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Dusk Tactics is a 2D #isometric #turnbased tactics #rpg inspired by Tactics Ogre, FFT & many SRPGs!
🏰Meet dozens of unique characters in a huge world!
Manage an army & battle over dynamic terrain where
tactics & strategy matter!
50+ Jobs
200+ Abilities/Passives
#PitchYaGame
🆕Big update today!🆕
Brand new dynamic terrain system with on the fly auto-tiling/transitions.
Below shows new tiles & flying movement progress!
Slight map re-design puts more emphasis on accessing higher ground (with non-flyers).
#gamedev #RPG #pcgamer #screenshotsaturday
All the while, the terrain will appropriately apply the correct tiles, adding proper edges/transitions.
Video shows 3 Fire damage being applied manually to each selected tile. In-game the attacks would show visual effects, like fire/smoke etc.
Yes bushes and fences explode.
Dusk Tactics retweeted
I am honoured to host this week's edition of #TurnBasedThursday !
🖥️ Game devs: Add your turn-based game in replies.
🖱️ Players: Wishlisting or suggesting to your favourite streamer 🎥to cover any of these games that interest you helps us a lot.
Help spread the word❤️🔁
So I found out yesterday that part of the ceiling in a room I don't go in that often collapsed, leaving a nice mess.😭
I assume it happened during Helene, but I never heard anything and our area didn't get hit too bad.
Development is on hold for a bit while I deal with this.
1/2
Dusk Tactics retweeted
The various statistic gathering methods are already built into the game however I am taking in a bit more data here.
Unit data for a Scribe (left) & Soldier (right) shows that the Scribe heals at a ratio of 10:1 compared to attacks.
Equipped abilities have their usage counted.
Dusk Tactics retweeted
Been getting some great data from the battle simulator.
We can see an overhead of the battle including real-time unit location and direction.
The gif shows a full 5v5 battle with teams of
3 Soldiers (Attack+Strike) & 2 Scribes(Attack+Heal).
#screenshotsaturday #gamedev #games
Dusk Tactics retweeted
I've been busy fixing the tileset problem, which is something I really let get out of hand.
I also managed to shrink it down a bit. Edges are now added using bitmasks!
Left is Tiled Map Editor, right is how it looks in-game!
#screenshotsaturday #RPG #indiegame #gamedev
Dusk Tactics retweeted
Thrilled to help out as this week's #TurnBasedThursday host!
🛠️ Game devs: add your turn-based RPGs, strategy, roguelikes, 4Xes, etc. in replies.
🎮 Players: if you love these kind of games, click in and see! Your wishlists help make them happen!!
Help spread the word? ❤️🔁
Dusk Tactics retweeted
A new and highly intriguing Humble Bundle is here, offering the chance to snag 4 standout indie turn-based RPGs—and more—for just a few bucks. 😋😉
[link in the comments]
#turnbased #indiegame #indiegames #turnbasedlovers #marcelloTBL #Humble #HumbleBundle
I've been busy fixing the tileset problem, which is something I really let get out of hand.
I also managed to shrink it down a bit. Edges are now added using bitmasks!
Left is Tiled Map Editor, right is how it looks in-game!
#screenshotsaturday #RPG #indiegame #gamedev
There's a small preview of some new tiles in the pictures above.
I re-did the buildings and added more roof-accessible walking spaces, like that space over the window. (still a WIP)
I also have some other walkable tiles that will allow me to build more vertical scenes.
Dusk Tactics retweeted
Delighted to be stepping in to host #TurnBasedThursday
I feel like I got my start in these threads
Share your game below, spread the love ♥️
Dusk Tactics retweeted
Long day cleaning and refactoring the code base.
Finally have a nice clean 'core source' FULLY isolated from all unit tests, editors & misc. code.
Tinkering with a LOW HP flashing indicator. However it wont play nice with things like invisible/berserk etc.
#gamedevelopment















