🇧🇪 Freelance Environment Artist, Founder at @BeyondExtent, previously @Ubisoft & @FrontierDev @WeArePlayground

Berlin, Germany
Joined September 2015
Timothy Dries retweeted
Almost no whiteboxes! Updated towers with reworked battlements. One day I will finish you 🫠
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Tip for 3D artists, never stop at still images. Add flythroughs, movement, different lighting scenarios. Finishing with only a still image is wasted potential.
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So it's been a hot minute huh! I've been busy going fulltime with @BeyondExtent again and will be moving countries again soon 👀 But in the meantime, we've been hard at work on our course we're building and adding amazing new workshops for our community!
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I loved working with Rishab, so happy to be able to have him join us for the next team challenge! 👀
Meet our Second Team Challenge judge Rishab Nanda! Rishab Nanda is currently a Lead Environment Artist at Crytek, with experience of working on multiple AAA projects, it's a pleasure to have him join the next team challenge as a judge! Sign-ups open October 11th, mark your calendars 👀
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We're preparing for the next team challenge! Keep your eye out on this space for updates on mentors, judges and when sign up's open! 👀👀👀
Our next Team Challenge is around the corner and our community voted on a thematic with a spooky twist "WITCHES DEN" Get ready to brew up some magical, moody, and mysterious creations. We’re super excited to see what kind witchy dens we are going to be seeing! 🗓️ Sign-ups open: 11th October 🚀 Challenge starts: 18th October Sign up, get thrown into a team with fellow artists, and make some art magic together #TeamChallenge #WitchesDen #GameArt #BeyondExtent
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Gamescom this year was a blast! We organised our first Game Artist Meetup with @polybean, @lowpolycurls and @TiffGoyvaerts, which was a massive success👀👀👀 Big shoutout to our sponsors @NVIDIAStudio , @frictionalgames , @sidefx and @BeyondExtent 💖 See you next year 😍
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Heading to Devcom/Gamescom next week with Beyond Extent! 🎮 Looking to connect with artists for educational collabs + explore future game dev opportunities. Interested? DM me, let’s meet up!
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Coming to Gamescom this year and looking for a Game Artist party? ✨Join us at the first Game Artist meet-up! Grab your tickets here: gameartistmeetup.com/ Huge thanks to our sponsors @NVIDIAStudio, @sidefx, @BeyondExtent and @frictionalgames for their support!
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Happy to announce that together with @lowpolycurls and @polybean we're hosting our first event Game Artist Meetup! A lovely space to get together around Gamescom for artists! Spaces are really limited, so if you're around Gamescom check out our website: gameartistmeetup.com/
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Thanks to our sponsors @nvidia , @frictionalgames, @sidefx and @BeyondExtent for helping us get this event of the ground! ⭐
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This weekend I presented my first ever public presentation on how to build new environments, and even with all the technical issues it was a lot of fun! youtube.com/live/aMnboc0uUt4 Thanks for everyone who was there, Excited to start building the next one now 😍
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personal project I'm working on in UE5
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Join me for some Environment Art Critiques in about 50 minutes!
Join Timothy Dries later tonight at 20:00 UTC for our weekly environment art feedback event, where we look at the communities work and have some fun along the way! youtube.com/@BeyondExtent
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Got invited to talk about my first ever experience in games, Planet Coaster! 😍 In 2016 I moved abroad and started my journey in the games industry, pretty fun to look back! youtube.com/watch?v=195Hp4vj… Thanks Dan McCabe for hosting myself and Owen Westfield-Bell to talk about it!
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Timothy Dries retweeted
COMMUNITY SPOTLIGHT This time we feature the work from Harley Gresham showcasing Stylized European Cottage , their latest artwork. Go check it out for yourself: ,artstation.com/artwork/RK3RX…
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Subnautica fanart wip~🐟
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basalt
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Timothy Dries retweeted
Speaking to my nephew who is in his final (3rd) year of university studying game development. One of his assignments was "Emerging Technology". Where he has to explain how VR and other tech is useful... ...I asked him if he knew what trim sheets were and he had no clue. Because they're not teaching them the kind of workflows actual game devs are using. universities need to do better for students wanting to learn #gameart and wanting to get into the industry
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Tune in tomorrow as I have the honour to present the environments that teams have been cooking up in the past 5 weeks!
📢✨ Tune in tomorrow on YouTube at 19:00 (GMT) to the Hidden Splendor Team Challenge Finale, where our judging panel of amazing industry professionals will reveal which team will come out on top! 🎉 #BeyondExtent #TeamChallenge #HiddenSplendor
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