes me cry and I can’t see the screen. 😭 @TeamCherryGames
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Implemented Mega Man laying eggs. Or wait… is he supposed to shoot bullets? Eh… it’s probably fine. #gamedev #indiedev #devlog #SuperMarioCrossover
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I feel like there is something wrong with the animation system, but I can’t quite tell what it is. Any ideas? #gamedev #indiedev #SuperMarioCrossover
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I guess I will keep posting gifs of progress. Animation system is partially done. #gamedev #indiedev
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Little gif showing current state of Super Mario Crossover conversion to #unity3d ecs. Probably 2-3 weeks of work remaining. #gamedev #indiedev
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Episode 5 of the Exploding Rabbit Podcast focuses on #Unity3D’s upcoming ECS, especially on data oriented design, caching, and the job system. And there are a few non-#gamedev sections as always. #programming #indiedev #csharp explodingrabbit.com/explodin…
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Just implemented chunk iteration in #Unity3D ECS preview. This snippet shows how I recommend integrating with GameObjects. We’ll be talking about this more in the next episode of our podcast. Subscribe now! explodingrabbit.podbean.com #gamedev #indiedev #csharp
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#Unity3D’s recommended hybrid approach for ECS makes you too dependent on GameObjects. Instead, take the “pure” approach and only loosely couple your entity to a GameObject. Only sync data to and from the GameObject when absolutely necessary. #gamedev #indiedev
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We’re recording the next podcast soon. The #gamedev portion will focus on comparison between EcsRx and #Unity3D ECS. If there’s anything else you’d like us to discuss, let us know. @goo3r
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I am switching to #Unity3D’s new ECS system for Super Mario Crossover 4.0 to increase performance. I’m sharing my experiences with it in our Discord. #gamedev #indiedev
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Super Mario Crossover 4.0.0a2 released. Features improved performance and less glitchy level-loading. Release Notes: explodingrabbit.com/games/su… Play: explodingrabbit.com/games/su…
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If you have a gamepad besides PS4 controller please let me know if it works. Only test in Firefox or chrome please thank you. explodingrabbit.com/games/su…
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