DreamLogical (@DreamLogical) header
DreamLogical (@DreamLogical) profile picture

Software Engineer and Game Developer - Unity / Godot / ThreeJS

Italy
Joined April 2014
Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)Photo by DreamLogical (@DreamLogical)
DreamLogical retweeted
Automation Bridge opens up new possibilities for automatic testing and development in Defold 💻 It can help automate game testing, including: ▶️ running your game 🔍 inspecting it 🕹️ interacting with it 🎮 and even simulating gameplay. Agents and external tools can access the Defold Editor, read current documentation through OpenAPI endpoints, run the game, interact with it, capture state, and support more advanced development workflows. Defold now has also more resources covering how external tools can interact with the editor and the running engine. #Defold #gamedev #indiedev #AI #aigamedev
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𝗪𝗲𝗯𝗚𝗣𝗨 𝗲𝘅𝗽𝗲𝗿𝗶𝗺𝗲𝗻𝘁 Building a lightweight browser-based 3D Scene Editor with Three.js + WebGPU. Current features: • Transform Gizmos • GLB Import • Inspector • Play Mode Modern browser graphics are getting seriously impressive now! #threejs #webgpu
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DreamLogical retweeted
Defold 1.13.0 introduced powerful Box2D Lua scripting APIs - and now is the perfect time to try them out! We’ve added a fresh new example showing overlap queries and raycasts. Could it be an inspiration for our Community Challenge? Try the example, build something small and fun, and share it with the #Defold community! #gamedev #indiedev #Box2D #physics
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DreamLogical retweeted
Three.js r185 released 🧡 threejs.org/changelog/?r185
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My Three.js grass implementation is ready and open-source! 🌿 Feel free to grab, modify and use it as you want in your projects I even added stylized trees as a bonus for you :) Link in my bio #threejs #stylizedgrass #gamedevelopment
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Oh look.. Another Bevy release... On a Friday... Of a long weekend... Again. Maybe I'll do a video on Monday. Maybe. Probably not though.
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Very simple test with three.js + Webgpu + Rapier + PBR + exr skybox + third person controller #threejs #WebGPU #gamedev #graphics #optimization #indie #3d #rapier
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Experiment 10,000 unique meshes. No Instancing, Custom Octree for frustum culling + 4 LOD levels. WebGPU and ThreeJS: smooth performance with the combination of spatial partitioning, culling and LOD. Amazing! #threejs #WebGPU #gamedev #graphics #optimization #WebDev
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Amazing engine!
Wicked Engine now running on iOS!
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DreamLogical retweeted
Kenney Game Assets All-in-1 has been updated! 🎁 Now includes all my latest assets, edits and name changes. Complete changelog: kenney.itch.io/kenney-game-a…
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DreamLogical retweeted
I audited my Claude Code setup and found 35k tokens being loaded before I type a word. That's more then 15% of my entire Sonnet 4.6 context window. gone before the first prompt. Here's what was eating it 🧵
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DreamLogical retweeted
150+ FREE animations between 5 rigs now for Mesh2Motion! Working on some training videos to help people learn more about making animations in Blender and use them in the app. #3DAnimation #GameDev #blender app.mesh2motion.org/
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Multiplayer example in Godot with Server Authority: the server is the source of truth (physics, collisions, movement) Clients only send inputs and render. Based on ENetMultiplayerPeer + RPCs #GameProgramming #IndieGameDev #GodotEngine #GameDev #Multiplayer #IndieDev
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DreamLogical retweeted
Fully-fledged, open-source game engines are so important for our industry. Because their incentive is to empower their community first. That's how they succeed and grow. And you're guaranteed to always own the technology, by design. This cannot change if you pick a well-established open-source project. While we're dedicated to @godotengine, I'd like to give a shout-out to a number of great projects, for which I have a lot of respect: @CocosEngine, Heaps.io, @BevyEngine, @raylibtech, @o3dengine, and @defold (almost open-source). Picking and supporting any of these, whichever works best for you, is good for the industry.
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Great !!!
Mark your calendars because December 14th I'll be taking over @unitygames for a day! (Why did they agree to this...) I will be sharing tips on stylized visuals, usage of pre-made game assets and shortcuts in game development. So; stay tuned!
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