
Making @ZodiacLegion, a tactical RPG with kingdom building elements, in which you lead a knightly order in a feudal world on the eve of a magic awakening.
Versailles, France
Joined October 2015
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Here is an index of some of my Twitter threads:
1. Historical authenticity in the combat of Zodiac Legion: Why and how we want to make Zodiac Legion the most realistic tactical RPG when it comes to medieval combat.
xitter.cf/StudioDraconis/status/…
In @ZodiacLegion , our goal is to make combat as authentic as possible.
Heavy armor made single combat very different, but what about group combat?
I'm glad you asked, because our latest Steam update covers this very topic:
steamcommunity.com/app/81291…
Galdred retweeted
The time has finally come for the Zodiac Legion to step out of the shadows!
Lead an arcane chivalric order through turn-based dungeon raids across a dynamic mini-campaign in our #SteamNextFest demo (Oct 19-26).
A great success indeed!
Losing 5 guys (including 1 freshly liberated prisoner) to recover 2 was totally worth it, because no one left behind and all.
But I'll just pay the ransom next time...
Galdred retweeted
The enemies of the Zodiac Legion are not a monolithic force, but a loose alliance of different subfactions, each with their own specialization and troopers.
Galdred retweeted
#Archrebel demo is finally OUT! A major milestone has been reached. Thank you folks for staying with me this long. 🍻
#gamedev #indiegamedev
Galdred retweeted
Keep an Eye On It is back with Episode 63! 👀
15 indie turn-based RPGs & strategy games you might have missed.
WANE is my personal favorite, but Stolen Realm 2, Northern Saga, and plenty of others deserve your attention.
My wishlist is beyond saving. 😆 👇️
#turnbased #RPG #indiegames #indiegame #turnbasedlovers
Galdred retweeted
I'm happy to be hosting this week's official #TurnBasedThursday thread on X!
Working on a turn based game? Drop it in replies and show us what you've been making.
Looking for new games? Check out the replies and support the ones you like! Remember to add #TurnBasedThursday tag.
Galdred retweeted
Big news!
We are proud to announce our game ⚔️Lair of the Leviathan will be published by @Deck13_de ! Deck13 Spotlight are behind some of the biggest indie RPG names around, including Drova and Chained Echoes.
Here's a first look at the teaser trailer for the game.
Galdred retweeted
This is it! #Archrebel's standalone demo is releasing tomorrow. It's game heavily inspired by the classics: REBELSTAR and LASERSQUAD games, developed by Julian Gollop.
#gamedev #indiegamedev
I think it is even more true for games:
Getting things right is still long and difficult even with Opus 5.5.
It still needs to be firmly guided so I doubt anyone could easily get the game he is imagining at zero effort.
saw a good comment on “software is dead”
technically anyone can 3d print anything they want. they can either get a printer themselves or just print stuff online
in reality, buying mass produced products is both cheaper and better quality. people couldn’t care less about making everyday products “personal”
vibe coding is the new 3d printer
The AI dev issue seems pretty divisive, which I find weird. It is a powerful tool, and even if you don't want it to write the game code, you can do a lot with it.
Here is what I did with it (outside of the game itself):
It can now also hack into map files directly (merge the Western third of map A, and the Eastern third of map B, into a narrower map), or recolour icons to make selected variants.
But the real gamechanger has been AI running the game(using the game AI) and parsing the logs.
Galdred retweeted
#Archrebel Tactics' demo is nearly here. Heavily inspired by Julian Gollop's early work: Rebelstar and Laser Squad. A dream of mine for nearly 40 years is finally coming true.
#gamedev #indiegamedev
Galdred retweeted
What’s the feature in your game that took far too long but you’d absolutely build again?
The interesting thing is that it was an experiment to have the AI take the screenshots by itself:
I had wired game AI self play, and a lot of cheat codes to set up the scenes, so I asked the agent to use all of it to configure screenshots in the vein of my own here:




































