Hobbyist developper. Making a game on Unity. I post about my work

Switzerland
Joined November 2025
Remember these dumb seams I had, from lighting being baked into my texture, and blocks being rotated. Well they're gone! :D
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Current state of the creative mode after last update: - Symmetry planes - Brushes - Do/undo - 16 shapes - Block coloring - 8000^3 max volume - Save and load Running great on old hardware. Next up I will work on systems implementation like thrusters and guns. I'll keep you posted
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Current state of the creative mode after last update: - Symmetry planes - Brushes - Do/undo - 16 shapes - Block coloring - 8000^3 max volume - Save and load Running great on old hardware. Next up I will work on systems implementation like thrusters and guns. I'll keep you posted
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In my game blocks can be colored freely by the builder but it's a challenge for me to design textures that work well regardless what color it's multiplied with
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Here is a more practical example of how the color palette can be swapped to make color variants of ships
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Anyone interested in my voxel tech? #screenshotsaturday #indiedev #voxel
Been working on a voxel spaceship videogame for a long time here it is using @Meetem4's voxel renderer. We can have entities of 8000^3 cubes. 16 different shapes. Optimized to add millions of blocks in the octree below 1sec. Color can be changed without touching the chunk data
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This was my first attempt at using Unity's 3D sound and particle effect for vfx. I fell in love with the doppler effect. I want players to be able to notice if shots are flying by even if they don't hit. Any advice is welcome
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Been working on a voxel spaceship videogame for a long time here it is using @Meetem4's voxel renderer. We can have entities of 8000^3 cubes. 16 different shapes. Optimized to add millions of blocks in the octree below 1sec. Color can be changed without touching the chunk data
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